Sorry if this was already discussed, but do we have an idea of a optimal opener yet?
Sorry if this was already discussed, but do we have an idea of a optimal opener yet?
I did a little bit of analysis of the worst and best case scenarios (no procs vs all procs). TLDR: Acceleration and Swiftcast Aero/Thunder will guarantee you hit 40/40 mana in 8 gcds instead of 9, whether or not you pre-cast Jolt or Thunder/Aero. Pre-casting Acceleration + Thunder/Aero gives you a chance of hitting 40/40 with only 7 gcds if you get all the Verready procs. Note that you only should use Swiftcast in the opening when you don't get procs on the DC Thunder/Aero, to avoid eating procs (eatting a proc wastes the SC).
Acceleration assumed in all cases, and I left out the other oGCDs for simplicity, just looking at how quickly you can get to 40/40 for Manafication into Melee combo.
Please look over this and see if I made any errors. These aren't set in stone, they're just examples of worst/best case procs.
Jolt Opener, No Swiftcast, No Procs:
Pre-cast Jolt 3/3 (Black mana/White mana)
--
DC Thunder 14/3
HC Fire 23/3
DC Aero 23/14
HC Impact 27/18
DC Aero 27/29
HC Jolt 30/32
DC Thunder 41/32
HC Impact 45/36
DC Aero 45/47
9 GCDs, 92 mana,
Jolt Opener, With Swiftcast, No Procs:
Pre-cast Jolt 3/3
--
DC Thunder 14/3
SC Aero 14/14
HC Fire 23/14
DC Aero 23/25
HC Impact 27/29
DC Aero 27/40
HC Jolt 30/43
DC Thunder 41/43
8 GCDs, 84 mana
Thunder Opener, No Swiftcast, No Procs:
Pre-cast Thunder 11/0
--
DC Aero 11/11
HC Fire 20/11
DC Aero 20/22
HC Jolt 23/25
DC Thunder 34/25
HC Impact 38/29
DC Aero 38/40
HC Jolt 41/43
DC Thunder 51/43 (overcapping to 50/43)
8 GCDs, 84 Mana (Skipping DC)
9 GCDs, 93 Mana
Thunder Opener, With Swiftcast, No Procs:
Pre-cast Thunder 11/0
--
DC Aero 11/11
SC Aero 11/22
HC Fire 20/22
DC Thunder 31/22
HC Jolt 34/25
DC Aero 34/36
HC Impact 38/40
DC Thunder 49/40
8 GCDs, 89 Mana
Jolt Opener, No Swiftcast, All Procs:
Pre-cast Jolt 3/3
--
DC Thunder 14/3
HC Fire 23/3
DC Aero 23/14
HC Stone 23/23
DC Thunder 34/23
HC Fire 43/23
DC Aero 43/34
HC Stone 43/43
DC Thunder 54/43 (capping to 50/43)
8 GCDS, 86 Mana (skipping DC)
9 GCDs, 93 mana
Jolt Opener, With Swiftcast, All Procs:
Pre-cast Jolt 3/3
--
DC Thunder 14/3
SC Aero 14/14
HC Fire 23/14
DC Thunder 34/14
HC Stone 34/23
DC Aero 34/34
HC Fire 43/34
DC Aero 43/45 (possibly wastes stone proc)
8 GCDs, 88 Mana
Thunder Opener, No Swiftcast, All Procs:
Pre-cast Thunder 11/0
--
DC Aero 11/11
HC Fire 20/11
DC Thunder 31/11
HC Stone 31/20
DC Aero 31/31
HC Fire 40/31
DC Aero 40/42 (possibly wastes stone proc)
7 GCDs, 82 Mana
Last edited by Sacerdos; 06-21-2017 at 03:38 AM.
I can appreciate your work, but why go through every possible situation of starting with white or starting with black and then every single GCD of with proc and no proc. opener rotations wont work with this class, its more about teaching the priority and following it, the real work comes down to how long it takes to get to 80/80 with all your cooldowns to use embolden for the melee combo wit flare/holy. I dont see holding off on things or using things at certain times to be any use since it takes varying number of cooldowns to reach to 80/80 each time. I see the priority list as this.
Someone asked about the opening, I was going through the best and worst cases proc wise in the opener, to show that:I can appreciate your work, but why go through every possible situation of starting with white or starting with black and then every single GCD of with proc and no proc. opener rotations wont work with this class, its more about teaching the priority and following it, the real work comes down to how long it takes to get to 80/80 with all your cooldowns to use embolden for the melee combo wit flare/holy. I dont see holding off on things or using things at certain times to be any use since it takes varying number of cooldowns to reach to 80/80 each time. I see the priority list as this.
1. You'll always hit 40/40 in at most 9 GCDs.
2. You'll never hit 40/40 faster than 7 GCDs.
3. If you use Swiftcast in the opener, you can guarantee 40/40 in 8 GCDs.
I'm actually not sure of the impact of getting into Melee combo faster is DPS wise though.
In the opener this will presumably depend on the timing of raid cooldowns?
From a sustained dps perspective, getting into melee 2 GCDs earlier or later shouldn't make a difference of itself. RDM is limited by the amount of WM/BM it generates. You can do one melee combo for each 80/80 mana you generate; going slightly earlier or later just shifts the same damage around in time a bit.
(Obviously, if the reason you're going into melee earlier is because you got more procs and hence more mana that equates to more damage. But it's really the additional mana that results in additional damage - outside openers/burst windows of course.)
Remember that our hardest hitting spell, holy and flare are off the melee combo, getting there faster means squeezing in more melee combos in a fight duration. as for the start of a fight using manafication, as someone else had mentioned, perhaps raid buffs or fight mechanics, ultimately you will want to learn to cater to the fight, making sure you are ready for a melee combo for a dps check phase etc.
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