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  1. #21
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Probably not a good idea to even post something like this about parsing. A thread was made a week ago and it didn't end well.

    (1)

  2. #22
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Verkas View Post
    as someone who came from wow. I would love to have a dps meter. Its the only way i know how well i did in a fight.
    And it makes finding rotational mistakes much faster
    No it wouldn't because there's to many variables involved in a parse that you cannot get any accurate results from it.

    I could do sus ex and come out with 3k dps using my current rotation

    I could then turn around and say right gonna use all my ninjas dualities on shadow fang instead of Aeolian edge.
    I could then say I'm gonna do Fuma > hyoton > huton on all my tcjs.

    both of those things are quite obviously bad ideas. yet it's still incredibly possible that even doing those things i'd actually come out of the next sus ex party with a much higher parse maybe 3.3k than I did the last one. a few good ast cards or crit buffs and woooo more dps....

    Also if that parse the ops suggests is personal only then there'd be no information to explain that dps increase. so it creates a false reading and players then make bad decisions. (man this new rotation is 300dps better).. because now a player might think that duality shadow fang and doing the huton combo for tcj is the best choice becauase a parser apparently says so..

    You simply could not make any accurate conclusions from a parse especially a personal only one. because its simply impossible to account for every variable.

    If you want to make any remotely accurate tests of rotations and the like you need a consistant environment in which to test and get accurate and comparable results.. it's the same thing scientists do. if you want to test something accurately you need to eliminate every single variable except that which you are testing.. so if the variable you want to test is your rotation. you need to eliminate party compositions, mechanics, party buffs, variances in up time. only then will you get an accurate reading of if a rotation is actually better or not.. a parser in a fight simply cannot do that.

    the only place then to get an accurate test of a rotations potential then is SSS or it's 4.0 equivalent. because it eliminates every variable except your gear and your rotation... this then means that any results you get are directly comparable because there are no other variables..
    (4)
    Last edited by Dzian; 07-03-2017 at 12:44 AM.

  3. #23
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Jerk will always be Jerk
    giving a burglar a knife, he will rob a store, but if u give him a gun, he will rob a bank
    the tools are there, the only safe guard we have are SE, and this cant be lift
    I came from other MMO with DPS meter, and most of them turn in to a norm, the higher number the more convincing common will be, and I do not want FFXIV turn into such toxicate MMO
    I am on the same stance as SE on this topic, we see the harm it will done vastly out weight the good it bring
    (4)

  4. #24
    Player
    AuroroNoire's Avatar
    Join Date
    Jul 2017
    Posts
    6
    Character
    Auroro Noire
    World
    Lamia
    Main Class
    Red Mage Lv 70
    I like that there are no damage meters in the game, and not available at all for ps4. Coming from WoW, where people are glued to how much damage they did, was one of the reasons I stopped playing that game. It drives players into the mentality that whoever does the most damage is better, which isn't always the case, especially during progression. The reason progression usually took so long was because people were too busy trying to get the best numbers instead of learning the mechanics of the fight. Sure, higher damage output certainly can make fights easier, but if the boss doesn't die, the amount of damage you did during the attempt doesn't mean anything, unless the fight specifically has a dps check mechanic.
    (7)

  5. #25
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    The weird thing to me is they provide dummies but dummies don't have integrated parser then... we see we do damages but without knowing if we are efficient or not. This said excepted if we are using a parser as add-on, thing we are not supposed to do (even if tolerated) according to the ToS.
    (1)

  6. #26
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    I believe if someone wants to know their DPS or HPS, they should be free to do that. Not adding or adding a parser wont stop/create toxicity as it already exists and the tools already exist. This would only extend the ability of those tools to the PS4 playerbase in an official setting. How you stop the harrassment is the "Report" function. A SE official personal parser would give people an option to gauge themselves at no direct consequence to others. Use reports for harassment, that's what it is there for.
    (4)
    Last edited by Lildragora; 07-11-2017 at 05:25 PM.

  7. #27
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70
    I think the game needs it implemented correctly.
    Implement it incorrectly, and it's a terrible idea.

    Some general thoughts on how to implement it correctly:

    You cannot only have a DPS gauge.
    Need to also have an HP lost gauge (if high, shows how many red poops you sat through).
    Need to also have a "followed mechanics" gauge (if low, shows how much you got carried).
    Possibly others to show that "DPS" is not the be-all end-all for how good you are at a certain fight.
    Would be nice to have a "healing output" gauge for healers to judge how much was required.
    Would be nice to have a "threat output" gauge for tanks to judge how much was required.

    Also, all gauges should be personal view only.
    Although there should be an anonymous compare to the "highest-in-last-week" as well as "average-from-last-week" in order to make some quick and useful judgments.
    Maybe even just a number/grade showing if you were in the 'top 10%' or 'top 80%' or whatever.

    Can possibly show only after an instance is completed... if you want to be really community-safe. But I'm not sure how needed that part is.

    Implement it correctly, and it can thrive in a healthy community and add to the experience.
    Implement it incorrectly, and yes, it can be used to hurt the community beyond measure.

    Kind of like electricity.
    Just because electricity can be used to shock and hurt people... doesn't seem to stop us from using it correctly with the proper safeguards to run computers or play video games.
    (0)
    Last edited by Cold_Raven; 07-12-2017 at 02:38 AM. Reason: *waves hand* These are not the edits you are looking for

  8. #28
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I was reading a Dev post the other day...

    Has anyone ever officially been disciplined for a parser just for using one because of "3rd party tools" or what have you?

    Or is this a case where you aren't disciplined for the parser, you're disciplined for harassment.

    For example:
    If you tell someone "I use a parser" and they report you, is that enough to be disciplined?

    Or do you need to harass someone like "noob, your DPS is terrible!" and they report you.
    (0)

  9. #29
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Eldevern View Post
    The weird thing to me is they provide dummies but dummies don't have integrated parser then... we see we do damages but without knowing if we are efficient or not. This said excepted if we are using a parser as add-on, thing we are not supposed to do (even if tolerated) according to the ToS.
    Was dummies will tell you if your efficient or not.

    If your the I level the dummy is set to and you smash it in the time limit your being efficient. If the can't smash it your not.

    It's incredibly simple and incredibly accurate.

    Sss gives you a target for your I level. Which is something a parser doesn't do.
    (3)

  10. #30
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    even if personal parsers were implemented the fear the dev team has is that someone will reverse engineer it to make it visible to everyone.
    (1)

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