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  1. #11
    Player
    Lissandra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    761
    Character
    Lissandra Heartwine
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Fuma View Post
    One strat I was thinking was doing a party comp like this... healer (SCH), tank (DRK), offtank/dd (WAR), and dd (SMN). Just to give us an added safety blanket encase someone gets one shotted or stepping on a landmine at a bad time.
    The floor 180 boss is Behemoth. He's a dps race. I personally never did it with 2 tanks in the group, and neither do I know how strong WARs can actually be, but perhaps you guys can pull it off.

    EDIT: I also edited my previous post in case you didn't notice. I forgot the raising pomander is moot if the last person dies and tries to get raised. You fail it. So it is the last 2 people. Both go to separate safe spots; the first of the two to die will re-raise while the other dies in vain.
    (0)
    Last edited by Lissandra; 06-13-2017 at 02:47 AM.

  2. #12
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Everything is pretty simple up to 179 and you'll easily cap your weapons and armor before then. 150, 160, and 170 are pushovers when you are 99/99. However, you'll definitely want to save 3 of every Pomander for 180+. Don't underestimate King Behemoth on 180. Use three strength pomanders, three steel pomanders, and Lust. We survived with a few hundred HP. If you aggro two Chimera's at once on 181-189 you either pop a witching/rage or you're back to Floor 50 in 10 seconds (dodging Ram's voice and Dragon's voice at the same time isn't pretty.) And floor 191+ may feel safer than 181 but if you haven't saved your Serenity pomanders you'll end up on Floor 199 with your items locked, your abilities locked, and your time running out.
    (0)
    Last edited by Galactimus; 06-13-2017 at 02:55 AM.

  3. #13
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Fuma View Post
    One strat I was thinking was doing a party comp like this... healer (SCH), tank (DRK), offtank/dd (WAR), and dd (SMN). Just to give us an added safety blanket encase someone gets one shotted or stepping on a landmine at a bad time.
    Liss said it before but I'll say it again, Behemoth (floor 180) is a DPS race and there is a few mobs (i.e. Crawlers) that very short enrage timers and will wipe the party if not killed before. The enrage timer in my experience is 30 seconds to a minute, it's really fast. Not to mention you want to kill the wandering chimeras on the later floors ASAP because if another chimera wanders into your path while you are still killing the first one, you have to use a pomander of rage/witching or die.

    SMN and NIN sound like the best DPS to bring. That extra raise on SMN is the bees knees and saved many a wipe (finished with PLD/SMN/BRD/AST).

    Also, keep in mind that SCH fairy will aggro more mobs if not properly micromanaged.
    (0)

  4. #14
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Best advice I can give you would be make sure everyone is 99/99 1 Tank 1 healer and I would take blm's if possible have some of the highest DMG outputs for the upcoming floors. You can use other dps yet seems that they will take longer to kill. The upcoming floors are pretty much more advance mobs yet overall for the most part the same. Oh also lots and lots of mimics.
    (0)

  5. #15
    Player
    SuperNoob's Avatar
    Join Date
    Feb 2017
    Posts
    66
    Character
    Nobody Care
    World
    Phantom
    Main Class
    Marauder Lv 33
    Gotten a lot of lure. Reach 187 with no pomander...
    (0)

  6. #16
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    SAVE YOUR POMANDERS. Seriously, having 3 of everything in the last 20 floors (191+ specifically) will make things a breeze.

    I did it in a group of WAR/WHM/WHM/BRD and it was pretty easy, you just have to know the individual monster's mechanics and make very careful pulls while also being mindful of your timer. It can get pretty tight at 191-200.

    Specific monsters to look out for, off the top of my head.

    Chimeras - do all the typical Chimera abilities, anything they hit you with will one shot, can be silenced.

    Flood Dragons - randomly hit a party member with a targeted AOE, leaves a DoT that needs to be dispelled IMMEDIATELY because it ticks for insane damage.

    Ahrimans - Cast Level 5 Death that will instantly kill (I think in a cone in front of it?) Save stuns and knockbacks for that cast.

    Knights - Casts a donut AoE when they pull that will kill anyone sitting at mid range. Stack on top of them.

    Bird - Casts Revelation, small circular aoe targeted on someone, that will one shot and self buffs haste. Aoe is almost unavoidable after the haste buff, so try to kill them quickly.

    Anzu - Body slams random party members for aoe damage + vuln debuff, try not to stack.
    (1)
    Last edited by MisterLucie; 06-13-2017 at 10:07 PM.

  7. #17
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Hey, I recently just did this with some of my static (two days ago) so I can give advice. Having a Ninja/SMN or BLM combo is ideal for both trash pulls and boss fights. Paladin is the best tank due to having both silence and stun, more notably having stun on GCD for floors with no abilities. Stock up your pomanders for floor 190+ as the debuffs for floors are much more frequent and stack in terrible ways (we had two no items no abilities, and two no abilities with gloom). Finally, try to get as close to capping your aether as possible, as higher level bosses will take a lot to finish. Good luck!
    (0)

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