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  1. #1
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90

    Recent Yoshi post causing lag to get rid of lag

    Quote Originally Posted by Naoki_Yoshida View Post
    *When an enemy that is much higher level than you performs a long-ranged attack, you tend to KO prior to actually seeing the damage.
    * When you use a WS, the attack motion, damage done, and logs are out of sync (HP drops > attack motion > logs)
    I’m going to go a little off topic here, but this is something I eventually wanted to talk to the community about.
    This issue actually isn’t caused by server lag, but due to how the client program was made. Therefore, it’s currently working by design.
    It was designed so that any communication from the server will reflect the UI without any lag.

    After I took over, I instructed the devs to change how this works and it was originally planned to go live in patch 1.17.
    However, upon implementation, we received numerous negative feedback from the QA team such as “It’s harder to cure” and “It’s more stressful than what it was before.” It took me a while to make the final call, but at the end, we decided not to implement it. The process is currently masked and it can go live at any time.

    The current plan was to implement this with 2.0, but if need be, it can be implemented sooner. Would you guys prefer us implementing this sooner in the current state?

    The only thing about this is that if it is implemented in the current state, it might actually feel like there’s more lag than what there is currently.
    This is due to the server implementing a wait time in order to make sure the damage, motion, and logs are all synchronized.
    It may not have been a problem if it was implemented from the start, but since it’s not, the feature may cause more stress for the players.
    It’d be great if we could receive feedback regarding this matter (it might be better if a new thread was created specifically for this discussion).
    IMO I dont think it is worth the trade off right now if it could possibly cause more lag or even the illusion of more lag.
    (20)

  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    This is why they need test servers, its hard to get user feedback on stuff they can't see and test for themselves,

    I guess I'd have to agree with the OP though that the last thing we need is more lag, even if it is artifically created.
    (23)
    Last edited by Jinko; 12-14-2011 at 07:04 AM.

  3. #3
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    2,126
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    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    would love to have test servers

    PS: I have no idea what to dev tag this thread with
    (2)

  4. #4
    Player
    AtryxEtair's Avatar
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    Mar 2011
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    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Idc what effect it has on character animations. All I care about is enemy animations. If it is no different for enemies and makes us look worse of course we should leave it out. If enemies action can be reacted to more easily then yes, I absolutely want it in despite the fact it may look a little worse.

    Playability > Ascetics
    (2)

  5. #5
    Player
    Krausus's Avatar
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    Ul'dah
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    Krausus Dracul
    World
    Famfrit
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    Ninja Lv 90
    Quote Originally Posted by AtryxEtair View Post
    Idc what effect it has on character animations. All I care about is enemy animations. If it is no different for enemies and makes us look worse of course we should leave it out. If enemies action can be reacted to more easily then yes, I absolutely want it in despite the fact it may look a little worse.

    Playability > Ascetics

    that's the thing, we have no way of telling unless they turn it on.
    (1)

  6. #6
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AtryxEtair View Post
    Idc what effect it has on character animations. All I care about is enemy animations. If it is no different for enemies and makes us look worse of course we should leave it out. If enemies action can be reacted to more easily then yes, I absolutely want it in despite the fact it may look a little worse.

    Playability > Ascetics
    It's less about animation and more about the log/text syncing with whats happening on screen.

    Examples are:-

    Being KO'd and then 2-3 seconds after text popping above you to say you took 1080 damage.

    Or when you kill a mob and 2-3 seconds later you take damage from the mob you just killed.
    (2)

  7. #7
    Player
    Kiara's Avatar
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    Mar 2011
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Naoki_Yoshida View Post
    The only thing about this is that if it is implemented in the current state, it might actually feel like there’s more lag than what there is currently.

    This is due to the server implementing a wait time in order to make sure the damage, motion, and logs are all synchronized.
    It may not have been a problem if it was implemented from the start, but since it’s not, the feature may cause more stress for the players.

    It’d be great if we could receive feedback regarding this matter (it might be better if a new thread was created specifically for this discussion).
    To Yoshida-san (and all):

    I would agree with everyone so far: I vote "No" for implementing any temp fixes that would create the sense of More Lag to try and be more "synchronized" or "accurate."

    If we need a proper implementation in 2.0, then that's fine.

    Thanks.
    (16)

  8. #8
    Player
    DNO's Avatar
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    Mar 2011
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    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    no


    /10chars
    (1)

  9. #9
    Player
    captainpicard's Avatar
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    Jul 2011
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    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I find the fact that what is happening on the screen is continuously out of sync with what the server says is happening to be extraordinarily frustrating. If this fix will bring the server and the screen into sync, then I am all for it. If it exposes the server lag for what it REALLY is, then so be it. The fact that everything is happening out of sync does not create an illusion of less lag for me. It just creates a feeling of being out of control of my character.
    (7)

    blocked: prettyprincess, betelgeuzah, jennestia

  10. #10
    Player
    Fated's Avatar
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    Jun 2011
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    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Most people have already accepted the fact that this issue is going to be a pain in the ass until 2.0. Just keep it the way it is for now...
    (1)

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