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  1. #1
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90

    Rdm's ability CD

    Hello guys

    i did try a lot (about 1/2 hours a day for about 5 days) this app
    https://tylian.github.io/rdm/
    so i kinda "know" the rotation of the rdm.

    I think that Manafication and Embolden, should have the CD reduced to 110s. The reason is that they dont fit the "rotation" for about 10 seconds.
    Then reduce CD of Corps a corps to 35 seconds for the same reason (dont understand why corps a corps and Displacement have different CDs...)

    OR if rdm's dps is too high, just increase the cd of these 2 to 140 seconds, or the equivalent time for a full rotation (i did not verify this yet)
    BUT if the rdm's idea is to pop Manafication and Embolden togheter only on opener and then use in different times, then we can just keep to have this timers.

    What do you guys think? Anyone did feel the same?

    P.S. Dont rage saying that rdm is already OP or something like that. Lets try to have a civil discussion ^^
    If you dont agree, just say it in a civil way and say the reason
    (0)
    Last edited by Seferex; 06-14-2017 at 12:02 PM.

  2. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Re: Corps a corps and displacement cooldowns.

    They have different times because you're expected to use corps a corps to close, spend 5 seconds doing melee attacks, then leap back making the cd time remaining on both actions the same at the end if the melee phase.
    (4)

  3. #3
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    Sorry, but actually you will use corps a corps 5 seconds before displacement so having 5 seconds difference does not make much sense in my opinion...
    Lets ipotize that are having the same cds (35 seconds) and lets say you use corps a corps. When you will use displacement, corps a corps will be at 30s (cause of the 5 seconds needed for melees), when you go again for corps a corps, displacement will be at 5 seconds cd. So when you will use the melees combos the timer will be 0...

    Did i miss something? There is no need to have a different time imo...Why you need to have Corps a corps and displacement be at the same cd when disengaging if its obvious you will go in, use melee and go out?

    It makes sense if you use both the abilities in the same time (but you will never do in/out in the same time). In that case, and only in that one, you will have Corps a corps and displacement ready to go as indeed....

    I apologize for my bad english anyway, i hope you got what i wanted to say
    (1)
    Last edited by Seferex; 06-14-2017 at 02:01 PM.

  4. #4
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Bearing in mind that the simulator is based on a development build that could differ from what we will see at launch, I have experienced Manafication not really lining up. At least in a striking dummy scenario where you are able to consistently attack an enemy, Manafication consistently came off cooldown roughly around the time white and black mana would be sitting at 60 each. That made it too soon for use, but on the flip side, by waiting on using Manafication, it allowed for two melee phases within a short time frame than usual.
    (3)

  5. #5
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Blueyes View Post
    Bearing in mind that the simulator is based on a development build that could differ from what we will see at launch, I have experienced Manafication not really lining up. At least in a striking dummy scenario where you are able to consistently attack an enemy, Manafication consistently came off cooldown roughly around the time white and black mana would be sitting at 60 each. That made it too soon for use, but on the flip side, by waiting on using Manafication, it allowed for two melee phases within a short time frame than usual.
    Exactly Blueyes. You did say it perfectly.
    Thats why i said "if the rdm's idea is to pop Manafication and Embolden togheter only on opener and then use in different times, then we can just keep to have this timers."

    All i really want to see anyway is corps to corps cds to 35s (or 37? lol) instead of 40... I really cant wait to see the final build
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather just be sure that Manafication doesn't break your melee combo and for auto-attacks to no longer break Dualcast. At that point you could drop from 100/<100 to 50/<50, Manafication, continue your melee combo, blow your Holy/Flare, the Verstone/Verfire and one quick cast, and then melee combo a second time in quick succession, even if your Manafication ends up refreshing too late for the latest resource build.

    I'd like to see Corps a Corps and Displacement CDs shorted or to scale with Speed (which I still can't understand being separate between Skill and Spell speed at this point), if only to prevent building too quickly for it at higher SS builds, assuming SE even allows them.
    (1)

  7. #7
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    You know, I thought a lot about that.
    "I mean, they could be wrong about anything, right?" ...
    ..."But, could they really add an entire mechanical limitation that was never actually there?"

    Welp, proved that there are no limits to these things yet again.
    (1)

  9. #9
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    I really hope they don't make it so autos cancel Dual-Cast. Would make utilizing Manafications reset in the beginning stages of a fight rather annoying since CaC triggers AA timer and you'd be in melee range for one Dual-Cast combo. Hoping it stays the way it is.
    (0)

  10. #10
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    mmm the question is: do 35s auto attacks equal the damage of displacement?
    (0)

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