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  1. #1
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
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    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    Still a Bit Confused

    I, like many of you, have been scouring the patch notes. I am intrigued by the changes to the classes, but one thing remains unclear.

    It appears that they have removed our basic TP-building attacks. Am I to infer that the battle mechanics are shifting towards a system similar to FFXI, where all your TP gain is done through solely auto-attack? This is a troubling thought that weighs on my mind. The uneasiness is compounded by the following patch note:

    [dev1206] The rate of TP accumulation from auto-attacks has been reduced to coincide with the implementation of individual combos.

    Am I missing something here? If they removed our basic TP-building attacks, AND TP generation from auto-attack is being reduced, then how are we supposed to build TP?
    (1)

  2. #2
    Player
    ToxicFox's Avatar
    Join Date
    Nov 2011
    Posts
    333
    Character
    Avara Kettu
    World
    Hyperion
    Main Class
    Miner Lv 90
    Combos use no tp so if you play it smart you won't need to build tp it seems.

    Keep in mind they said reduced not taken away so you still build tp via normal attacks. They just needed to offset the combos with something negative for the players. If they give us more power in one area they need to take it away in another for balance or else we get too powerful.
    (4)

  3. #3
    Player
    Masamune1004's Avatar
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    Jun 2011
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    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ToxicFox View Post
    Combos use no tp so if you play it smart you won't need to build tp it seems.

    Keep in mind they said reduced not taken away so you still build tp via normal attacks. They just needed to offset the combos with something negative for the players. If they give us more power in one area they need to take it away in another for balance or else we get too powerful.
    Pretty much this. With the combo system, only the first WS uses tp. Some combos (I think) have 3 or 4 WSes in them, so it's like getting a 4x damage WS for the price of one. Kinda OP with our current rate of tp generation.
    (0)

  4. #4
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Throwing weapons FTW!
    (0)
    I like frog

  5. #5
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
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    Ul'dah
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    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    That all makes sense, but wouldn't removing the TP-generating abilities not be a big enough hit? Auto-attack is still pretty slow on it's own as is. Or at least in my experience.

    Regardless, thanks for clearing that up for me.
    (2)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by BlaiseLallaise View Post
    That all makes sense, but wouldn't removing the TP-generating abilities not be a big enough hit? Auto-attack is still pretty slow on it's own as is. Or at least in my experience.

    Regardless, thanks for clearing that up for me.
    Well, let's take PGL for example. Depending on weapon, you're hitting every three seconds or so (3.3 seconds on Ifrit Claws, 3.2 on other Claws). Each auto-attack currently gives, what, 400 TP or so? So, around the 10 second mark you'd be able to launch 3 weaponskills, which, if you spaced them out, would give you the TP you need to start your next combo. . .
    (0)

  7. #7
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Well, let's take PGL for example. Depending on weapon, you're hitting every three seconds or so (3.3 seconds on Ifrit Claws, 3.2 on other Claws). Each auto-attack currently gives, what, 400 TP or so? So, around the 10 second mark you'd be able to launch 3 weaponskills, which, if you spaced them out, would give you the TP you need to start your next combo. . .
    Sounds reasonable to me. By reducing TP gain through auto-attack, they're effectively forcing us to either have to wait for more TP before the next combo, or really space them out. How much time might we get to execute combos where they retain their 'combo' status and not just revert back to a normal weapon skill? Eh, I'll find out soon enough.
    (0)

  8. #8
    Player
    Betelgeuzah's Avatar
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    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    TP is already pretty trivial as it is. I won't say what they're doing here is the right thing to do, but I think the system needed balancing.
    (1)

  9. #9
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    TP is already pretty trivial as it is. I won't say what they're doing here is the right thing to do, but I think the system needed balancing.
    Yea, I agree. Especially as Marauder & Lancer I very rarely have to actively build TP, it's generally just always there. I welcome some better decision-making in my gameplay.
    (0)

  10. #10
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    This may work out ok. On the surface it sounds like it's going to slow down combat, but after looking over some of the WS data it may end up being the same.

    1000 TP WS typically have a 10-20s CD
    1500 TP WS typically have a 20-30s CD
    2000+ TP WS typically have a 60-80s CD

    Let's say they lower the TP per hit from 500 to 300. It would take 30 seconds of uninterrupted auto-attacks at an attack delay of 3s to build up enough TP to get to 3000 TP, however, all the high TP moves chain off of a 1500 TP WS. So the way I see things working from a DPS standpoint, you get 1500 TP, do your high damage chain, get 1000 or 1500 TP, do those chain combos until your high cooldown skills are about to refresh, and rinse and repeat.
    (1)

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