

One strat I was thinking was doing a party comp like this... healer (SCH), tank (DRK), offtank/dd (WAR), and dd (SMN). Just to give us an added safety blanket encase someone gets one shotted or stepping on a landmine at a bad time.I'd advise bringing along a SMN for that possible extra raise. But if worse comes to worse and pretty much everyone is good as dead, if you have a raising pomander, pop it and whoever is the last one standing go run somewhere with no mobs and is safe (to die there). You'll raise there on the spot and not immediately get mauled.
The last 20 floors isn't hard per se, you just need to be careful. The patrols that are a pest is the Chimeras. Their voice moves are one shots. Also, always try to pull one into a open area with ample room to run around.
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