People can already do this with the 3rd party DPS meters anyway.
Making it personal only would at least allow us to know how well/poorly we're doing so we can adjust.
people can already do this, but DEV are pretending they do not know anyone using it, and suppose no one should be talking about using it in public
making it personal will have prevent what SE trying to safe guard from
if knowing how well/poorly of their own playing, a change to stone, sea, sky (involved boss mechanics) should be enough, as least extreme and savage are the
only place that truly require such indication
The system is fine as it is. DPS parser ain't gonna mean anything when you complete the duty. I'm sure of it.
That said, in a DPS perspective, whenever the damage ain't good enough, and got wiped or enraged, then it's a clear sign to continue training your class! Which in the end, is a lesson by itself without the need of anyone telling. You'll try to optimize, read guides, and ask friends and teammates too! I call elitism legitimate as long as it's proven and is meant as a bragging right and becoming the star of the moment to inspire and teach others to do the same, not a tool to belittle others. This is how I logically approach DPS parsing.
If you insist on using numbers as hard proof, then you can use the parser, but keep it personal.
Last edited by Lyrai_Celestine; 07-21-2017 at 12:56 PM.
Considering people already use 3rd party tools for this in most PUG's, adding it to the game itself might get a few new players who are MMO vets, or just plain interested in playing out the various DPS class'. either way its more people playing, or more class' being played. Whats more adding the meter for a good number of players will push them to progress further for the sake of higher numbers thus making runs move even faster. Yes there's a bit of BS that comes with it with elitist looking down for low numbers but the perks out number that vastly. yea i play for fun but any means of adding to my numbers to make life easier is welcome
So im crazy for wanting a harder challenge in a game? Sorry i want to earn my skill.
No need for e peen tools, as long as the dps don't die every few seconds, or kill others by ignoring mechanics, its fine. Following mechanics is more important than dps, if you know the mechanics you can deal more dps since your actually alive instead of laying on the floor.
Just curious what you do after you've cleared all the Content you can for the week. Allot of people go back in to try to beat their last fflog. What would you advise these people do if suddenly there wasn't a third party parser? It keeps allot of subbed people busy.No need for e peen tools, as long as the dps don't die every few seconds, or kill others by ignoring mechanics, its fine. Following mechanics is more important than dps, if you know the mechanics you can deal more dps since your actually alive instead of laying on the floor.
Simple, i go out, meet friends, work, play other games, do chores around my apartment, level other jobs in the game, no fun playing the same job over and over again. Most subbed people don't care about e peen tools, only no lifers use them to make themselves feel better.
If anything a place without mechanics is the one that least requires performance metrics beyond the remaining timer at clear or HP percentile at failure.people can already do this, but DEV are pretending they do not know anyone using it, and suppose no one should be talking about using it in public
making it personal will have prevent what SE trying to safe guard from
if knowing how well/poorly of their own playing, a change to stone, sea, sky (involved boss mechanics) should be enough, as least extreme and savage are the
only place that truly require such indication
Moreover, even if that were the only place technically "necessary", does the really make access elsewhere any less valuable? It's still a good thing. It is still highly useful information for self-improvement. And the more information the better. An single parse does little compared to checking different parses under different rotational strategies, remembering their differing contexts. Multiple overall parses still do little compared to something like fflogs, which shows the entirety of its dynamics in the context of the events of the fight, and allows you to compare, side-by-side, different strategies and contexts. But anything, even something as simple as a personal average dps over a fight, is still an improvement over nothing.
What is with the shaming of objective proof? With analysis? Why does gaming become so zealously anti-scientific? When has information itself, let alone making it a common resource, become somehow wrongful?
I dont understand why people are against an in game parse.
Common reason I see is to prevent toxicity. News flash it already exists so it why would making an official parse increase that when likely everyone already using one would be the same people to use the official one
Another common reason I see is to prevent harassment. News flash its the internet, use the saving grace called reporting and move on with a blacklist. Reporting people for using parses as harassment wouldn't change, neither would it being a reportable offense change.
Literally nothing would change beyond giving PS4 players access to a tool that arguably many want.
Why is everyone so afraid of information. You're going to find negative people everywhere in life and an MMO is no different. If you think anywhere on the internet is a safe haven, please share your ignorance with me. There are really no tools/incentives for self improvement in playing besides a bad one called hall of the novice which doesn't help people play their jobs better. Something where even a curious player could view and compare, or ignore and continue playing how they want would be a great addition and might even help people feel incentivized to try and play better.
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