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  1. #1
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Leigaon View Post
    I'm happy they're making some things mandatory for accessories. I got tired of seeing people who were one job but their rings had another stat on them.

    I get what your saying about cutters cry, but I mean you dont always have to have full upgrades depending on your role. For instance, aurum vale I dont need to be ilvl 47 to do this, can vary well be like ilvl42 or something like that. When I was doing the dungeons in hw, I was not about to farm stuff just to try and get an rng piece of right side gear for the vault or library. If you know mechanics of a fight like if youve done it on a previous job I see no reason to have to be up to ilvl in dungeons unless its something crazy like your wearing a level 36 ring in 50 content.

    But I used iron work pieces all the way up to sixty, cause either I didnt get a drop on right side pieces are I wasnt gona spend 500k gil on one ring I was going to quickly outlevel. Like right now if I dont get a drop unless the content warrants it I can assure you that by the time I hit 70, Ill still be wearing some right side pieces all the way through Ill upgrade them if they drop but Im not gona go out of my way to get them. Gear is easy, as you always have vender options which I always buy cause farming for leveling gear just doesnt make sense to me as it will be out leveled very fast , but in hw well in all content I always felt like accessories where pretty much have a gsm friend. So as long as someones not a burden with how bad accessories pieces drop in dungeons I dont believe they should be locked out of content, if we are talking dungeons.
    (0)

  2. #2
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Albinosmurfs View Post
    If you don't wish to play with random players of variable skill levels then you should avoid pugging. Let's not block casual players from casual content.
    Eh. This idea would be very good for raids and primals, where most people join and have no idea how to DPS or do mechanics, so dummy with the mechanics from the fight (where you take no damage but you need to dodge the mechanics) while dpsing is a good thing to have. The roulettes however, nobody cares. I don't think you ever understood how much people ruins it for others in raids or primals because they just think they are doing good.
    (1)

  3. #3
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Statics and FCs exist for people who don't want to risk pugging. Find one of those.
    (27)

  4. #4
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,744
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Then they can sell a "content gate skip" potion on the mog station!
    (10)

  5. #5
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    EA hasn't even started yet, but we already demanding dps check's. I must of missed the flyer that went around, announcing that at the start of the new expansion everybody is level 70. Maybe we are getting to 70 first, waiting up to 3 weeks before a actual raid is released, before we start worrying about dummies.
    (7)

  6. #6
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    I remember when wow did something like this.

    You had to clear silver in the proving grounds for your chosen role.

    For DPS. It was basically just a few encounters that taught you basic situational awareness, how to understand mechanics, and made sure you were capable of clearing dps checks (ilvl was scaled, of course, putting everyone on equal footing).

    For Healers, you had to keep a party of NPCs alive through various scenarios, learn basic cooldown and mana management for when things get tough, and how to prioritize dispelling debuffs on your party members.

    For Tanks... well, i never did this one personally, but to my knowledge you had to take a party of NPCs and protect them while being healed by a sub-par healing npc. It taught tanks how to sustain themselves effectively through proper cooldown usage and keep aggro.

    They were actually easier than i'm making them sound at the silver level of difficulty. At gold, things get more hectic all over the place, but silver is just a very average difficulty (bronze just makes sure that you are classified as a living organism)

    It was great, the people who were incapable of completing them whined on the forums, but the quality of players you'd run into in random heroic dungeons was greatly increased (the average level of self awareness increased from dead tuna to sentient nihilistic pumpkin), and queues didn't take much of a hit. People who were bad were forced to learn and improve their gameplay to meet the most basic standards, or they were forced to sulk in their shame.
    (59)
    Last edited by Averax; 06-11-2017 at 12:22 PM.

  7. #7
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Averax View Post
    Snip
    Omg that sounds kinda awesome to play..
    (0)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Averax View Post
    I remember when wow did something like this.

    You had to clear silver in the proving grounds for your chosen role.

    For DPS. It was basically just a few encounters that taught you basic situational awareness, how to understand mechanics, and made sure you were capable of clearing dps checks (ilvl was scaled, of course, putting everyone on equal footing).

    For Healers, you had to keep a party of NPCs alive through various scenarios, learn basic cooldown and mana management for when things get tough, and how to prioritize dispelling debuffs on your party members.

    For Tanks... well, i never did this one personally, but to my knowledge you had to take a party of NPCs and protect them while being healed by a sub-par healing npc. It taught tanks how to sustain themselves effectively through proper cooldown usage and keep aggro.

    They were actually easier than i'm making them sound at the silver level of difficulty. At gold, things get more hectic all over the place, but silver is just a very average difficulty (bronze just makes sure that you are classified as a living organism)

    It was great, the people who were incapable of completing them whined on the forums, but the quality of players you'd run into in random heroic dungeons was greatly increased (the average level of self awareness increased from dead tuna to sentient nihilistic pumpkin), and queues didn't take much of a hit. People who were bad were forced to learn and improve their gameplay to meet the most basic standards, or they were forced to sulk in their shame.
    While initially opposed, I actually like a system like this. Nothing too overbearing, but enough to at least prove you're competent at the job you've selected. That way we perhaps lessen the tanks who refuse to use cooldowns; the DPS who can't do more than spam one button or the healers and etc. It won't happen though since SE doesn't like restricting content to anyone.

    Quote Originally Posted by ThirdChild_ZKI View Post
    The content gate is having to level from 60 to 70.

    Some will do it quickly, some will be slower. Some are already getting a head start on learning or relearning a job, others are going to hit 70 and still have no idea.

    Fact is, Stormblood is one big equalizer for everyone. Who and what kind of player people become is all up to them.
    Yes and no. I can currently queue into The Vault with Ironworks gear and not a single Bard skill; not one. I wouldn't call that a content gate seeing as how level is largely irrelevant. Anyone who has experienced Ironworks gear in the Vault knows how fun that is. You should at least be required to wear appropriate gear.
    (2)
    Last edited by Bourne_Endeavor; 06-11-2017 at 03:11 PM.

  9. #9
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Bourne_Endeavor View Post
    While initially opposed, I actually like a system like this. Nothing too overbearing, but enough to at least prove you're competent at the job you've selected. That way we perhaps lessen the tanks who refuse to use cooldowns; the DPS who can't do more than spam one button or the healers and etc. It won't happen though since SE doesn't like restricting content to anyone.



    Yes and no. I can currently queue into The Vault with Ironworks gear and not a single Bard skill; not one. I wouldn't call that a content gate seeing as how level is largely irrelevant. Anyone who has experienced Ironworks gear in the Vault knows how fun that is. You should at least be required to wear appropriate gear.
    idk about 120 but i def see issues under that, 130 ironworks is fine for that place though. You can get to 60 off it
    (2)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Averax View Post
    I remember when wow did something like this.

    You had to clear silver in the proving grounds for your chosen role.

    For DPS. It was basically just a few encounters that taught you basic situational awareness, how to understand mechanics, and made sure you were capable of clearing dps checks (ilvl was scaled, of course, putting everyone on equal footing).

    For Healers, you had to keep a party of NPCs alive through various scenarios, learn basic cooldown and mana management for when things get tough, and how to prioritize dispelling debuffs on your party members.

    For Tanks... well, i never did this one personally, but to my knowledge you had to take a party of NPCs and protect them while being healed by a sub-par healing npc. It taught tanks how to sustain themselves effectively through proper cooldown usage and keep aggro.
    we have that already is called hall of the novice , but is easy since u are lvl 15 , a "hall of the veteran "70" version would be the same thing
    (1)

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