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  1. #2
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Good and much needed post. To be honest though, most of LP's issues wouldn't even be issues if:

    1) There were enough teams who played that queues were more active than solo.

    2) There was match making like in solo, except stricter to ensure more evenly distributed point loss/gain. (only works if 1 exists)

    3) SE mentioned this before, there needs to be a set time of day for ranked queues. Example: you can only queue for Light Party from 6 PM - 12 AM EST. This is my preferred solution, and I know it will boost participation as well as completely resolve the win trading at [insert random time of day here] issue. I've already spoken with a couple of people who have teams on Primal that said they aren't sure when they'll LP in 4.0, but if there was a set time then they said they would jump in a lot sooner.

    Like you, I completely understand why teams dodge unranked teams who definitely should not be unranked. The system is not fair for the top team at all right now, -50 for a loss +5 for a win? It used to be even worse, it used to be +1 for a win in S1/S2. Still, having to win 10/11 games just to break even is impossible if another group of good players queue up.

    With that said, of course people are going to call out these players who dodge and only get their rating off of non-pvpers who decided to try LP for a day. It's cheesy, disgraceful to light party and PvP as a whole, and frustrating to everyone else who wants to have actual PvP matches but can't because the "#1 team" dodges all day long.
    (8)
    Last edited by Koltik; 06-12-2017 at 01:57 AM.