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  1. #141
    Player
    CU_Giraffe's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    3
    Character
    Kit Molkoh
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Garotte14 View Post
    Last, you shouldn't ever be casting Impact if you have a Ready proc. Its 20 more potency plain and simple. Let Impact fall off. I don't have months of testing in a raid environment yet to say 100% on that, as I've not encountered every scenario. But at the moment, I see no benefit of casting Impact over a Ready proc. Also using dualcast on Impact would be a waste as well. If I discover differently or someone has encountered a scenario where that is incorrect, I will relay that information.
    I'd imagine it's only during VERY specific circumstances. For example: you have you have ~68 (w)/76 (b) with a Stone and Impact proc. If you do Impact>Aero, you get 83/80>Melee>Flare>two procs to work with at the start of your new rotation. Maybe that's it? You get to your Melee 1 GCD faster with two procs afterwards. Of course, it'd also depend on how much time you have on both procs before Melee. Like I said, VERY specific.
    (0)

  2. #142
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Garotte14 View Post
    Last, you shouldn't ever be casting Impact if you have a Ready proc. Its 20 more potency plain and simple. Let Impact fall off. I don't have months of testing in a raid environment yet to say 100% on that, as I've not encountered every scenario. But at the moment, I see no benefit of casting Impact over a Ready proc.
    I don't follow this.

    Where does the 20 potency difference come from? Why shouldn't you use Impact when the "Impactful" proc is about to drop and the "ready" proc isn't, unless doing so would cause you to (i) cap mana, (ii) become imbalanced, or (iii) waste an opportunity for a proc?

    Verstone -> Verthunder -> Impact -> Veraero and Impact -> Verthunder -> Verstone -> Veraero are equivalent outside of specific circumstances (such as, e.g., both "ready" procs being up). It just seems a waste to let "Impactful" drop when there is no opportunity cost to using it.
    (1)

  3. #143
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fortune_Cookie View Post
    I don't follow this.

    Where does the 20 potency difference come from? Why shouldn't you use Impact when the "Impactful" proc is about to drop and the "ready" proc isn't, unless doing so would cause you to (i) cap mana, (ii) become imbalanced, or (iii) waste an opportunity for a proc?

    Verstone -> Verthunder -> Impact -> Veraero and Impact -> Verthunder -> Verstone -> Veraero are equivalent outside of specific circumstances (such as, e.g., both "ready" procs being up). It just seems a waste to let "Impactful" drop when there is no opportunity cost to using it.
    she is saying its 20 more potency because of the white or black mana it gives. Not sure if the six mana black and white mana is in that line of thought. If i have a fire proc and an impact proc that is about to fall off, ill impact and go for a stone proc, through aero. Two chances at getting a proc at 270 base potency instead of one fire then if it fails to proc, having to lose 30 potency and jolt ii.

    So to clarify, if impact is falling off and you only have ONE proc, you may impact to try and get the proc you do not have. If both of your procs are already up, just let impact drop.
    (1)
    Last edited by Rawrz; 06-25-2017 at 08:27 AM.

  4. #144
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Rawrz View Post
    So to clarify, if impact is falling off and you only have ONE proc, you may impact to try and get the proc you do not have. If both of your procs are already up, just let impact drop.
    Im sorry if I worded incorrectly. But this is exactly what I meant. Worded perfectly.
    (1)

  5. #145
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Rawrz View Post
    If both of your procs are already up, just let impact drop.
    About this part, is that really right?

    That was my first instinct too, but "ready" procs are only a 50% chance. In other words, you're weighing the definite loss of "impactful" (worth 30 potency and 2 mana) against a 50% chance of wasting a "ready proc" (worth 30 potency and 3 mana).

    Say you let "impactful" drop and cast VS -> VA failing to get a VS "ready" proc. Contrast that with casting Impact -> VA first - same potency, one less mana but you still have both "ready" procs. And that has a 50% chance of being the outcome.
    (0)

  6. #146
    Player
    Vejj's Avatar
    Join Date
    Aug 2013
    Posts
    261
    Character
    Vedel Vao
    World
    Lich
    Main Class
    Fisher Lv 90
    havent read the whole thrad, u all already discussed about the secondary stats?
    Except of 3, we find on every 310er Item crit, cause of dual cast iam not sure if its worth to place spell speed materia into the equipment, direct hit and critical hit offers the greatest values and tbh, we fire fast
    (0)

  7. #147
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vejj View Post
    havent read the whole thrad, u all already discussed about the secondary stats?
    Except of 3, we find on every 310er Item crit, cause of dual cast iam not sure if its worth to place spell speed materia into the equipment, direct hit and critical hit offers the greatest values and tbh, we fire fast
    Skillspeed doesnt effect our melee combo, it likely isnt going to be one we go for.

    From reddit, crit is basically going to realistically always be a better choice than direct hit for quite some time (i think he said till we are seeing 3000+ secondary stat numbers)

    Det is unknown.
    (0)

  8. #148
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Well my combos generally look like this...

    These can vary so obviously we go with the flow of the fight but in a general sense...
    Trash mobs:
    Contre Sixte
    Scatter until Guage is close to full (possibly Manification if theres time for it to refresh before the next boss mob)
    3 quick Enchanted Moulinets (Basically a quick 600 potency in Cone AoE, they are 3 quick attacks)
    Scatters again

    Opener Boss Mobs:
    Generally my guage is full by this point or mostly full, so I open with the Corps>Enbolden>full string of melee through Flare/Holy>Displace back out with a Fleche ender.

    But if I have to build the guage from scratch its...
    Fleche
    Accelerate
    Jolt II
    Aero/Thunder depending on which is lower
    Trading Jolt for VerFire/VerStone when its available (Secondary is Impact when up)
    Manafication At about half if its available
    Corps a Corps
    Embolden
    Enchanted Riposte
    Enchanted Zwerch
    Enchanted Redoublement
    Flare/Holy depending on circumstance
    (Might throw in Contra Sixte just for kicks if I know there will be no major adds, just for Damage)

    Originally I started with Spell Speed, but it doesn't drop the recast very far... so I've concentrated on Crit and Direct Hit with Det being the third.

    Generally in my parces with the 1300 Direct hit, its showing a 20% direct hit rate at 70th. Crit at 1300 isn't that high I think its only around 10-16%. So direct hit is having a large impact, and I suspect that Det will too.

    At present I've only done Sussano and Lakshimi, but I was top DPS in Lakshimi. Even higher than the BLM, but I suspect its because there is an ungodly amount of movement in that one and we're incredibly mobile. So likely RDM can end up in the top of Raid DPS too.
    (0)
    Last edited by Silverquick; 06-26-2017 at 05:39 AM.

  9. #149
    Player
    TheChemicalCat's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Vector Arbalest
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Silverquick View Post
    Accelerate + Scatters
    unless I'm mistaken, Accelerate has no affect on scatter, doesn't it? Additionally even if you were using a Scatter->Veraero/thunder spam for quicker mana gain, accelerate would still be a waste since you'd be hard casting scatter, not verstone/fire
    (0)

  10. #150
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TheChemicalCat View Post
    unless I'm mistaken, Accelerate has no affect on scatter, doesn't it? Additionally even if you were using a Scatter->Veraero/thunder spam for quicker mana gain, accelerate would still be a waste since you'd be hard casting scatter, not verstone/fire
    You're right I said it wrong. I was just so used to kicking it in to fill the guage I did it out of habit with Scatter too. I should correct that.
    (0)

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