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  1. #1
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70

    Can we get some sort of content gate for level 70 content?

    Even if it's something like a mandatory SSS dummy before the final boss trial, ilvl synced per class. Just something to prevent things like 'ice mages' slowing down roulettes or getting into ex primals?
    (21)

  2. #2
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    If they haven't done it yet, they won't do it now.
    (4)
    I'm just some guy...

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by zcrash970 View Post
    If they haven't done it yet, they won't do it now.
    Like the Cool Down reset that people had been requesting for years? Wait a sec...

    Just because they haven't done it yet, doesn't mean it won't happen eventually... probably. Depends on how much people request it, or if it makes it to the 'Ask Yoshi-P' in the Live Letter.
    (6)

  4. #4
    Player
    Albinosmurfs's Avatar
    Join Date
    May 2017
    Posts
    30
    Character
    Flame Walker
    World
    Leviathan
    Main Class
    Monk Lv 51
    If you don't wish to play with random players of variable skill levels then you should avoid pugging. Let's not block casual players from casual content.
    (55)

  5. #5
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    The only content gating I want to see--at least one that is realistically possible--is an ilvl check for all pieces of gear AND a check for the appropriate stat corresponding to the class.
    (25)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  6. #6
    Player
    Zomkei's Avatar
    Join Date
    Aug 2013
    Posts
    760
    Character
    Decayed Corpse
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SenorPatty View Post
    AND a check for the appropriate stat corresponding to the class.
    Aren't they locking accessories to classes anyway? That should prevent under geared players wearing another classes' accessories just to skip ilvl requirement.
    (6)

  7. #7
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Zomkei View Post
    Aren't they locking accessories to classes anyway? That should prevent under geared players wearing another classes' accessories just to skip ilvl requirement.
    It does effect it but then people can just enter wearing nothing. "level dfs" have no ilevel requirement and its a problem with hw ones because of that. It was somewhat a problem 1-50 but not that big because smaller gaps and people tend to put some effort then.

    I doono what is is with hw with people going to far lengths to be carried, I hope they have some kind of filter:

    http://forum.square-enix.com/ffxiv/t....-4.0-reminder.
    (2)
    Last edited by Hamada; 06-11-2017 at 03:00 PM.

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SenorPatty View Post
    The only content gating I want to see--at least one that is realistically possible--is an ilvl check for all pieces of gear AND a check for the appropriate stat corresponding to the class.
    Found the Rift player!

    Seriously though, they simply need to put class restrictions on accessories so people can't cheese the ilvl.
    (0)

  9. #9
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SenorPatty View Post
    The only content gating I want to see--at least one that is realistically possible--is an ilvl check for all pieces of gear AND a check for the appropriate stat corresponding to the class.
    I think any iLvl checks should be weighted to the left side, since rings don't add as much to the mix. But in high level content is there an actual reason to check for appropriate stats? All gear is made for your role as far as i've seen. (By all gear, I mean main gear, not accessories. It probably takes two or 3 accessories to add as many stats as a good chest) one ring isn't going to matter much. And if you have a 260 chest and a 220 belt what difference would it make? It's still over 230 on the left.
    (0)
    Last edited by savageink; 06-13-2017 at 10:51 AM.

  10. #10
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by SenorPatty View Post
    ...an ilvl check for all pieces of gear AND a check for the appropriate stat corresponding to the class.
    I'm happy they're making some things mandatory for accessories. I got tired of seeing people who were one job but their rings had another stat on them.

    Doesn't stop people from earing level 5 earrings and doing cutters cry though. I think the avg iLV is fine but they shouldn't let you in if you're wearing a piece of gear that should have been replaced a while ago. I'm all for that. They have a quest that says get to iLV 15 or maybe that was in beta? I forget..but it made you go back and grab bear.

    Quote Originally Posted by Core1019 View Post
    Even if it's something like a mandatory SSS dummy before the final boss trial, ilvl synced per class. Just something to prevent things like 'ice mages' slowing down roulettes or getting into ex primals?
    I'm all for it, but it's amazing they made this game so user friendly for a lot of things that people don't grasp it. I think beyond this a few QoL adjustments to what we have now would go a long way. The game has plenty of ways to help you learn your job but you're over powered or it is optional.

    There should be no reason to ignore the adds in a dungeon as early as Copperbell Mines on the last boss. There's also no need for a ton of individual groups of 3 mobs prior to a boss when we have very little AoE.

    Guildhests were an excellent way to introduce mechanics you were going to face, they could have continued with that.

    Then by the time they get to the striking dummy to clear for EX content of that type they're way a head of the game. I think it would cause uproar from the vocal minority but ultimately it will let people understand the basics.

    There's a lot to be said for getting a few FC buddies and running, that's always optional and a good way to get stuff done. At the same time if you do end up doing a pick up, this is something that would help with the overall learning. A phase may not run on as long because the DPS know how to use their cool downs, or even have them / the right gear.
    (0)
    Last edited by Leigaon; 06-13-2017 at 10:37 PM.

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