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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HyperSMB View Post
    I still disagree. The LAST thing this game needs is anyway to increase elitism. A personal DPS meter quickly becomes a "Hey look at my DPS in the last fight" deal.
    People can already do this with the 3rd party DPS meters anyway.

    Making it personal only would at least allow us to know how well/poorly we're doing so we can adjust.
    (5)

  2. #2
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RichardButte View Post
    People can already do this with the 3rd party DPS meters anyway.

    Making it personal only would at least allow us to know how well/poorly we're doing so we can adjust.
    people can already do this, but DEV are pretending they do not know anyone using it, and suppose no one should be talking about using it in public

    making it personal will have prevent what SE trying to safe guard from

    if knowing how well/poorly of their own playing, a change to stone, sea, sky (involved boss mechanics) should be enough, as least extreme and savage are the

    only place that truly require such indication
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Misutoraru View Post
    people can already do this, but DEV are pretending they do not know anyone using it, and suppose no one should be talking about using it in public

    making it personal will have prevent what SE trying to safe guard from

    if knowing how well/poorly of their own playing, a change to stone, sea, sky (involved boss mechanics) should be enough, as least extreme and savage are the

    only place that truly require such indication
    If anything a place without mechanics is the one that least requires performance metrics beyond the remaining timer at clear or HP percentile at failure.

    Moreover, even if that were the only place technically "necessary", does the really make access elsewhere any less valuable? It's still a good thing. It is still highly useful information for self-improvement. And the more information the better. An single parse does little compared to checking different parses under different rotational strategies, remembering their differing contexts. Multiple overall parses still do little compared to something like fflogs, which shows the entirety of its dynamics in the context of the events of the fight, and allows you to compare, side-by-side, different strategies and contexts. But anything, even something as simple as a personal average dps over a fight, is still an improvement over nothing.

    What is with the shaming of objective proof? With analysis? Why does gaming become so zealously anti-scientific? When has information itself, let alone making it a common resource, become somehow wrongful?
    (3)