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  1. #71
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by SenorPatty View Post
    ...an ilvl check for all pieces of gear AND a check for the appropriate stat corresponding to the class.
    I'm happy they're making some things mandatory for accessories. I got tired of seeing people who were one job but their rings had another stat on them.

    Doesn't stop people from earing level 5 earrings and doing cutters cry though. I think the avg iLV is fine but they shouldn't let you in if you're wearing a piece of gear that should have been replaced a while ago. I'm all for that. They have a quest that says get to iLV 15 or maybe that was in beta? I forget..but it made you go back and grab bear.

    Quote Originally Posted by Core1019 View Post
    Even if it's something like a mandatory SSS dummy before the final boss trial, ilvl synced per class. Just something to prevent things like 'ice mages' slowing down roulettes or getting into ex primals?
    I'm all for it, but it's amazing they made this game so user friendly for a lot of things that people don't grasp it. I think beyond this a few QoL adjustments to what we have now would go a long way. The game has plenty of ways to help you learn your job but you're over powered or it is optional.

    There should be no reason to ignore the adds in a dungeon as early as Copperbell Mines on the last boss. There's also no need for a ton of individual groups of 3 mobs prior to a boss when we have very little AoE.

    Guildhests were an excellent way to introduce mechanics you were going to face, they could have continued with that.

    Then by the time they get to the striking dummy to clear for EX content of that type they're way a head of the game. I think it would cause uproar from the vocal minority but ultimately it will let people understand the basics.

    There's a lot to be said for getting a few FC buddies and running, that's always optional and a good way to get stuff done. At the same time if you do end up doing a pick up, this is something that would help with the overall learning. A phase may not run on as long because the DPS know how to use their cool downs, or even have them / the right gear.
    (0)
    Last edited by Leigaon; 06-13-2017 at 10:37 PM.

  2. #72
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,958
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AmeliaVerves View Post
    Sadly it is not. I tried to farm Nidhogg EX yesterday to get the bird, but people with bonus entered (we wrote 'no bonus please') and people who had no clue what they were doing there.
    Apart from the fact they didn't know the fight, they especially didn't know how to handle their job, which was quite annoying to find in a farm group.

    So, because I had a whole lot of those experiences I would apreciate some kind of gate for people who want to enter savage raids or ex primals. Story Content and general dungeons should be free for everyone, though!
    Easiest thing would just be to keep the EX unlocks sequential, like they were for Ifrit/Titan/Garuda and Bismark/Ravana.
    (0)

  3. #73
    Player
    Venjenz's Avatar
    Join Date
    Mar 2017
    Posts
    187
    Character
    Venjiwenji Lala
    World
    Famfrit
    Main Class
    Warrior Lv 60
    Based on what actually happens when DF roulettes go bad, there's simply no way to gate it, and all content gates would accomplish is needlessly annoying people.

    Will a content gate stop the healer I had in Sohm Al who let me die three times because they were in FC chat and forgot to heal? They had the gear/quest checks done, and played like crap.

    Will a content gate make the family of one of my DPS in Baelsar's not bug her while she is doing a dungeon run? (We finished and she pulled through, but let's say we had a few rough patches)

    And this one is something I know well as a tank...will a content gate fix everyone needing at least one or two runs through a dungeon before becoming remotely proficient at it? Yeah, because my first time running Baelsar's I was perfect...NOT. On the final boss, my team could have reasonably wondered if I was trying to get hit with every single Sanguine Blade AE, as if there is an achievement for it. I think I ate like 5 in a row before I finally got the timing of his run to the side down. And I waited until I was iLvl 247 before I even queued for that place. No content gate fixes first time foulups and slop...believe me, I know.

    Etc etc. If your healer decides to watch Netflix, or your tank goes glamour and never heard of CDs, or your DPS are "roleplaying because hey, it's their sub, not yours!!", or it's just a few people's first freaking time through...then WTF is a content gate going to do to stop that? Nothing, that's what.

    Roulette = gambling = sometimes you win, most times you lose. The nonsense is baked right into the entire concept of random gambling on party members, which is why you get paid in gil, seals and tomestones.
    (1)
    Last edited by Venjenz; 06-13-2017 at 11:00 PM.

  4. #74
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Venjenz View Post
    Based on what actually happens when DF roulettes go bad, there's simply no way to gate it, and all content gates would accomplish is needlessly annoying people.
    I don't think people here are really asking for DF roulette gates, but gates on stuff like raids, EX trials, and the like, Mid to Hardcore content. At the very least, by requiring people to clear something like the Stone Sky Sea for a fight before they can join party finder groups for it would make it so that you would at least get someone who knows their job's basic rotation.
    (1)

  5. #75
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Venjenz View Post
    snip
    I think the solution to this is for them to try making dungeons more engaging, offering some actual challenge and more inspired designs than linear corridor with 3 pulls before a gate x5.
    (0)

  6. #76
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Maybe it has been said before, but content gating isn't new in the game. We had to complete most GuildHest back in 2.1, in order to unlock Cristal Tower. I think this was a good step in the right direction, but more things need to be mandatory, such as SSS for extrem primals and savage, and at the very least, novice hall (not sure about the name) before unlocking dungeons.
    (1)

  7. #77
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Leigaon View Post
    I'm happy they're making some things mandatory for accessories. I got tired of seeing people who were one job but their rings had another stat on them.

    I get what your saying about cutters cry, but I mean you dont always have to have full upgrades depending on your role. For instance, aurum vale I dont need to be ilvl 47 to do this, can vary well be like ilvl42 or something like that. When I was doing the dungeons in hw, I was not about to farm stuff just to try and get an rng piece of right side gear for the vault or library. If you know mechanics of a fight like if youve done it on a previous job I see no reason to have to be up to ilvl in dungeons unless its something crazy like your wearing a level 36 ring in 50 content.

    But I used iron work pieces all the way up to sixty, cause either I didnt get a drop on right side pieces are I wasnt gona spend 500k gil on one ring I was going to quickly outlevel. Like right now if I dont get a drop unless the content warrants it I can assure you that by the time I hit 70, Ill still be wearing some right side pieces all the way through Ill upgrade them if they drop but Im not gona go out of my way to get them. Gear is easy, as you always have vender options which I always buy cause farming for leveling gear just doesnt make sense to me as it will be out leveled very fast , but in hw well in all content I always felt like accessories where pretty much have a gsm friend. So as long as someones not a burden with how bad accessories pieces drop in dungeons I dont believe they should be locked out of content, if we are talking dungeons.
    (0)

  8. #78
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by savageink View Post
    DF is for random chaos and wipes....but they pay you in tomes and stuff. If you can't stand healers who blow all their MP on AoEs or tanks who can't keep aggro, or DPS who forget not to stand in the fire, then don't roulette.
    This mentality is why the "no bonus" culture exists that people always moan about..

    When you have that kind of mentality towards duty finder stuff, Is it really any wonder no one wants you in there party finder group's and everything you see is "NO BONUS!"?? (not you personally but players with that mentality in general).

    The duty finder should be for getting things done on all levels like it is on the jp side.

    Quote Originally Posted by Yahallo View Post
    I don't think people here are really asking for DF roulette gates, but gates on stuff like raids, EX trials, and the like, Mid to Hardcore content. At the very least, by requiring people to clear something like the Stone Sky Sea for a fight before they can join party finder groups for it would make it so that you would at least get someone who knows their job's basic rotation.
    Ideally what they should do is make the normal / hard modes actually challenging and in line with the extremes / savages. That should be the gate.

    A player who clears Zurvan hard for example should have learnt enough from clearing hard that he at least understands the basic mechanics in extreme. So a player that unlocked extreme would then at least know how to handle soar or southern cross for example because he learnt them in hard. If that was the case you'd probably find more players willing to take bonus because simply having the ex /savage fight unlocked would indicate you have a pretty good understanding of the mechanics of the encounter and what you need to do to clear it.
    (2)
    Last edited by Dzian; 06-14-2017 at 02:10 AM.

  9. #79
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dzian View Post
    This mentality is why the "no bonus" culture exists that people always moan about..

    when you have that kind of mentality towards duty finder stuff though is it really any wonder no one wants you in there party finder group's and everything you see is "NO BONUS!" (not you
    Df should also be for learning or a chance to do said content, I joined game late and the only way I was gona get any sync clears on arr primals would be in df. And it was some wipes , and fails, but I expected that but I kept at it until I got a clear. Df to me is a pratice ground for older content, otherwise, you will never get a real or somewhat real experience if you only got to do it unsync. No bonus exist because players want perfection in their runs , its as simple as that, note some of the content really doesnt require no bonus but some of it does Ive just come to accept it these days even tho I dont care for the whole no bonus thing.
    (0)

  10. #80
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,422
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Don't pug something expecting perfection and you won't have any issues. If you want to control all variables, make a group. You can even put notes in a PF on what you're looking for and would be within your right to remove players who didn't follow those rules.

    I have see it suggested to have EX primals and Savage stay available in RF. So long as they also were eventually added to DF as well to give a choice, I can't see a problem with that.

    The problem with using SSS is what do you do about healers? Okay, you can test our dps capability, but there's no metric on how effectively we heal. And SSS does nothing for ability to handle mechanics. So dps isn't everything in those fights and SSS would not be a really good gauge since it can't factor in all the measurements.
    (1)

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