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  1. #51
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Sounds like your promoting bad behaviour just because it exists on the internet. We don't need a parser, not everyone is an elitist with a stick up their rear. Some actually play the game to relax and have fun. With a parser, every dungeon is a speed run, everyone will look down on new players, no thank you.
    (3)

  2. #52
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I always find it funny when people use the "it's a game people play to have fun" argument to promote poor play. It's like they think good players have fun picking up their slack.
    (9)

  3. #53
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Windwalker View Post
    We don't need a parser, not everyone is an elitist with a stick up their rear.
    I agree that not everyone is an elitist with a stick up their rear. But we still need a parser.

    Some actually play the game to relax and have fun. With a parser, every dungeon is a speed run, everyone will look down on new players, no thank you.
    I play the game to relax and have fun.
    I don't do a speed run in every dungeon.
    I don't look down on new players.

    I still want a parser.

    There's already threads about how dungeons are speed runs all the time right now. How would a parser make this worse?
    There's already threads about how elitists look down on new players all the time right now. How would a parser make this worse?

    I think we should add a parser, and keep the rules about using such numbers negatively towards others is cause for being reported, warned, suspended and eventually banned.

    I don't think it would make anything worse, and it would add a lot of fun.
    Just do it in the right way.
    (5)

  4. #54
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Unfortunately, there is no way to report people in duties and people will start to kick dps who don't play the way people want. Everyone is allowed fun, a parser does not make it any more fun and only promotes more negativity and toxicity. Look at World of Warcraft, its one of the most toxic enviroments now.
    (2)

  5. #55
    Player
    Jade3173's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    139
    Character
    Ayis Luola
    World
    Cerberus
    Main Class
    Bard Lv 80
    For the people against it, you do realize that the majority of people who want one, have one already via some 3rd party application. Those who want one but don't have it are probably either to lazy to get it, on PS4, or don't trust running 3rd party things with their game. Adding one in game isn't going to change much as we already have it
    (4)

  6. #56
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Windwalker View Post
    Unfortunately, there is no way to report people in duties and people will start to kick dps who don't play the way people want. Everyone is allowed fun, a parser does not make it any more fun and only promotes more negativity and toxicity. Look at World of Warcraft, its one of the most toxic environments now.
    WoW has seen broad use of parsers since release. That "now" portion, if you're intending to draw any correlation, is particularly irrelevant.

    People already kick those who don't play the way they want. All that changes between whether or not a parser is involved is that guesswork increases or decreases. If someone sees you with your self-buff gone coincidentally when you've determined (due to lower level, less-aligned rotations) that it really is more efficient to simply continue your combo and finish the mob off, they may now kick you for a "failure to make use of your toolkit" which they expect is decreasing your efficiency when it is in fact higher.

    Exclusion of parsers protects you only from one player type: those who don't know anything about your class and aren't confident enough to determine confidentally why things are going slower, and by how much, and therefore who is underperforming, AND do not already have a parser. Those who know your class well will kick you when they see clear symptoms of underperformance (chance of judgment error, dependent on fine knowledge of the class('s toolkit, opportunities, and rotation)). Those with a parser will kick you when they see objective and very real underperformance (little chance of judgment error over time, dependent on general knowledge of the class('s damage pacing)).

    By excluding parsers you are actually putting more players at risk of unfair kicks than you are protecting them from less knowledgeable but far more precise and accurate judgment.
    (3)

  7. #57
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Erys View Post
    I think a good approach to a dps meter would be a grading system, like Devil May Cry's Style Meter.
    The more PPS you do the more it fills, the more it fills the higher the grade. You set up 1 meter per dungeon pull and boss. Why PPS? Because that way overgearing doesn't give you more rewards, you have to achieve the Potency per second dished, not the damage.
    Like dungeons are right now, we have: 2 massive pulls, 1 boss, 2 massive pulls, 1 boss, 2 massive pulls and 1 boss. With some variations with smaller pulls before certain bosses but you get the idea. We would get 1 grading per massive pull and 1 grading per boss, ending the dungeon with 6 pull Ranks and 3 boss ranks. At the end we would get an average and that's our final Rank.

    Make it an overlay like the Job Gauges so you can't copypaste your "dps" in the chat and there should be no harassment. Give extra tomestones and System Based Commendations as rewards based on on Rank Achieved; B rank gives you 10 extra tomes and a Silver Commendation, A gives you 25 extra tomes and a Gold Commendation, and S gives you 50 extra tomes and a Platinum Commendation.
    Why tomestones? Rewarding efficient play with less grind. Why system commendations? Because most players if a dungeons goes quick will commend the "aoe dps class", meaning that maybe there was a melee that was destroying a smn in aoe situations and they go uncommended because the party assumed the smn was the one doing the awesome aoe damage. Or just tanks and healers, because they are the "most valuable" party members.

    Put a mount or something with the new commendation system and there's your incentive for people to get better. This way you've got a personal "DPS" meter, a Ranking towards other players that doesn't depend on other players commending you and extra rewards for doing good, both in the form of a mount/glam and extra tomestones per dungeon run.
    A really good idea!
    The game needs this!
    (1)
    .

  8. #58
    Player
    Ken88's Avatar
    Join Date
    Oct 2015
    Posts
    6
    Character
    Izuna Ittetsu
    World
    Jenova
    Main Class
    Conjurer Lv 61

    agreed

    I've run into TONS of situations where I'm doing a duty or whatever with people that clearly have no concept of their role and when you try to help them, they get extreme defensive are start screaming elitist oppression even though you were being polite and helpful. And I have to tell you, it gets extremely frustrating to constantly carry people because they don't want to learn how to play the game.

    Which leads me to believe that there are a lot of people in this game that just do not want to contribute to their parties. Their idea of "play how I want" means "you pick up my slack", and they want to keep it that way. For those of us that do actually try, that makes the game suck. Which is why I think the parser should be public to the party, (at least for end game duties) so that if you simply don't want to contribute, you can no longer hide behind "playstyle", it's just you being lazy and everyone can see it and vote dismiss you for refusing to play as part of a team.
    (1)

  9. #59
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    People have no trouble copying others than paying attention. DPS meter have no effect when they have no clue what their skills are.
    Here's a thought. Do job quests and pay -real- attention to those npc people conveniently skipped because 'fetching stuff is boring'.
    (0)

  10. #60
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Having a personal parser that you can reveal to the party at the end wouldn't be so bad, just we would need to adjust the punishment and rules related to the new system that allows this to happen. The system itself isn't flawed, but the people who use it are.

    I do not think it will make any difference, those who know how to follow rotations will do fine at their jobs. This mainly goes towards the people who want to see the difference between X stat and Y stat, and weigh the small % for raids.

    You'll run into every example. Some who use it for the exact purpose, some who use it to belittle others or to not include others. All it will take though is one bad apple, and that's it.

    Personally, I know how to follow a rotation (Just came back, the RDM one tells you how to play..literally!), and before that on my SMN using SSS was enough to let me know I can do my job, though others told me more about my exact numbers when we played.

    Problem is, you can't stop people from being jerks about it because in the end they're paying $, and that almost all the time, wins.
    (0)
    Last edited by Leigaon; 09-12-2017 at 01:43 AM.

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