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  1. #1
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    I think a good approach to a dps meter would be a grading system, like Devil May Cry's Style Meter.
    The more PPS you do the more it fills, the more it fills the higher the grade. You set up 1 meter per dungeon pull and boss. Why PPS? Because that way overgearing doesn't give you more rewards, you have to achieve the Potency per second dished, not the damage.
    Like dungeons are right now, we have: 2 massive pulls, 1 boss, 2 massive pulls, 1 boss, 2 massive pulls and 1 boss. With some variations with smaller pulls before certain bosses but you get the idea. We would get 1 grading per massive pull and 1 grading per boss, ending the dungeon with 6 pull Ranks and 3 boss ranks. At the end we would get an average and that's our final Rank.

    Make it an overlay like the Job Gauges so you can't copypaste your "dps" in the chat and there should be no harassment. Give extra tomestones and System Based Commendations as rewards based on on Rank Achieved; B rank gives you 10 extra tomes and a Silver Commendation, A gives you 25 extra tomes and a Gold Commendation, and S gives you 50 extra tomes and a Platinum Commendation.
    Why tomestones? Rewarding efficient play with less grind. Why system commendations? Because most players if a dungeons goes quick will commend the "aoe dps class", meaning that maybe there was a melee that was destroying a smn in aoe situations and they go uncommended because the party assumed the smn was the one doing the awesome aoe damage. Or just tanks and healers, because they are the "most valuable" party members.

    For extra flair you can have each Job Teacher or relevant character commend you via linkshell call after a pull is done. Say you are running dragoon and you hit a "bad" rank (C or less), Alberic would chime in to support you and cheer you to do better; something like "Come on [Character Name], I know you can do better, you are the Azure Dragoon after all!!". If you reach one of the rank with rewards, Estinien would condescendingly praise you, like he always does xP

    Put a mount or something with the new commendation system and there's your incentive for people to get better. This way you've got a personal "DPS" meter, a Ranking towards other players that doesn't depend on other players commending you and extra rewards for doing good, both in the form of a mount/glam and extra tomestones per dungeon run.
    (11)
    Last edited by Erys; 06-13-2017 at 08:00 PM.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Erys View Post
    For extra flair you can have each Job Teacher or relevant character commend you via linkshell call after a pull is done. Say you are running dragoon and you hit a "bad" rank (C or less), Alberic would chime in to support you and cheer you to do better; something like "Come on [Character Name], I know you can do better, you are the Azure Dragoon after all!!". If you reach one of the rank with rewards, Estinien would condescendingly praise you, like he always does xP
    Heh. I did like "that" part of Hullbreaker (Hard) - If you were fast, the dialogue at the second boss was different :3
    (3)

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Erys View Post
    I think a good approach to a dps meter would be a grading system, like Devil May Cry's Style Meter.
    The more PPS you do the more it fills, the more it fills the higher the grade.
    That sounds interesting. Kind of like filling up a fever gauage in rhythm games, in effect turning each fight into a mini-game. A feedback system that acts as positive reinforcement for people to improve. "How do I fill my fever guage? What rotation fills it faster?"

    Then over the course of the dungeon, maintaining fever status could grant some benefit, like extra tomestones each boss, or extra gil, chance to gain an extra personal coffer after each boss that may contain stuff like relevant crafting materials and minions etc.

    A visual feedback that shows players they have room to improve is a very effective incentive for improvement.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Erys View Post
    I think a good approach to a dps meter would be a grading system, like Devil May Cry's Style Meter.
    The more PPS you do the more it fills, the more it fills the higher the grade. You set up 1 meter per dungeon pull and boss. Why PPS? Because that way overgearing doesn't give you more rewards, you have to achieve the Potency per second dished, not the damage.
    Like dungeons are right now, we have: 2 massive pulls, 1 boss, 2 massive pulls, 1 boss, 2 massive pulls and 1 boss. With some variations with smaller pulls before certain bosses but you get the idea. We would get 1 grading per massive pull and 1 grading per boss, ending the dungeon with 6 pull Ranks and 3 boss ranks. At the end we would get an average and that's our final Rank.

    Make it an overlay like the Job Gauges so you can't copypaste your "dps" in the chat and there should be no harassment. Give extra tomestones and System Based Commendations as rewards based on on Rank Achieved; B rank gives you 10 extra tomes and a Silver Commendation, A gives you 25 extra tomes and a Gold Commendation, and S gives you 50 extra tomes and a Platinum Commendation.
    Why tomestones? Rewarding efficient play with less grind. Why system commendations? Because most players if a dungeons goes quick will commend the "aoe dps class", meaning that maybe there was a melee that was destroying a smn in aoe situations and they go uncommended because the party assumed the smn was the one doing the awesome aoe damage. Or just tanks and healers, because they are the "most valuable" party members.

    Put a mount or something with the new commendation system and there's your incentive for people to get better. This way you've got a personal "DPS" meter, a Ranking towards other players that doesn't depend on other players commending you and extra rewards for doing good, both in the form of a mount/glam and extra tomestones per dungeon run.
    A really good idea!
    The game needs this!
    (1)
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