They didn't iterate at all on Monk based on E3 footage. Monk gameplay in action looks completely lame.
They didn't iterate at all on Monk based on E3 footage. Monk gameplay in action looks completely lame.
There is an argument to be made in that there was both a decent amount of players that desired a pure healer, which White Mages have traditionally been in the Final Fantasy canon, and that healer players that want to be more still have Astrologian and Scholar.
I don't actually like the argument, but it's still a counter point. These overarching changes to all the jobs slammed White Mage into dead last of the meta.
I understand that Yoshi-P is frustrated, but us complaining that what we're seeing in the early versions isn't adding up.
The problem with this statement is that it leads into an extension of the Golden Patch fallacy, because you see something that may look like shit but then get convinced that it'll be better upon release because it's not the final build. Most of these mechanics are already in place and committed to, and we won't see any major changes in design for about 2-3 years until 5.0 is announced (only for them to once again cling to vagaries and info dumps instead of talking about what they plan to do with the jobs ahead of time). At most you might see number tweaks, but things that have issues in terms of design (Confession + Plenary Indulgence) are not going to drastically change in a couple of months.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
How can you have an issue with an instant cast stoneskin (15% max HP) usable after every cure 2 and a on 15 sec CD. Calling Plenary Indulgence bad design seems odd.The problem with this statement is that it leads into an extension of the Golden Patch fallacy, because you see something that may look like shit but then get convinced that it'll be better upon release because it's not the final build. Most of these mechanics are already in place and committed to, and we won't see any major changes in design for about 2-3 years until 5.0 is announced (only for them to once again cling to vagaries and info dumps instead of talking about what they plan to do with the jobs ahead of time). At most you might see number tweaks, but things that have issues in terms of design (Confession + Plenary Indulgence) are not going to drastically change in a couple of months.
Well, even if the shown footage isn't actual and subject to change tomorrow, they made the direction of the future battlesystem clear to everyone. They want to simplificy the battlesystem to let people who invest in this game not get much better than completely dumbasses. They feel like it's a bad thing, if you think about your class and they want FFXIV to be a lazy faceroll experience.
Today I had Niddhogg duty roulette. The other tank was, while OT, constantly in Tank Stance and spamed his aggro rotation. stole the boss a couple of times from me, which led to fire breaths into the group. Didn't listen to Chat, didn't turn off Tank Stance. In the end I had to constantly use aggro rotation myself which led to high dmg loss and especially boring gameplay because of no time to gain mana and play with Dark Arts.
It makes me angry knowing that SE, and particulary Yoshida, is on his side, like telling me. "We don't want you to be so much better then this douchebag, so we take away all your tools, that you cannot do much more".
There is an argument to be made in that there was both a decent amount of players that desired a pure healer, which White Mages have traditionally been in the Final Fantasy canon, and that healer players that want to be more still have Astrologian and Scholar.
I don't actually like the argument, but it's still a counter point. These overarching changes to all the jobs slammed White Mage into dead last of the meta.
I understand that Yoshi-P is frustrated, but us complaining that what we're seeing in the early versions isn't adding up.
I'm sorry, what Final Fantasy canon? Even in the older games White Mages still had damage dealing spells such as Dia and Holy.
In some games White Mages could damage undead enemies WITH their heals.
As mentioned by the poster below you, you're confusing Diving Benison with Plenary Indulgence. I'm still wondering why go for a fancy name when they could have just called it Stoneskin. I think that would mollify some of the people who complained about losing abilities, since one could argue that it got repurposed rather than removed.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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