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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by BlaiseLallaise View Post
    That all makes sense, but wouldn't removing the TP-generating abilities not be a big enough hit? Auto-attack is still pretty slow on it's own as is. Or at least in my experience.

    Regardless, thanks for clearing that up for me.
    Well, let's take PGL for example. Depending on weapon, you're hitting every three seconds or so (3.3 seconds on Ifrit Claws, 3.2 on other Claws). Each auto-attack currently gives, what, 400 TP or so? So, around the 10 second mark you'd be able to launch 3 weaponskills, which, if you spaced them out, would give you the TP you need to start your next combo. . .
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  2. #2
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Well, let's take PGL for example. Depending on weapon, you're hitting every three seconds or so (3.3 seconds on Ifrit Claws, 3.2 on other Claws). Each auto-attack currently gives, what, 400 TP or so? So, around the 10 second mark you'd be able to launch 3 weaponskills, which, if you spaced them out, would give you the TP you need to start your next combo. . .
    Sounds reasonable to me. By reducing TP gain through auto-attack, they're effectively forcing us to either have to wait for more TP before the next combo, or really space them out. How much time might we get to execute combos where they retain their 'combo' status and not just revert back to a normal weapon skill? Eh, I'll find out soon enough.
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