Quote Originally Posted by Gidonoidon_Sur View Post
I had a thread about this earlier called "Combos: Theory vs. Reality" in which we discussed similar issues. Overall, I am concerned. This is why. Think about a recent party you had. How long did the monsters last? 10-12 seconds? Generally, not very long. To me, this suggests combos aren't necessarily designed for exp parties (particularly 8-person parties), rather NMs/solo where the mob lasts longer. However, TP gain will still be lowered, regardless if you use combos or not. IMO, I believe this will result in generally slower grinding.

Thoughts?
I think with the reduced TP generation and if I'm interpreting correctly, the removal of our other three TP-generating attacks, battles may be longer than normal. We won't be able to maintain the same high XP chains that we can now, thus reducing XP gain and perhaps evening the pace out.

The AoE capabilities of a mage might be more desired now in such parties, the risk of lower HP and defense to deal out more AoE damage or the added pressure of the tank to secure enmity of all targets.

I think in AoE situations, monsters could go down fast every 20 seconds, with a 60~80 second timeframe during AoE cooldowns. Single target situations, I think we'll be fine in terms of destructive power.

I'm curious to see what happens.