Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 82 of 82
  1. #81
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by TaleraRistain View Post
    The problem with using SSS is what do you do about healers? Okay, you can test our dps capability, but there's no metric on how effectively we heal. And SSS does nothing for ability to handle mechanics. So dps isn't everything in those fights and SSS would not be a really good gauge since it can't factor in all the measurements.
    It's not perfect but SSS is a good for measure and will tell you much more about your dps potential than a parser ever will.

    The problem with parsers is the sheer number of variables involved that people generally don't know how to interpret.
    You might for example find yourself coming out of a fight 500 dps lower than you were yesterday in the same fight but it's highly possible you actually played better. however had no padding from party buffs. No trick attacks, no cards. No crit buffs, foe reqs, etc etc

    Or the reverse. Maybe you came out 500 dps higher than yesterday it's possible you actually played a lot worse just got more padded numbers from the rest of your partys buffs. foe was up all the time trick attack always going up, lucky asyt cards Its not an accurate measure at all.

    This is why even personal parsers that people suggest in the various parser threads wouldn't work. "Hey just let it tell me my own dps at the end of content so I can see if I'm playing better"
    It wouldn't actually tell you anything. Lets say for example you finished zurvan with 1800 dps on your monk. Is that good, bad or what? No one can say without knowing the rest of the parties make up. How often buffs and things were up or even how long the fight dragged on for and so much more. Just the arbitrary 1800 number that tells me absolutely nothing about my performance.

    SSS however is consistent. If you smash that dummy 20 seconds faster than you did yesterday in the same gear. you know your playing better because it's the only variable in the equation that can be changed...
    (3)
    Last edited by Dzian; 06-14-2017 at 02:05 AM.

  2. #82
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dzian View Post
    It's not perfect but SSS is a good for measure and will tell you much more about

    .
    Are you really suggesting that sss is better than an act parser sounds crazy to me a rotation on a dummy without any mechanics is in no way shape or form better than a parse of an actual fight. Mechanics is what actually kill people at the end of the day , dps is important but many people cant do certain fights simply due to not being able to handle the mechanics. So even with padding if you have good dps on a parse, its alot better than hitting something that doesnt move. For instance on a tank you can do a whole sss in dps stance , maybe you cant do that in a real fight, maybe you cant hit ever positional perfect on monk in a real fight , sss is pure trash. Until it is simulated like an actual savage or extreme encounter with mechanics with it , its no better than the level 50 training dummy I have sitting in front of my yard.
    (0)

Page 9 of 9 FirstFirst ... 7 8 9