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  1. #21
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    People are getting kicked for pretty petty reasons these days but hey lets add another just for good measure xD we have training dummies thats more than enough
    (2)

  2. #22
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    Better idea:rs.
    Why did I have enrage in a9s with a group of 270s? Why did I have enrage in a8 normal? This stuff doesnt die due to lack of dmg. So no, sorry I wont stop care about dmg. Please stop for the love of god stop say silly things. Like regen shouldnt be used on tanks.
    (2)

  3. #23
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Erys View Post

    PS: I forgot you make a third point of every people in that website using said tools. But you know your name can be there and not being able to parse at all, right? I mean, I play on ps4 exclusively and my name is in there. How am I using said tools exactly?
    As I said, people are shameless about using them. So what do you think would happen if people entered everyone's name into the site to check if someone is a good DPS or not?

    That is why these tools should not exist.

    If SE wants to throw people a bone, have a "role report card" given at the end graded from 0% to 100% based on:

    1. Average completion time over the last 30 days
    2. Average completion time (since introduced/since last patch)
    3. Your completion time
    - % DPS delivered (other players DPS will not be shown. 4-man, DPS should be 33%+, 8-man DPS should be 20%+)
    - % Heal/overheal (other players healing/self healing skills will not be shown, % Heal should be 100% for healers and overheal should be less than 15% for healers, no KO's allowed)
    - % Blocked damage/incurred damage
    - % Enmity uptime (Should be 100% for tanks, Should be %0 for Healers, 0% for DPS)
    4. Compared to your previous attempt at this duty, and Compared to your Best saved. [Save This One as Best | Keep Last One as Best]

    No solid numbers. No other players numbers.

    Opting into the role report card places the "Best" card on the Lodestone, and the player can opt in showing these publicly too.
    (1)
    Last edited by KisaiTenshi; 06-15-2017 at 08:09 PM.

  4. #24
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    As I said,o.
    Bravo, can you show people how to play while you at It?
    (3)

  5. #25
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    As I said, people are shameless about using them. So what do you think would happen if people entered everyone's name into the site to check if someone is a good DPS or not?


    I don't require a parse to claim I dislike your "playstyle." In fact, I don't even have to give a reason of why I kick a person directly to them.

    As for the rest of your posts, the devs are very much aware of parses. Yoshida has said he doesn't care provided people don't publicly shame other players. So as is par for the course, you're wrong.
    (6)

  6. #26
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    I use the numbers (threat meter) but i know this isnt the whole truth but its funny to troll my friends LOOK GUYS IM TOP DPS while I may not be.
    Also this reason i dont use Quelling (trolling ofc)
    (0)

  7. #27
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    As for the rest of your posts, the devs are very much aware of parses. Yoshida has said he doesn't care provided people don't publicly shame other players. So as is par for the course, you're wrong.
    Just because Yoshi-P says one thing, does not override Square-Enix's policy.

    https://youtu.be/3-WXYg-S05U?t=364

    Listen to the actual response to the parser question.
    "Officially we are not allowed to use outside tools."

    ...and then says they can not endorse outside tools, and does not see any skill difference between Console users and PC players anyway.

    "Please take responsibility in how you utilize such tools. There are people who go around bragging about using such tools, and that's what is going to get you hurt."
    (1)

  8. #28
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    Just because Yoshi-P says one thing, does not override Square-Enix's policy."
    So in another thread where someone said yoshi said healers dont need to dps, you defended him, now it's the opposite. Then now, this guy shows you a screenshot from a game master you can kick others from having different play style. First of all, since I'm back on the pc let me correct your post from earlier:

    Quote Originally Posted by KisaiTenshi View Post
    1. Average completion time over the last 30 days
    2. Average completion time (since introduced/since last patch)
    3. Your completion time
    - % DPS delivered (other players DPS will not be shown. 4-man, DPS should be 33%+, 8-man DPS should be 20%+)
    - % Heal/overheal (other players healing/self healing skills will not be shown, % Heal should be 100% for healers and overheal should be less than 15% for healers, no KO's allowed)
    - % Blocked damage/incurred damage
    - % Enmity uptime (Should be 100% for tanks, Should be %0 for Healers, 0% for DPS)
    4. Compared to your previous attempt at this duty, and Compared to your Best saved. [Save This One as Best | Keep Last One as Best]
    o.
    1: No, just no, that will mean zero trust me on this. If you have a premade they would obviously wreck your pug group by a mile, unless that pug group itself is bad or not as good as other premades.
    2: Sure why not, it's called speedkills already on fflogs. People compete againt's each other on there to see whos fastest, again, silly to put up, since you and others many times said speedkill shouldn't be a thing as long shit dies before the actuall timer goes out.
    3: 33% dps? From dps? You can't be serious. Overhealing sure, then again healing shouldn't be 100%, that already means overhealing. Healing a tank who has 95% HP while you could spank regen on and it be done already. So yet another silly thing. While you at this, might as well show how many times you miss healing the group and how much uptime you also had on lets say regen, since its the most powerful spell on whm. Tanks will obviously tank the adds, but you say the dps and healers have no aggro here, are you like expecting them to have 0% on the aggro meter? There has been times where DPS do massive dmg on tanks who clearly been with bad people and kicked those dps out for ripping the aggro from them in roulettes (actually happened to me few times on smn too lol)

    Why not make it simple and do like pvp, you show who did most end of the run and that's it. Should just add overhealing there as well.

    Look, I will give it to you, you are willing to fight for your arguements which is totally fine and it's why we have the forum here. But c'mon. First of all I said earlier, I had enrage in a9s with echo with a group of 270's. I had enrage in normal a8 at 66%. You tell people we shouldn't think about dmg. This game has fights where you need to whoop ass to get things killed. You are ignoring 90% of the base mechanics in the game by saying we shouldn't care about dmg. I know you are stil fresh to game, but there is far and I mean FAR more players on this forum with way more experience than you. You also don't need a parser to understand a boss at 80% with previous DRG then later on has boss at 81% or 82% with a new DRG, that the new one is probably doing less. It could be included bad crit rng etc from the rest. But when replacement dps comes in and we don't skip certain mechanics or push boss as fast with previous dps, you know that person is doing bad. Funny thing is we had that happened once with a pure ps4 group too and the guy who did low (the new one) actually got kicked for not performing well. When you farm content you want in and out fast, there is no question. I rather kill a boss 2 min faster than 2 min slower, meaning 6 min fight vs 8, I will do extra round of that raid or primal when the other group is still inside their last one.
    (4)
    Last edited by akaneakki; 06-15-2017 at 08:43 PM.

  9. #29
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by akaneakki View Post
    So in another thread where someone said yoshi said healers dont need to dps, you defended him, now it's the opposite. Then now, this guy shows you a screenshot from a game master you can kick others from having different play style. First of all, since I'm back on the pc let me correct your post from earlier:
    Because he can not endorse people hacking the game since it's against the ToS. Believe me when I say that any time "you" as the official word of god on some project says something that gets misinterpreted, can be the difference of millions of dollars in lawsuits from people getting their account terminated because they thought Yoshi-P was secretly approving something. In customer service, if you can't find it in the ToS, it doesn't exist, the customer is wrong or right entirely by how it is worded.

    Much like other MMORPG games, if you use tools on the game, don't ever mention the name of the tools, the websites they are available on, or post any screenshots or video to youtube with such tools running otherwise you're on a one-way trip to ban-town. Have you noticed how many times "temporary ban" shows up in the ban reports?
    http://na.finalfantasyxiv.com/lodest...9e80c6b37a8c65



    Quote Originally Posted by akaneakki View Post
    1: No, just no, that will mean zero trust me on this. If you have a premade they would obviously wreck your pug group by a mile, unless that pug group itself is bad or not as good as other premades.
    2: Sure why not, it's called speedkills already on fflogs. People compete againt's each other on there to see whos fastest, again, silly to put up, since you and others many times said speedkill shouldn't be a thing as long shit dies before the actuall timer goes out.
    3: 33% dps? From dps? You can't be serious. Overhealing sure, then again healing shouldn't be 100%, that already means overhealing. Healing a tank who has 95% HP while you could spank regen on and it be done already. So yet another silly thing. While you at this, might as well show how many times you miss healing the group and how much uptime you also had on lets say regen, since its the most powerful spell on whm. Tanks will obviously tank the adds, but you say the dps and healers have no aggro here, are you like expecting them to have 0% on the aggro meter? There has been times where DPS do massive dmg on tanks who clearly been with bad people and kicked those dps out for ripping the aggro from them in roulettes (actually happened to me few times on smn too lol)

    Why not make it simple and do like pvp, you show who did most end of the run and that's it. Should just add overhealing there as well, so if a healer has like stupid amount of medica spam that is already overhealing by a mile.
    This was a suggestion to "throw a bone" to give players an idea of what they should be shooting for by comparing their previous run and world average, especially to those that are just panic button mashing instead of watching for mechanics. If you just give them numbers, then they will be a **** measuring contest with other players.



    Quote Originally Posted by akaneakki View Post
    Why not make it simple and do like pvp, you show who did most end of the run and that's it. Should just add overhealing there as well.
    Because in PvP, you are not in competition with the boss monster, you're in competition with other players.

    Quote Originally Posted by akaneakki View Post
    Look, I will give it to you, you are willing to fight for your arguements which is totally fine and it's why we have the forum here. But c'mon. First of all I said earlier, I had enrage in a9s with echo with a group of 270's. I had enrage in normal a8 at 66%. You tell people we shouldn't think about dmg. This game has fights where you need to whoop ass to get things killed. You are ignoring 90% of the base mechanics in the game by saying we shouldn't care about dmg.
    I think you, like a few other people think I just post this stuff to troll, hence a bunch of you people keep following me thread to thread trying to shut me up for challenging "the meta"

    Look I get that the raiders want a better feedback mechanism, but that mechanism is overkill for most of the content, and when raiders start pushing their guns in casual players faces to "do it my way or get kicked" it makes people not want to keep playing the game over that one experience with the person who acted like a 10 year old not wanting to share their sandbox.

    The Savage content is clearly designed to be played "good", not "sloppy" which is how some people choose to play the regular content. If all it took to complete any Savage raid was a set of macros for each phase, you bet people would be telling players to use the macro or get kicked.
    (1)
    Last edited by KisaiTenshi; 06-15-2017 at 08:57 PM.

  10. #30
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by LalaRu View Post
    You know, parser threads how they will go to be. I'd like try suggest something different.

    What about some special character effect that triggers when your dps reaches certain levels? Something cool and nice to see, but it triggers if your dps is over a given threshold.

    It will be fun, and maybe some dps that before hadn't any interest in improve, they wanna do it, just for the fun to have that cool thing activated and show it off the party.
    The trouble is that wouldn't work.

    Let's say that fps threshold is 2000 dps for sake of an easy number.

    What if I'm only really doing 1500 dps. But am heavily padded by a bard or drugs crit boost and other things. Putting my dps at let's say 2300.

    Do I then get the aura even though I'm actually performing below the threshold level.. and only doing a base of 1500 before buffs

    Or what if the threshold is 3000 dps. And my current party composition is such that the best I can hope to achieve with 100% perfect play is 2000 dps. Thus I wouldn't get the aura even if I was playing perfectly. And thus to The rest of the party it would look like I'm underperforming because I don't have that aura.

    It just wouldn't work.

    If you want a metric of your DPS potential then Stone Sky Sea is the best thing you can do because it's incredibly consistant. the only variable to consider is you.

    A lot of people who want an in game parser don't understand what a parsers actually tells them. your suggestion seems to follow this as well. a lot of people say all they want is a personal parser that tells them how much dps they did at the end of a fight to measure there performance. Parsers don't really work for that..

    If you finish a fight and the parser says you're dps is 2,500. that's useless information. there's no metric to measure that number by and far to many variable to consider... it's just an arbitrary number that most can't interpret.

    It's like me saying "Angelina Jolie. she's a definite 5"
    knowing she's a 5 means nothing to anyone without a metric. is that:-
    5/5! dam she's hot!!!
    5/10 MEHHHHHH!!!
    or maybe even 5/50 dayum shes ugly....
    or 5/ anything

    Just knowing she's a 5 is meaningless without a metric. Parsers are the exact same.
    Just knowing you did 2k dps at the end of a fight is meaningless without a metric. but parsers can't give you a metric because there's tooo many variables... a parser can't say you did 2k dps but in this party with this composition assuming that all players where playing at peak threshold you could have done this much dps...

    SSS however can give you a highly accurate and constant metric of your dps potential. because there are only 2 variables to consider. 1 your rotation. and 2 your gear.. and because of that it's also directly comparable to other players.

    you drg smashes that a12s dummy with 20 seconds remaining. but your friends drg smashs it with 30 seconds remaining he beats you...

    In a parse however your drg exits a12s with a 2k parse. and your friends dragoon exits a different a12s with a 2.4k parse. it's highly possible that you actually played better than he did. .
    (2)
    Last edited by Dzian; 06-15-2017 at 09:29 PM.

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