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  1. #11
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    Apr 2011
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    509
    Hey gang! I just wanted to give you a heads up that Yoshida is preparing a post in regards to the unmasking of the synced damage display.

    Stay tuned!
    (20)
    Bethany "Rukkirii" Stout - Community Team

  2. #12
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Ah, good to hear, can't wait to see what it's about. ^^
    (0)

  3. #13
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Awesome, thanks for the update Rukkirii.
    (0)

  4. #14
    Player
    DNO's Avatar
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    Mar 2011
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    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Why would we want something that is harder to cure? it seems we have the best of 2 evils. Do not change it if in your internal testing was bad.
    (0)

  5. #15
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    ^^^
    Both healing AND damage would be delayed to sync with the number popup animations. It would take some getting used to mostly, and I would like to see a video of it in action but overall I think it would just make FF14 feel more like regular games.

    e: Actually was it distinctly said that it would be synched to number popup? If it was synched to the "Moment of impact" since the healing animations start as soon as the spell casts they would still land immediately.
    (0)
    Last edited by Estellios; 12-21-2011 at 05:50 AM.

  6. #16
    Player
    Sontawila's Avatar
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    Apr 2011
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    161
    Character
    Sontawila Wila
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    I dont think the issue is that clear. Will the sync affect movement as will? meaning, when you press forward your character will stand still THEN move based on latency?

    Or is it strictly concerning actions?
    (0)

  7. #17
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It's just having the damage sync up with on-screen actions. Currently your HP drops at the beginning of the enemy's attack, but with this change the damage would either be when the damage numbers pop up or the moment the monster's attack actually hits you.
    (0)

  8. #18
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    If it makes it harder to heal I don't want it and I doubt anyone does.

    As I said in the other post, this is why we need test servers, I thought we were supposed to be getting one.
    (1)

  9. #19
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    For the love of the twelve offer us a detailed comparison video to show what difference this will make to gameplay, that's the only way the players can make an informed choice - a forum/lodestone post explaining the details in text will not cut it.
    (0)

  10. #20
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hey gang! I just wanted to give you a heads up that Yoshida is preparing a post in regards to the unmasking of the synced damage display.

    Stay tuned!
    I might have missed it, but were there any updates regarding this?

    Also, a video won't show much imho, it's best to let us test both scenarios. Just make a "testing week" or something, patching the synched version in for half a week, then reverting to what we have now.
    (2)

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