They didn't iterate at all on Monk based on E3 footage. Monk gameplay in action looks completely lame.
There is an argument to be made in that there was both a decent amount of players that desired a pure healer, which White Mages have traditionally been in the Final Fantasy canon, and that healer players that want to be more still have Astrologian and Scholar.
I don't actually like the argument, but it's still a counter point. These overarching changes to all the jobs slammed White Mage into dead last of the meta.
I understand that Yoshi-P is frustrated, but us complaining that what we're seeing in the early versions isn't adding up.
There is an argument to be made in that there was both a decent amount of players that desired a pure healer, which White Mages have traditionally been in the Final Fantasy canon, and that healer players that want to be more still have Astrologian and Scholar.
I don't actually like the argument, but it's still a counter point. These overarching changes to all the jobs slammed White Mage into dead last of the meta.
I understand that Yoshi-P is frustrated, but us complaining that what we're seeing in the early versions isn't adding up.
I'm sorry, what Final Fantasy canon? Even in the older games White Mages still had damage dealing spells such as Dia and Holy.
In some games White Mages could damage undead enemies WITH their heals.
You aren't looking far enough. Final Fantasy and Dragon Quest's predecessor was Wizardy (Wizardry: Proving Grounds of the Mad Overlord.) Wizardry was also perma-death, so you could not just zerg-rush through things like you do in Final Fantasy. Wizardry funny enough was more popular in Japan despite originating in the West.
And prior to Wizardry, the mechanics still came from the Dungeons and Dragons Pen-and-Paper RPG. The White Mage is just a sanitized version of "Priest", and the Priest in Wizardry was also the Tank before there was a concept of a tank. A party in Wizardy was typically one Fighter (DPS), one Mage (DPS), one Thief (Utility), and one Priest (Healer/Tank), When you got to a certain level you could switch to Elite Classes (a similar thing exists in AD&D 3rd edition) which were a combination of two classes, eg the Bishop being the Priest/Mage, the Samurai was a Fighter/Mage, Lord which was a Fighter/Priest, and Ninja (Fighter/Thief.)
So for all intents, the Gladiator in FFXIV is the traditional "fighter" class repurposed as a Tank. The Thief class doesn't really exist (They fight with traps, and disarm other traps, and also do things like back-stabbing) in FFXIV and the closest you get to it is the Rogue class which has a Hide skill. The Conjurer is the Priest class in all but name. The Black Mage would just be the Mage.
In other games, typically the Priest can use healing magic against "undead" precisely because you encounter undead (zombies, skeletons, vampires) quite a bit.
Well, even if the shown footage isn't actual and subject to change tomorrow, they made the direction of the future battlesystem clear to everyone. They want to simplificy the battlesystem to let people who invest in this game not get much better than completely dumbasses. They feel like it's a bad thing, if you think about your class and they want FFXIV to be a lazy faceroll experience.
Today I had Niddhogg duty roulette. The other tank was, while OT, constantly in Tank Stance and spamed his aggro rotation. stole the boss a couple of times from me, which led to fire breaths into the group. Didn't listen to Chat, didn't turn off Tank Stance. In the end I had to constantly use aggro rotation myself which led to high dmg loss and especially boring gameplay because of no time to gain mana and play with Dark Arts.
It makes me angry knowing that SE, and particulary Yoshida, is on his side, like telling me. "We don't want you to be so much better then this douchebag, so we take away all your tools, that you cannot do much more".
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