


And then the whiners on the forums won and it was removed, and player quality tanked again.It was great, the people who were incapable of completing them whined on the forums, but the quality of players you'd run into in random heroic dungeons was greatly increased (the average level of self awareness increased from dead tuna to sentient nihilistic pumpkin), and queues didn't take much of a hit. People who were bad were forced to learn and improve their gameplay to meet the most basic standards, or they were forced to sulk in their shame.
Look, if you don't like how players play, don't advocate for nonsense draconian rules that hamstring all of us.
I don't get where this need to control all other player's experience comes from, but instead of this dictator nonsense just.....
MAKE A STATIC!!!!
Thanks... saved me the trouble. The party finder is good for finding people who want their dungeons to run like well oiled machines to find others of like mind. The DF is for random chaos and wipes....but they pay you in tomes and stuff. If you can't stand healers who blow all their MP on AoEs or tanks who can't keep aggro, or DPS who forget not to stand in the fire, then don't roulette. Do you know how many loot coffers have been missed because some speed running tank just blew through the dungeon? Or how many speed running tanks have died because the rest of the PUG was looking for the loot while he was pulling the whole set of trash to the first boss? Actually, that one usually makes me laugh.



Sadly it is not. I tried to farm Nidhogg EX yesterday to get the bird, but people with bonus entered (we wrote 'no bonus please') and people who had no clue what they were doing there.
Apart from the fact they didn't know the fight, they especially didn't know how to handle their job, which was quite annoying to find in a farm group.
So, because I had a whole lot of those experiences I would apreciate some kind of gate for people who want to enter savage raids or ex primals. Story Content and general dungeons should be free for everyone, though!
I don't know, man.
This sounds like a band name.(the average level of self awareness increased from dead tuna to sentient nihilistic pumpkin), and queues didn't take much of a hit. People who were bad were forced to learn and improve their gameplay to meet the most basic standards, or they were forced to sulk in their shame.
And the proving grounds had a minor effect on improving the ability of your average random member. Which they then promptly removed in Warlords and Legion! Because the really, really, really bad players wanted to play still.
I don't think it can be understated how easy the Silver Trials were. They were the baseline for a player who can actually play the game.



In all likelihood, the really bad players form a big enough chunk of the playerbase that not telling them to sod off is in the company's best financial interest.This sounds like a band name.
And the proving grounds had a minor effect on improving the ability of your average random member. Which they then promptly removed in Warlords and Legion! Because the really, really, really bad players wanted to play still.
I don't think it can be understated how easy the Silver Trials were. They were the baseline for a player who can actually play the game.
A book doesn't stop you from reading if one is too stupid to understand what it means. One just keeps reading for no benefit.
Not being able to progress because a game is too hard doesn't stop you from playing the rest of the game in front of it. Heck, in both cases you'll probably get 'BETTER' and hopefully be able to continue onward.
I think companies and players drastically oversell how much they fear even slight and harmless failure. Failure is the greatest tool to help one improve.


\O/ Praise the Sun!! Hehe, but seriously, given how Yoshi has gone out of his way to make everything in the game more accessible to the masses, I doubt anything that would make things even more 'difficult' to enter would ever be put in place. Especially given that he has stated that many of the changes (gauges, etc.) in SB are there to facilitate making dps easier, etc. While I don't oppose such things, I think that the probably 80% of the player base that doesn't read this forum, doesn't read reddit, doesn't even know 'rotations' or 'meta' exist, would oppose it. And it is that majority, not the minority here, that SE and Yoshi listen to and probably plot their data points/evaluative methods on.
This.
I played WoW when WoD was out and used the jump potion that came with it. They had a training grounds to teach you all the skills as soon as you logged. What he mentioned: this Bronze-Silver-Gold trial you had to do with your chosen role. It helped me a lot. I wish XIV had this.
Sometimes I doubt if I'm playing with other living forms in DF. This is extremely useful to see if they are on this level of existance. Or alive, at least.
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