Would you mind sharing that estimate so I can try it too c:
Rbstr hit the nail on the head. RDM will have some utility with its cure and raise, but those are more for emergencies. I.E. healer dies in dungeon, you get to save the day with a raise and heal the tank to prevent a wipe.
Other than instances like that, you should be focused purely on dealing damage.
When prog starts to become farm and we switch over to solo healing strats, RDM might become a real option as an off healer. One or two Vercures the entire fight and their micro-benediction that is Erase on that sweet 90 second cool down. Either way it is going to be an awesome experience. The best part about 2.0 and 3.0 healers were their ability to really shape the future of an encounter. The strong control over survivability and DPS. Its strangly refreshing to see an inverse of thise. Strong innate DPS with some control over survivability.Rbstr hit the nail on the head. RDM will have some utility with its cure and raise, but those are more for emergencies. I.E. healer dies in dungeon, you get to save the day with a raise and heal the tank to prevent a wipe.
Other than instances like that, you should be focused purely on dealing damage.
An "emergency" healer as a caster dps is so fascinating.
Understand this is completely arbitrary atm and incredibly difficult to gauge mana building because of procs, but assuming Trick Attack will be around 11s, it will look something like this:
Precast Acceleration
Jolt II - 3 Black Mana/3 White Mana
Verthunder - 14/3
Verfire - 21/3
Veraero - 21/14
Impact - 25/18
Veraero - 25/29
Potion + Embolden
Jolt II - 28/32
Fleche
Verthunder - 39/32
Contre Sixte
Impact - 43/36
Veraero - 43/47
Manafication
Corps-a-corps > Riposte > Zwerchhau > Redoublement > Displacement > Verflare
This is without any Ready procs except for the first which is guaranteed from "Acceleration." With Ready Procs, you'll be able to do Manafication and melee combo a few GCDs earlier.
The most important aspects of the opener will be to cast your potion before Embolden, and then weave both Fleche and Contre Sixte in the first 4 seconds of Embolden so they are getting the full 10% buff + potion buff. And you'll want Embolden being cast around the same time as Trick Attack if you have a ninja. Without a Ninja, you could do it sooner. Again, this is all speculation and I won't know until my static can thoroughly test this.
Last edited by Garotte14; 06-16-2017 at 05:03 PM.
Thanks! I'll try to crunch some numbers myself after my final today. I'd like to help out since this class brought me back to the game. I love gishes
The only point is, use in case of emergencies. You shouldn't be backseat healing or wasting any GCD you could have spent dpsing. To use it as an "Oh Shit" button is fine. But to waste mana on a raise or cure when your healers can do that would be very wrong.
I've done it. It took all damn day but I hit 60
Would you mind sharing some pictures of your hot bars
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