Surecast is one of the abilities that can be argued to be better in theory than in practice.
A change I'd like to see to Surecast is the ability to induct while we move, which would GREATLY improve the usefulness of Surecast.
Surecast is one of the abilities that can be argued to be better in theory than in practice.
A change I'd like to see to Surecast is the ability to induct while we move, which would GREATLY improve the usefulness of Surecast.
That's been brought up before. That's a ghetto swift cast. I like the idea of what it is becoming in SB: Ghetto Tampered Will/Rouse on yourself. <3
They had to make it a competitor for one the five slots, which would already almost guarantee a need for Swiftcast. The way to do that is not simply to make it an inferior Swiftcast.
I for one like the change. I feel like it's more power than it deserves, were mechanics more frequent and/or the meta more balanced, but for the time being it looks like a good addition to the lineup.
The problem is that there's too much competition for the other slots. Compared to DPS classes, healers have more mandatory cross class to take such as Protect, Lucid Dream (for MP), Swiftcast, Esuna (if the battle requires something to be dispelled). And then we have Largesse that is better than every other cross class we have and there's no choice at all. Most of the time we will pick the same. Probably Cleric for DPS increase but still.
How I feel about it will be greatly affected by how the wording pans out.
Does it remove sleep and stun similar to Tempered Will in addition to negating knockback and draw-in or does it only prevent the application of them?
Does it last until you begin to cast a spell, a spellcast is completed, or the full 10s all the time?
Because if it doesn't remove stun and sleep and only lasts until you begin to cast a spell, while situationally useful will basically mean doing nothing until the thing you want to avoid happens.
On the other hand, if it removes sleep and stun and prevents interruption of one cast but makes you immune to sleep, stun, knockback, and draw-in effects for a full 10s then casters will likely be able to avoid those effects 100% of the time, which would be amazing in fights like levi ex or sophia ex.
We have to revaluate the current mandatory skills. WHM might not even need Protect, Cleric Stance, or Largesse, and Thin Air might be so good that even Lucid Dreaming might only be needed in fights that are going to be drawn out.The problem is that there's too much competition for the other slots. Compared to DPS classes, healers have more mandatory cross class to take such as Protect, Lucid Dream (for MP), Swiftcast, Esuna (if the battle requires something to be dispelled). And then we have Largesse that is better than every other cross class we have and there's no choice at all. Most of the time we will pick the same. Probably Cleric for DPS increase but still.
Currently for WHM, the only true cross skill they need is swiftcast. Eye4eye has a longer CD than SCH, and regen and medica 2 can still do their job without it. Virus is also weaker. Blizzard 2? Sure, if there is a DRK in the party preventing you from casting Holy. Situations requiring Surecast are few to the point of needless. Physick? We have Cure, which we hardly use anyway.
WHM actually seems to be in line to benefit the most because previously, it benefited the least from the cross class system. It's the other two healers I am worried about, particularly SCH since I don't play AST yet.
Blizz2, Physick, and Virus aren't role abilities for healers come SB. E4E is going to be that same across all healers.
So yeah, we only have what? 10 role abilities to pick from? A heavy, heal buff, protect, e4e, cleric stance, mp regen, esuna, Swiftcast, Surecast, and teleport allies?
Heavy is a niche pick.
Heal Buff is reliable.
Protect is only needed on one healer (good for 4man).
E4E is whatever.
Cleric Stance is bonus damage, but is god awful now. (+5% damage for 15 seconds on a 60 sec cd or something)
MP Regen is never bad.
Esuna is good to have regardless if it is required.
Swiftcast is OP.
Surecast is niche or useless.
Teleporting allies is either a niche or troll pick.
So pretty much you have Swiftcast, MP Regen, and Heal Buff for your first three since they are easily the most useful.
So no, WHM still benefits the least. We lost like 5 spells that we now have to give up role ability slots just to get back (protect, esuna, cleric stance, mp buff, mp regen), and we lost our heavy on Stone.
Last edited by VanilleFang; 06-12-2017 at 12:43 PM.
I know that. That comment represents the hear and now, and leads into the following statements I made.
Again, we DON'T know how useful these abilities will be for WHM come SBs release. Swiftcast will always remain mandatory because of our ability to raise, and it is just so useful in nearly every situation you can think of. It will never be OP so long as its CD duration remains the same. MP regen and heal buff may very well be situational since WHM has so much ogcd healing ability, and Thin air along with 60sec assize may very well negate the need for MP restoration.
5 spells we now have to give up role slots for? Cleric Stance (1), Protect (2), Divine Seal (3), Shroud of Saints (4). Am I missing any? We'll reduce it to three since Cleric Stance is now basically worthless until they buff it. Scratch out Protect as well (worse case scenario you cast it, and then exchange it for something else). You know have DS and SoS back (assuming you even need them), and along with Swiftcast leaves you with two open slots.
Too many peeps seeing the glass as half empty with WHM, when nothing was really taken from them. The only thing I feel was taken was Divine Seal solely for the reason because the other two healers already have/had abilities to increase their healing output. SCH retains both Fey Illumination AND Dissipation. Should we include Rouse as well? I can't speak for AST, but I do know that taking DS from us (A WHM specific ability!) was complete and total bullshit. I won't forgive the devs for that one. Fucking ever!
To be honest guys I don't understand the tooltip of the new surecast at all, can you use it "WHILST" under those negative effects or do you have to use it before even being inflicted with them...it's honestly confusing to me.
I think the problem with Surecast is that it's hard to know the exact moment you'll need it. Let's say there's a knockback mechanic and you pop the new and improved Surecast in Stormblood. Because of the fact that your own cast time, the boss' cast time and latency are all factors, you're pretty likely to miss-time it so that you get your spell off fine, your Surecast is wasted and then you get knocked back anyway. Or, you wait too long and your spell gets interrupted by the knockback and you never had the chance to use Surecast because of the way your GCDs lined up on this particular run.
If Surecast made it so that you got a ~5 second buff that prevent any casts from being interrupted, it's be a lot easier to use because it'd give you more leeway with cast times and latency.
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