You're still not correct.
Everytime you hit an action, you trigger the Cast and it's cooldown at the same time. For the first 1.8 seconds, Jolt is casting. The remaining .5 seconds (2.36 - 1.8 = 0.5), you can't trigger another move that is on the GCD because your original move (Jolt) is still on CD. It may seem like it's an instantaneous cast thanks to how moves are put into queue in this game, but it's not. No cooldown is ever ignored when it's a move that's on the GCD, unless there is a Trait/Buff that specifically says it does. In fact, the only time any CD is ignored is if the move is insta-procced i.e. Bloodletter, Low Blow, etc.
Dual Cast does NOT proc a decrease in the GCD. It just doesn't. The only thing that is being ignored is the cast time for your next move (Veraero/thunder/whatever). However, the CD (in this case, a GCD of 2.36) remains as it always does.
So, to reiterate the first point against your claim: Each Dual-Casted combo (jolt > ver-whatever) is TWO moves/potencies across TWO GCDs.


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