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  1. #11
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Better the devil you know than the devil you don't.

    (i.e. leave it the way it is, at least we're used to the lag we have now).
    (4)
    (original by GalvatronZero)

  2. #12
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    I think if they're gonna implement this, they should do it asap.
    Let us test it, get use to it and get past it.

    Is it possible to have the actions happen right away and just delay the log chatter and animations?

    or is it possible to have certain actions run the old way (cure, shield bash), and everything else run the new way?

    either way means writing new code or adjusting current but it might be worth it to look into
    (0)
    Last edited by ESAR; 12-14-2011 at 08:56 AM.

  3. #13
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Krausus View Post
    IMO I dont think it is worth the trade off right now if it could possibly cause more lag or even the illusion of more lag.
    This is why we need a test server, as others have said.
    (3)

  4. #14
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    if its one of those things that have been completed and can be more or less switched on and off

    why not switch it on for a week then turn it off again on either with a a/b/c patch or just a normal fix patch like emergency maintenances?

    We dont have a test server so this is close enough
    (0)

  5. #15
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    I have some questions about the "lag". Here is a list if anyone would mind clearing the air for me on this topic of lag:

    1) Is this lag the same reason that NPC's and Players take minutes to pop?
    2) Is this lag why when I change gear I dissapear for several seconds?
    3) Is this lag why buying things from anyone (NPC or player) is so stressfull?

    If so, the lag causes the most stress in this game.
    (1)

  6. #16
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RahJah View Post
    I have some questions about the "lag". Here is a list if anyone would mind clearing the air for me on this topic of lag:

    1) Is this lag the same reason that NPC's and Players take minutes to pop?
    2) Is this lag why when I change gear I dissapear for several seconds?
    3) Is this lag why buying things from anyone (NPC or player) is so stressfull?

    If so, the lag causes the most stress in this game.
    For number 2: [dev1278] The delay for executing commands unrelated to chat (such as /action and /equip) has been reduced from 2 seconds to 1. I think this implies that gear macros should swap everything in and out faster.
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Jinko View Post
    It's less about animation and more about the log/text syncing with whats happening on screen.

    Examples are:-

    Being KO'd and then 2-3 seconds after text popping above you to say you took 1080 damage.

    Or when you kill a mob and 2-3 seconds later you take damage from the mob you just killed.
    I don't mind that lag so much.

    But being KO'd by mobs you don't even see on your screen is terribly frustrating, anyone else got that issue?
    I'm not sure it's related but the 1st part of Yoshida's post made me think that it might be:
    "When an enemy that is much higher level than you performs a long-ranged attack, you tend to KO prior to actually seeing the damage."
    Except in my case it's the mob that I don't see
    (3)

  8. #18
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by normalforce View Post
    For number 2: [dev1278] The delay for executing commands unrelated to chat (such as /action and /equip) has been reduced from 2 seconds to 1. I think this implies that gear macros should swap everything in and out faster.
    Two seconds would be an improvement for me. One second for gear swaping would be an acceptable standard.

    The NPC/player poping lag is what really stresses me. It is like running around in an empty world.
    (4)

  9. #19
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RahJah View Post
    Two seconds would be an improvement for me. One second for gear swaping would be an acceptable standard.

    The NPC/player poping lag is what really stresses me. It is like running around in an empty world.
    Yea. I only get that at certain places. Running into the Gridanian Adventurer's guild is one such place. I kinda have to run back out of the guild and then back in for "it to take" and have all the NPCs load.
    (0)

  10. #20
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    First of all. I consider this a beta test so go ahead and implement it as a "testing period" and just make sure people know that they are testing it out. Things can easily be changed with a hotfix/patch the next week or two if it goes badly.

    Secondly, for Yoshi to come out and say this is actually very very kind of him and I appreciate his insane work on making XIV succeed.

    Third, this is one of those cases where a test server with pre-made characters full of gear would be amazing. XI got a test server, I am really shocked to see XIV doesn't have one yet.

    Lastly, we need to have more player opinion polls created on the forums and emailed to everyone (even non-current players) to get the best feedback possible. I am including non-current players, because they are a significant majority of who the dev team needs to court back.

    Ultimately, I say implement the feature if it is finished. Remember, things can always revert back; and this is still a PAID beta...
    (4)

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