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  1. #81
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Silverquick View Post
    No its not... its ONE...

    It's a 2 second cast time (mine reads 1.8) and a 2.5 second recast for the whole thing. Go ahead and test it. They aren't two stacked recast timers... its only one.
    I've just tested it myself and hardcasting a spell triggers the GCD and when using the dualcast on the next spell also triggers a gcd. It's a bit misleading in that the casting time for the short spells(jolt/2/scatter etc) is shorter than the gcd, but either way a hardcast +using dualcast proc takes 2 GCDs. Not sure how long using a oGCD takes and if that 0.5 second or so is long enough to weave or if its best to weave with the dualcasts.
    (0)

  2. #82
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Garotte14 View Post
    Bud, I'm really trying to help here. You are incorrect. Capitalizing anything you said, won't make it correct. It is two gcds. That is basically saying If you swiftcast a Fire IV, that it doesn't cost you a GCD.
    Well I can tell you outright...

    Its a 1.8 cast time for me, and then its a 2.36 (if I remember right) wait time. So I'm not seeing two stacked recast timers on this just one for the whole thing.

    EDIT: In fact I don't even think its a full 2.36 recast. Its much shorter than that.
    (0)
    Last edited by Silverquick; 06-20-2017 at 03:42 PM.

  3. #83
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Silverquick View Post
    Well I can tell you outright...

    Its a 1.8 cast time for me, and then its a 2.36 (if I remember right) wait time. So I'm not seeing two stacked recast timers on this just one for the whole thing.

    EDIT: In fact I don't even think its a full 2.36 recast. Its much shorter than that.
    You don't understand how gcds work. Its different than cast times. 1.8 is your cast time and then recast is 2.36. That would be your GCD. If you pay attention closely, like really closely. When you cast Jolt, the progress bar will fill and the spell will cast, but if you look are you hotbar, it will still be completing the GCD. If you then cast an instant spell, it sill has a 2.36 recast timer. So even though the spell is going off immediately after the first spell, its still 2.36 + 2.36. It is two GCDS. It is not 1. Trust that I know what I'm talking about.
    (2)

  4. #84
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Garotte14 View Post
    You don't understand how gcds work. Its different than cast times. 1.8 is your cast time and then recast is 2.36. That would be your GCD. If you pay attention closely, like really closely. When you cast Jolt, the progress bar will fill andthe spell will cast, but if you look are you hotbar, it will still be completing the GCD. If you then cast an instant spell, it sill has a 2.36 recast timer. So even though the spell is going off immediately after the first spell, its still 2.36 + 2.36. It is two GCDS. It is not 1. Trust that I know what I'm talking about.
    The problem is, it doesn't do that.

    Once the Cast time for Jolt is done... there's no delay. You go straight into the Quick Casted spell, its not one second later, its literally up immediately. So either they got rid of the recast when doing your first spell, or they've shortened the entire thing.

    More importantly the CD on the second spell is also not even close to 2.36 seconds. Its faster than that. its not a full 2 second wait time.

    I'm not denying the "theory" of what you're saying...
    (0)

  5. #85
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Silverquick View Post
    The problem is, it doesn't do that.

    Once the Cast time for Jolt is done... there's no delay. You go straight into the Quick Casted spell, its not one second later, its literally up immediately. So either they got rid of the recast when doing your first spell, or they've shortened the entire thing.

    More importantly the CD on the second spell is also not even close to 2.36 seconds. Its faster than that. its not a full 2 second wait time.

    I'm not denying the "theory" of what you're saying...
    I think you may be taking what it says for "recast" quite litterally, it's not a cooldown on the spell, its a GCD-Global cooldown, meaning you can't cast anything else other than whats listed as an ability(oGCD- off global cooldown). Which is rather stupid considering its in the same spot and called the same thing for actual cooldowns for skills like embolden or acceleration.
    (0)

  6. #86
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    continue.

    What happens when you use a weaponskill or cast a spell is this. You click the skill/spell, it triggers the Global cooldown(2.5s reduced with skillspeed or spellspeed) at the same time, if your skill has a cast time(2.0s for jolt again reduced with spellspeed) the cast time is shorter than the GCD, meaning, for that 0.5seconds after you finish casting the spell, you can't do anything other than use what is listed as an ability(Fleche, or Contre sixte for example). the game also has a skill queueing system meaning you can tell the game what skill or spell you want to cast ahead of time and as soon as the GCD is up, it goes ahead and uses it, this window for telling it what to do is very short however.
    (0)

  7. #87
    Player
    JustMatt's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Marius Nelha
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    To clear up the melee phase of RDM. If you read the tooltip for our melee skills, they do unaspected damage. This means that our melee attacks do magic damage hence why they are affected by embolden. This is the same kind of damage that Jolt II does.
    (1)

  8. #88
    Player
    Anastacy's Avatar
    Join Date
    Jun 2015
    Posts
    39
    Character
    Vyndrian Larethil
    World
    Coeurl
    Main Class
    Conjurer Lv 70
    I wish Acceleration did something for Scatter. Maybe it lasts its duration as long as you only cast Scatter (but buff gets consumed if you use Aero/Thunder), and boosts the mana-gains? Could alter potencies if needed; I'm not suggesting to boost RDM AoE damage (although I haven't been able to parse mine), but just offering a way to get in some more Moulinet's to "spice up" the rotation a bit.
    (0)

  9. #89
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tide View Post
    I think you may be taking what it says for "recast" quite litterally, it's not a cooldown on the spell, its a GCD-Global cooldown, meaning you can't cast anything else other than whats listed as an ability(oGCD- off global cooldown). Which is rather stupid considering its in the same spot and called the same thing for actual cooldowns for skills like embolden or acceleration.
    I totally do get man...but... I'm not arguing that, that's the way it's supposed to work...

    I just went out and looked at it again this morning..... It's completely ignoring the first cooldown,

    It goes straight from the first cast into the next one regardless of whatever the CD should have been.... so you never actually see what SHOULD have been the first 2.36 cooldown. It's just the 1.8 cast time. It literally ignores the first cooldown.
    (0)

  10. #90
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JustMatt View Post
    To clear up the melee phase of RDM. If you read the tooltip for our melee skills, they do unaspected damage. This means that our melee attacks do magic damage hence why they are affected by embolden. This is the same kind of damage that Jolt II does.
    Well I think maybe that would need to be tested first,

    I can't see why they would go into that much detail in the Embolden tooltip if ALL of the Red Mage's attacks do magical damage because then it would just be assumed, they wouldn't need to specify Magic Damage specifically.

    Obviously we all know tooltips can be wrong. So who knows. You could be right too so it's definitely worth a look.
    (0)

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