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  1. #1
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    I remember when wow did something like this.

    You had to clear silver in the proving grounds for your chosen role.

    For DPS. It was basically just a few encounters that taught you basic situational awareness, how to understand mechanics, and made sure you were capable of clearing dps checks (ilvl was scaled, of course, putting everyone on equal footing).

    For Healers, you had to keep a party of NPCs alive through various scenarios, learn basic cooldown and mana management for when things get tough, and how to prioritize dispelling debuffs on your party members.

    For Tanks... well, i never did this one personally, but to my knowledge you had to take a party of NPCs and protect them while being healed by a sub-par healing npc. It taught tanks how to sustain themselves effectively through proper cooldown usage and keep aggro.

    They were actually easier than i'm making them sound at the silver level of difficulty. At gold, things get more hectic all over the place, but silver is just a very average difficulty (bronze just makes sure that you are classified as a living organism)

    It was great, the people who were incapable of completing them whined on the forums, but the quality of players you'd run into in random heroic dungeons was greatly increased (the average level of self awareness increased from dead tuna to sentient nihilistic pumpkin), and queues didn't take much of a hit. People who were bad were forced to learn and improve their gameplay to meet the most basic standards, or they were forced to sulk in their shame.
    (59)
    Last edited by Averax; 06-11-2017 at 12:22 PM.

  2. #2
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Averax View Post
    Snip
    Omg that sounds kinda awesome to play..
    (0)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Averax View Post
    I remember when wow did something like this.

    You had to clear silver in the proving grounds for your chosen role.

    For DPS. It was basically just a few encounters that taught you basic situational awareness, how to understand mechanics, and made sure you were capable of clearing dps checks (ilvl was scaled, of course, putting everyone on equal footing).

    For Healers, you had to keep a party of NPCs alive through various scenarios, learn basic cooldown and mana management for when things get tough, and how to prioritize dispelling debuffs on your party members.

    For Tanks... well, i never did this one personally, but to my knowledge you had to take a party of NPCs and protect them while being healed by a sub-par healing npc. It taught tanks how to sustain themselves effectively through proper cooldown usage and keep aggro.

    They were actually easier than i'm making them sound at the silver level of difficulty. At gold, things get more hectic all over the place, but silver is just a very average difficulty (bronze just makes sure that you are classified as a living organism)

    It was great, the people who were incapable of completing them whined on the forums, but the quality of players you'd run into in random heroic dungeons was greatly increased (the average level of self awareness increased from dead tuna to sentient nihilistic pumpkin), and queues didn't take much of a hit. People who were bad were forced to learn and improve their gameplay to meet the most basic standards, or they were forced to sulk in their shame.
    While initially opposed, I actually like a system like this. Nothing too overbearing, but enough to at least prove you're competent at the job you've selected. That way we perhaps lessen the tanks who refuse to use cooldowns; the DPS who can't do more than spam one button or the healers and etc. It won't happen though since SE doesn't like restricting content to anyone.

    Quote Originally Posted by ThirdChild_ZKI View Post
    The content gate is having to level from 60 to 70.

    Some will do it quickly, some will be slower. Some are already getting a head start on learning or relearning a job, others are going to hit 70 and still have no idea.

    Fact is, Stormblood is one big equalizer for everyone. Who and what kind of player people become is all up to them.
    Yes and no. I can currently queue into The Vault with Ironworks gear and not a single Bard skill; not one. I wouldn't call that a content gate seeing as how level is largely irrelevant. Anyone who has experienced Ironworks gear in the Vault knows how fun that is. You should at least be required to wear appropriate gear.
    (2)
    Last edited by Bourne_Endeavor; 06-11-2017 at 03:11 PM.

  4. #4
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Bourne_Endeavor View Post
    While initially opposed, I actually like a system like this. Nothing too overbearing, but enough to at least prove you're competent at the job you've selected. That way we perhaps lessen the tanks who refuse to use cooldowns; the DPS who can't do more than spam one button or the healers and etc. It won't happen though since SE doesn't like restricting content to anyone.



    Yes and no. I can currently queue into The Vault with Ironworks gear and not a single Bard skill; not one. I wouldn't call that a content gate seeing as how level is largely irrelevant. Anyone who has experienced Ironworks gear in the Vault knows how fun that is. You should at least be required to wear appropriate gear.
    idk about 120 but i def see issues under that, 130 ironworks is fine for that place though. You can get to 60 off it
    (2)

  5. #5
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Averax View Post
    I remember when wow did something like this.

    You had to clear silver in the proving grounds for your chosen role.

    For DPS. It was basically just a few encounters that taught you basic situational awareness, how to understand mechanics, and made sure you were capable of clearing dps checks (ilvl was scaled, of course, putting everyone on equal footing).

    For Healers, you had to keep a party of NPCs alive through various scenarios, learn basic cooldown and mana management for when things get tough, and how to prioritize dispelling debuffs on your party members.

    For Tanks... well, i never did this one personally, but to my knowledge you had to take a party of NPCs and protect them while being healed by a sub-par healing npc. It taught tanks how to sustain themselves effectively through proper cooldown usage and keep aggro.
    we have that already is called hall of the novice , but is easy since u are lvl 15 , a "hall of the veteran "70" version would be the same thing
    (1)

  6. #6
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Averax View Post
    It was great, the people who were incapable of completing them whined on the forums, but the quality of players you'd run into in random heroic dungeons was greatly increased (the average level of self awareness increased from dead tuna to sentient nihilistic pumpkin), and queues didn't take much of a hit. People who were bad were forced to learn and improve their gameplay to meet the most basic standards, or they were forced to sulk in their shame.
    And then the whiners on the forums won and it was removed, and player quality tanked again.
    (1)

  7. #7
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Look, if you don't like how players play, don't advocate for nonsense draconian rules that hamstring all of us.

    I don't get where this need to control all other player's experience comes from, but instead of this dictator nonsense just.....

    MAKE A STATIC!!!!
    (9)

  8. #8
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ErikMynhier View Post
    Look, if you don't like how players play, don't advocate for nonsense draconian rules that hamstring all of us.

    I don't get where this need to control all other player's experience comes from, but instead of this dictator nonsense just.....

    MAKE A STATIC!!!!
    Thanks... saved me the trouble. The party finder is good for finding people who want their dungeons to run like well oiled machines to find others of like mind. The DF is for random chaos and wipes....but they pay you in tomes and stuff. If you can't stand healers who blow all their MP on AoEs or tanks who can't keep aggro, or DPS who forget not to stand in the fire, then don't roulette. Do you know how many loot coffers have been missed because some speed running tank just blew through the dungeon? Or how many speed running tanks have died because the rest of the PUG was looking for the loot while he was pulling the whole set of trash to the first boss? Actually, that one usually makes me laugh.
    (7)

  9. #9
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by savageink View Post
    The party finder is good for finding people who want their dungeons to run like well oiled machines to find others of like mind.
    Sadly it is not. I tried to farm Nidhogg EX yesterday to get the bird, but people with bonus entered (we wrote 'no bonus please') and people who had no clue what they were doing there.
    Apart from the fact they didn't know the fight, they especially didn't know how to handle their job, which was quite annoying to find in a farm group.

    So, because I had a whole lot of those experiences I would apreciate some kind of gate for people who want to enter savage raids or ex primals. Story Content and general dungeons should be free for everyone, though!
    (1)
    I don't know, man.

  10. #10
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,133
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AmeliaVerves View Post
    Sadly it is not. I tried to farm Nidhogg EX yesterday to get the bird, but people with bonus entered (we wrote 'no bonus please') and people who had no clue what they were doing there.
    Apart from the fact they didn't know the fight, they especially didn't know how to handle their job, which was quite annoying to find in a farm group.

    So, because I had a whole lot of those experiences I would apreciate some kind of gate for people who want to enter savage raids or ex primals. Story Content and general dungeons should be free for everyone, though!
    Easiest thing would just be to keep the EX unlocks sequential, like they were for Ifrit/Titan/Garuda and Bismark/Ravana.
    (0)

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