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  1. #31
    Player
    ShadowCadja's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Geesus View Post
    Agree'd. And not just EU, US players get that same issue as well.
    Everyone gets the "issue", even JPs, just that JPs have a little less lag, but they still get the same "but on my screen I wasn't there!!!". lol
    (0)
    Dreadnought ~ http://dn.guildwork.com/

    "If you want something, don't ask for it. Go out and win it, do that and you will succeed!"

  2. #32
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I think Yoshi should implement this asap. Let us get used to it and get past it. It won't take us that long to adjust. Just the same amount of the time it will to get used to the new battle revamps so I say throw it in together for us in 1.20! The sooner we get used to this the better for the future!
    (1)

  3. #33
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by RahJah View Post
    I have some questions about the "lag". Here is a list if anyone would mind clearing the air for me on this topic of lag:

    1) Is this lag the same reason that NPC's and Players take minutes to pop?
    2) Is this lag why when I change gear I dissapear for several seconds?
    3) Is this lag why buying things from anyone (NPC or player) is so stressfull?

    If so, the lag causes the most stress in this game.
    1.) This is due to engine limitations and client design -- They made certain NPCs/Players pop at varied times but can only display so many people/NPCs at one time due to using an engine not designed for MMO play. This isn't due to the interface lag.

    2.) This is indeed due to lag and client design -- in FFXI you change gear and blink for barely a quarter of a second unless you started losing connection to the game then you wouldn't blink at all until your connection restored.

    3.) This is the main culprit of interface lag - Given the interface is serverside and the server infrastructure is pretty bad, it's pretty horrible. This is also due to client design as it's been better compared to last year but it still has problems until the it's completely client dependent.

    So the lag he's referring to also may or may not be the exact same since it's designed to wait for a server response, but at the same time it may not even that big of a lag, but when you "feel lag" it means you'll actually feel the server response time compared to FFXI where it was perfectly in sync outside of Besieged and Campaign, due to massive amounts of damage all over the place.
    (1)

  4. #34
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by RahJah View Post
    I have some questions about the "lag". Here is a list if anyone would mind clearing the air for me on this topic of lag:

    1) Is this lag the same reason that NPC's and Players take minutes to pop?
    2) Is this lag why when I change gear I dissapear for several seconds?
    3) Is this lag why buying things from anyone (NPC or player) is so stressfull?

    If so, the lag causes the most stress in this game.
    I did some research into the 3 problems above. My findings are as follows:

    1) When I turn down the settings this problem improves DRAMATICLY.
    2)When I turn down the settings this problem does not improve. Still takes 2 seconds to reapear.
    3) When I turn down the settings this problem improves DRAMATICLY.

    Conclusion:

    Problems 1 and 3 are due to my outdated computer hardware. Problem two is not because of my computer.

    I hope that helps someone else besides myself. Thanks for the replies on these problem guys!
    (2)

  5. #35
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Naoki_Yoshida View Post
    The only thing about this is that if it is implemented in the current state, it might actually feel like there’s more lag than what there is currently.

    This is due to the server implementing a wait time in order to make sure the damage, motion, and logs are all synchronized.
    It may not have been a problem if it was implemented from the start, but since it’s not, the feature may cause more stress for the players.

    It’d be great if we could receive feedback regarding this matter (it might be better if a new thread was created specifically for this discussion).
    I have a question regarding this.
    If the server is implementing a wait time in order to synchronize the battle events, are the events processed first then sent to the player in order make it all appear smooth?
    If this happens I can see some issues during longer animations. If the results of say Hellfire are processed, then not sent until synchronizing occurs could Ifirit not start his next attack before the player even gets to see the result of the first attack? As it stands how, we take damage and can begin reacting to it before the animation completes. If syncing the actions delays what the player sees, then we're in for a world of hurt during important fights.

    Think of the results if you apply this to Ifrit Eruptions, they would already be processed before we even see the results. Yes it would look proper, but the player has no way to know the result until the animation happens. Many players would become trapped.

    I'd love some clarification on this plan before deciding.
    (0)
    Last edited by Holy_Dragoon; 12-15-2011 at 02:05 AM.


  6. #36
    Player

    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    52
    Quote Originally Posted by Ayden View Post
    I personally prefer it to be fixed right now. Now when I click a button to use a WS, before the animation finishes, I would have already known whether I miss or land the WS. We can tell that from mob's hp bar. Its just not right.

    Attack motion should always come before hp drop. I don't see why players would feel more laggy when it's supposed to be like that in the first place.

    EDIT: mob is dead before our weapon slashes it? @.@
    Yea I feel the same way. This kind of stuff really takes you out of the game because it makes you feel like the actions on screen serve no purpose. You are really just playing the interface.

    It's funny though because I thought this was the kind of stuff that Yoshi said he was going to fix before they started adding content...
    (1)

  7. #37
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    The game state as it is now under construction can be difficult enough to work in sometimes. I think this is something that can wait for the 2.0 release.
    (0)

  8. #38
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Tibian View Post
    and this is still a PAID beta...
    no it isnt
    (2)

  9. #39
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Krausus View Post
    no it isnt
    Clearly it is, I mean, it's labeled "Final Fantasy XIV: Beta Version" every time you load the game up, how could you miss that!? D:
    (0)

  10. #40
    Player
    -S-a-g-e's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Sage Draconia
    World
    Excalibur
    Main Class
    Lancer Lv 50
    i would be against the changes for the moment,spend the time the ways you guys have till its ready to be done rite...HOWEVER TH WIN WIN situation is test servers as said many times before me..Is this out of the realm of possibility atm?
    (0)

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