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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Averax View Post
    I remember when wow did something like this.

    You had to clear silver in the proving grounds for your chosen role.

    For DPS. It was basically just a few encounters that taught you basic situational awareness, how to understand mechanics, and made sure you were capable of clearing dps checks (ilvl was scaled, of course, putting everyone on equal footing).

    For Healers, you had to keep a party of NPCs alive through various scenarios, learn basic cooldown and mana management for when things get tough, and how to prioritize dispelling debuffs on your party members.

    For Tanks... well, i never did this one personally, but to my knowledge you had to take a party of NPCs and protect them while being healed by a sub-par healing npc. It taught tanks how to sustain themselves effectively through proper cooldown usage and keep aggro.

    They were actually easier than i'm making them sound at the silver level of difficulty. At gold, things get more hectic all over the place, but silver is just a very average difficulty (bronze just makes sure that you are classified as a living organism)

    It was great, the people who were incapable of completing them whined on the forums, but the quality of players you'd run into in random heroic dungeons was greatly increased (the average level of self awareness increased from dead tuna to sentient nihilistic pumpkin), and queues didn't take much of a hit. People who were bad were forced to learn and improve their gameplay to meet the most basic standards, or they were forced to sulk in their shame.
    While initially opposed, I actually like a system like this. Nothing too overbearing, but enough to at least prove you're competent at the job you've selected. That way we perhaps lessen the tanks who refuse to use cooldowns; the DPS who can't do more than spam one button or the healers and etc. It won't happen though since SE doesn't like restricting content to anyone.

    Quote Originally Posted by ThirdChild_ZKI View Post
    The content gate is having to level from 60 to 70.

    Some will do it quickly, some will be slower. Some are already getting a head start on learning or relearning a job, others are going to hit 70 and still have no idea.

    Fact is, Stormblood is one big equalizer for everyone. Who and what kind of player people become is all up to them.
    Yes and no. I can currently queue into The Vault with Ironworks gear and not a single Bard skill; not one. I wouldn't call that a content gate seeing as how level is largely irrelevant. Anyone who has experienced Ironworks gear in the Vault knows how fun that is. You should at least be required to wear appropriate gear.
    (2)
    Last edited by Bourne_Endeavor; 06-11-2017 at 03:11 PM.

  2. #2
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Bourne_Endeavor View Post
    While initially opposed, I actually like a system like this. Nothing too overbearing, but enough to at least prove you're competent at the job you've selected. That way we perhaps lessen the tanks who refuse to use cooldowns; the DPS who can't do more than spam one button or the healers and etc. It won't happen though since SE doesn't like restricting content to anyone.



    Yes and no. I can currently queue into The Vault with Ironworks gear and not a single Bard skill; not one. I wouldn't call that a content gate seeing as how level is largely irrelevant. Anyone who has experienced Ironworks gear in the Vault knows how fun that is. You should at least be required to wear appropriate gear.
    idk about 120 but i def see issues under that, 130 ironworks is fine for that place though. You can get to 60 off it
    (2)