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  1. #71
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    They didn't iterate at all on Monk based on E3 footage. Monk gameplay in action looks completely lame.
    (0)

  2. #72
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MagiusNecros View Post
    Because Yoshi P's changes are word of God and cannot be challenged. Clearly. Pffffft.
    There is an argument to be made in that there was both a decent amount of players that desired a pure healer, which White Mages have traditionally been in the Final Fantasy canon, and that healer players that want to be more still have Astrologian and Scholar.

    I don't actually like the argument, but it's still a counter point. These overarching changes to all the jobs slammed White Mage into dead last of the meta.

    I understand that Yoshi-P is frustrated, but us complaining that what we're seeing in the early versions isn't adding up.
    (2)

  3. #73
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MisterLucie View Post
    The Susano battle build during E3. There's literally a link at the top of this page.

    Er.. the previous page now.
    Looks like they want WHM to spot heal. Healers adjust.
    (2)

  4. #74
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AlexanderThorolund View Post
    He's absolutely right. At the time people were reacting like they had seen the final build of the game.
    The problem with this statement is that it leads into an extension of the Golden Patch fallacy, because you see something that may look like shit but then get convinced that it'll be better upon release because it's not the final build. Most of these mechanics are already in place and committed to, and we won't see any major changes in design for about 2-3 years until 5.0 is announced (only for them to once again cling to vagaries and info dumps instead of talking about what they plan to do with the jobs ahead of time). At most you might see number tweaks, but things that have issues in terms of design (Confession + Plenary Indulgence) are not going to drastically change in a couple of months.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #75
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Duelle View Post
    The problem with this statement is that it leads into an extension of the Golden Patch fallacy, because you see something that may look like shit but then get convinced that it'll be better upon release because it's not the final build. Most of these mechanics are already in place and committed to, and we won't see any major changes in design for about 2-3 years until 5.0 is announced (only for them to once again cling to vagaries and info dumps instead of talking about what they plan to do with the jobs ahead of time). At most you might see number tweaks, but things that have issues in terms of design (Confession + Plenary Indulgence) are not going to drastically change in a couple of months.
    How can you have an issue with an instant cast stoneskin (15% max HP) usable after every cure 2 and a on 15 sec CD. Calling Plenary Indulgence bad design seems odd.
    (1)

  6. #76
    Player
    joannaluttrell's Avatar
    Join Date
    Aug 2016
    Location
    Limsa Lominsa
    Posts
    62
    Character
    Simara D'antono
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 26
    Quote Originally Posted by Ayer2015 View Post
    How can you have an issue with an instant cast stoneskin (15% max HP) usable after every cure 2 and a on 15 sec CD. Calling Plenary Indulgence bad design seems odd.
    Divine Benison is the Stoneskin. Planery Indulgence is the heal based on Confession stacks.
    (4)

  7. #77
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    Well, even if the shown footage isn't actual and subject to change tomorrow, they made the direction of the future battlesystem clear to everyone. They want to simplificy the battlesystem to let people who invest in this game not get much better than completely dumbasses. They feel like it's a bad thing, if you think about your class and they want FFXIV to be a lazy faceroll experience.

    Today I had Niddhogg duty roulette. The other tank was, while OT, constantly in Tank Stance and spamed his aggro rotation. stole the boss a couple of times from me, which led to fire breaths into the group. Didn't listen to Chat, didn't turn off Tank Stance. In the end I had to constantly use aggro rotation myself which led to high dmg loss and especially boring gameplay because of no time to gain mana and play with Dark Arts.

    It makes me angry knowing that SE, and particulary Yoshida, is on his side, like telling me. "We don't want you to be so much better then this douchebag, so we take away all your tools, that you cannot do much more".
    (1)

  8. #78
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by joannaluttrell View Post
    Divine Benison is the Stoneskin. Planery Indulgence is the heal based on Confession stacks.
    Oh... ya, that did seem a little weird with the 30sec duration of Confession stacks.
    (0)

  9. #79
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Ametrine View Post
    There is an argument to be made in that there was both a decent amount of players that desired a pure healer, which White Mages have traditionally been in the Final Fantasy canon, and that healer players that want to be more still have Astrologian and Scholar.

    I don't actually like the argument, but it's still a counter point. These overarching changes to all the jobs slammed White Mage into dead last of the meta.

    I understand that Yoshi-P is frustrated, but us complaining that what we're seeing in the early versions isn't adding up.

    I'm sorry, what Final Fantasy canon? Even in the older games White Mages still had damage dealing spells such as Dia and Holy.

    In some games White Mages could damage undead enemies WITH their heals.
    (3)

  10. #80
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ayer2015 View Post
    How can you have an issue with an instant cast stoneskin (15% max HP) usable after every cure 2 and a on 15 sec CD. Calling Plenary Indulgence bad design seems odd.
    As mentioned by the poster below you, you're confusing Diving Benison with Plenary Indulgence. I'm still wondering why go for a fancy name when they could have just called it Stoneskin. I think that would mollify some of the people who complained about losing abilities, since one could argue that it got repurposed rather than removed.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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