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  1. #1
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Core1019 View Post
    I agree there needs to be more incentive to run stuff synced. Trying to get a pug together to do savage 2nd coil synced is pretty much impossible (also, don't really want people joining that did coil normal unsynced tbh).

    I'd imagine there will be much the same problem with alex savage (and normal for that matter) once SB hits. Personally i'd say simply ban unsyncing savage content, especially coil since it serves no purpose other than for pride in having done it. But i get the feeling this is a never ever since SE wants everything to be accessible to everyone.
    Ban Unsyncing and the number of people interested in going back and doing would just dry up anyway.

    The problem with adding rewards to old content is for people who have completed the content in the past it just becomes an easy farm. If you have Coils down pat then any rewards become extremely easy to obtain. More over most veteran players will chose to run that old content, particularly ilvl synced, with other veterans who already know the fights so there wouldn't be much benefit to people how haven't seen them before.

    People just naturally become less interested in old content. I wouldn't touch Crystal Tower again if it wasn't an easy way to get Aether Oils. I have long since run that place to death.
    (5)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Belhi View Post
    Ban Unsyncing and the number of people interested in going back and doing would just dry up anyway.

    The problem with adding rewards to old content is for people who have completed the content in the past it just becomes an easy farm. If you have Coils down pat then any rewards become extremely easy to obtain. More over most veteran players will chose to run that old content, particularly ilvl synced, with other veterans who already know the fights so there wouldn't be much benefit to people how haven't seen them before.

    People just naturally become less interested in old content. I wouldn't touch Crystal Tower again if it wasn't an easy way to get Aether Oils. I have long since run that place to death.
    I'd love to run those old raids again, but literately, the minute V3.0 dropped the queues for those no longer exist. Chances are they'd become too much of a faceroll to run unsynced as well.

    That's kinda the core problem we all keep running into, the content becomes too easy and boring. Other games try to incentivize old content by attaching rewards for doing things at certain difficulties, but in all fairness, that doesn't help things, it just encourages people to farm it until that item drops and then abandon it.


    What needs to happen is disincentives for abandoning, kicking, disconnecting or exiting from content at certain phases. Right now people eat a 30 minute penalty, and that's preferable to spending 90 minutes doing a dungeon you don't want to do. This should be a debuff applied to all players that were in the party that prevents ALL World NPC's but one in the Hall of the Newbie called "Teamwork" from talking to you.

    Under the hood, the game should require all the players that were in the party to select to dispute the debuff. Going offline does not tick down the debuff. If one person does not dispute it, then everyone keeps it. If everyone disputes it, but "the reason I think I was kicked/vote abandon" doesn't match, debuff remains. It's a simple way to check that players are not kicking for malicious reasons. Other games have similar functionality for "crimes" in the game. The reasons for debuff will list more specific things like:

    "[Player Name], was [AFK|Disconnected|Idle|Chat spam|Cheating|Abandoned] at [Start|Regular Monsters|A Midboss|the End Boss] with (time remaining when kicked)"

    That would solve most of the "I don't want to do this" type of actions, by creating a disincentive for abandoning. If something was legitimately too hard and abandoned it would be like:

    "Party was unable to [Work together|cause enough damage|prevent taking damage] to defeat [Start|Regular Monsters|A Midboss| the End Boss] with (time remaining when abandoned)"

    The way to tick the debuff down, if it won't be removed is to talk to the NPC and ask "How do I remove this?" And they will be presented with "Community Service (time remaining)" or "Jail Time (time remaining)"

    Jail time, simply puts the player in a "Jail" instance where the debuff ticks down at 1:1, the player can also attempt to jail break by sneaking past the guards by hiding in shadows. If caught, time resets. If not caught, time continues to tick down outside the Jail. Occasionally drop a immediate-kill bomb in the player's cell, so the player can't simply AFK in the jail, they have to actually move around, time doesn't tick down while knocked out.

    Community Service requires the player to be help take down FATE's that other players are participating in. Time spent in completed FATE's non-solo will tick down the debuff at 1:1

    Players that are repeatedly kicked or abandon instances after any combat takes place will have the debuff's take longer to drop off. Dispute history drops off after 30 days. So all bad behavior is treated equally. Only one "disconnect" will be allowed within that time frame.
    (2)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    snip
    Wow... Congratulations. You have practically assured no one will ever touch DF again. I wouldn't even consider queuing into it with those draconian punishments in place. It's simply not worth the hassle, especially if I'm not even the one vote abandoning. While I agree the penalty should be harsher, this is taking it so far into the opposite extreme, people would simply run with friends almost exclusively. A simple solution is to change it so the 30 penalty isn't just on the first person. At least in 8 and 24 man content. Either way, it's not a pressing concern if we're honest.
    (3)

  4. #4
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Wow... Congratulations. You have practically assured no one will ever touch DF again. I wouldn't even consider queuing into it with those draconian punishments in place. It's simply not worth the hassle, especially if I'm not even the one vote abandoning. While I agree the penalty should be harsher, this is taking it so far into the opposite extreme, people would simply run with friends almost exclusively. A simple solution is to change it so the 30 penalty isn't just on the first person. At least in 8 and 24 man content. Either way, it's not a pressing concern if we're honest.
    I was only talking about the 8 and 24-man content. You know, the content that people are babies about not being perfect on. That's where the vast majority of "Abandon"'s come from, and it's because people don't actually want to teach/learn it, they just want to zerg rush it with PUG's
    (0)
    Last edited by KisaiTenshi; 06-13-2017 at 04:19 PM.

  5. #5
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    I was only talking about the 8 and 24-man content. You know, the content that people are babies about not being perfect on. That's where the vast majority of "Abandon"'s come from, and it's because people don't actually want to teach/learn it, they just want to zerg rush it with PUG's
    enforcing draconian penalities on legitimate and non legitimate (since how can you really tell for sure) abandons and kicks however will make no one want to play. The penalties established are fine. I was in a DS run yesterday that definitely needed an abandon to reform the group since waiting for DPS who dropped (2 wipe droppers) was taking too long.

    Quote Originally Posted by Vidu View Post
    The normal dungeons are easy enough, really - wether you're going in with minimum ilvl or not (otherwise all those undergeared people would never be able to get through them).

    The point about challenge is: if you want a challenge, just go in there with minimum ilvl or solo and make it a challenge for yourself - do it for yourself, because you want a challenge, not because you want a shiny reward.
    Our FC has done naked dungeons to make the low level dungeons more fun XP
    (0)

  6. #6
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Belhi View Post
    The problem with adding rewards to old content is for people who have completed the content in the past it just becomes an easy farm. If you have Coils down pat then any rewards become extremely easy to obtain. More over most veteran players will chose to run that old content, particularly ilvl synced, with other veterans who already know the fights so there wouldn't be much benefit to people how haven't seen them before.
    Specially with content like Coil or old EX-primal, aka difficult but optional content, I can only say: I've cleared and farmed this when it was relevant. And even if me and some friends recently went back there and tried t1-5 with miniumum ilvl and no echo as challenge, I actually dont want to go back there. I'm done with this content and I'd like that to be okay at some point. I dont want them to turn Coil into a new farm that makes me go back there yet again - yes, yes, I understand how MMOs work and the whole "but new people"-buisness and as far as normal, story-dungeons go I'm completly fine with that argument. As soon as it comes to optional content like EX-primals or even more so coil, I'm a lot more willing to say we dont need to add incentives to re-run this content. Its not content we need - or even should! - fill DF-queues for. Coil isnt (and never really was) DF-content, mechanics are often to complexe to just pick them up, if the group (or depending on the content even just one person) doesnt know what they're doing, its a wipe. Its static-group-content and if a new person wants to run it, their best bet is to look for like minded people anyways. From my experience enough vets are willing to help a friend (or a friend of a friend) to do content they wouldnt have done otherwise.

    Making Coil/EX-primals attractive again by adding rewards will be a very shortterm-solution thats even unlikely to benefit to much new people. We really need to give up on the thought that queueing for Coil/EX-primals is (or ever was) a real option - the way to clear this content has always been forming groups yourself and thats still working, as far as I can tell. People in this game can be helpful, but just as usual: they're more likely to help a friend than a stranger...

    Story-relevant content is a bit different though - it would be nice to get rewards and reasons to run old dungeons again outside of the roulettes, but as I already said: this constant getting-dragged-back-into-them is starting to get really tiresome. I farmed The Aery for the Niddhog-card (that was before his trial was released) and I never want to back in there to farm that dungeon for anything again. Whatever the reward could be... it has to be carefully balanced.
    My personal suggestions would be an achievment tied to how many new people you've run through content with (as in: you get into a dungeon and two people are new. At the end of the dungeon you'll recieve two points towards that achievment; can be several tiers - 10, 50, 100, 500, 1.000, 3.000,... - with minions, titles and mounts) or an achievment thats a modified version of our instance-counter, with counting the dungeons you've run on a certain level (level 16-49; level 50; 51-59; 60; trials; raids...) and again, minions, titles, mounts, gear, whatever (only sychned dungeons would count, obviously). Just something extra that makes it worthwhile to run old dungeons again without adding stuff to one specific dungeon that gets farmed over and over again (seriously, that was/is the worst part on the relic: Being told to run excatly this dungeon, and in case of the old ARR-one being able to be stuck with running AV for a week). That way people could just chose what dungeon they're willing to do again.
    I just really dont want to be dragged back into specific instances again... I'm so, so done with most of them...
    (1)