Quote Originally Posted by AlphaFox View Post
By the way, dunno if anyone here knows or would be interested but I stumbled on a Macro that is working wonders for me. Got the idea from when we had Thunder 3/Thunder 2 macros for Blackmage.

/micon Jolt
/ac Impact <t>
/ac Jolt <t>

Seeing as there is NO reason to not use impact over Jolt, this will use Impact every time it is up. If it can't it will use Jolt II, tested it out in a 70 dungeon with no errors or slow downs that I could see. You will get a constant error about "Cant cast during" but eh.
I haven't really used macros before, but I was wondering if there is a way to make the macro display the Impact icon when you have the prob ready or if thats impossible with the way macros work in this game?