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  1. #1
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Gotcha. Well as I've said before- if Summoner does turn out to be under performing by a large margin it won't take long for them to buff them. Look at their track record.
    2.0 - WAR underperforming ---> buffed ---> been ridiculous strong since.
    3.0 - MCH/AST underperforming---> buffed ----> AST best healer in game, MCH highest dps in game.

    So being lower at the start may not be a bad thing sooner rather than later.

    In the case of AST it was something fundamentally wrong with their kit, so that took a long time to fix. But with SMN the only thing (I believe) may be a lack of proper potency on some abilities. Something incredibly easily fixed since it doesn't change how the actual job plays.
    (0)
    Last edited by IllyriaKnotfred; 06-15-2017 at 03:05 PM.

  2. #2
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by IllyriaKnotfred View Post
    Snip.
    Oh I don't doubt that they'd be buffed if they under performed. The main issue with me and my buddies is the fact that the changes to the class have made the class completely boring to play. My other friends who haven't even played summoner said how could I possibly know without playing it in 4.0 and whilst I get their point, I've played summoner enough in savage fights that I never wanna cast Ruin 1 : d That spell sucks visually and is boring. People argue we have more GCD's to cast Ruin and I cant help but facepalm at the change. I'd much rather have a new mechanic introduced that makes us more "summon" oriented (like what casual summoners want or I'm lead to believe they want) or more dots to manage with varied uptime instead of a static 30s for all. If the cost of doing increased dps means we spam Ruin more, then I don't want that dps increase D:

    I 100% understand that summoner may have been difficult for a new player or that the damage difference between a top summoner and the average summoner was too large, but I just think whilst they've achieved these changes, the play style ends up becoming completely flat.
    (0)
    Last edited by CecMiller; 06-15-2017 at 03:11 PM.
    : d

  3. #3
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    See that's a whole other story. Being concerned on how the job plays is a valid concern (SE can't please everyone though). The problem is that the vast majority of SMN's right now are just screaming about their lack of potency on abilities and how they are re-rolling because of it. Which to me personally, is absurdly premature and completely ridiculous.
    (2)

  4. #4
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by IllyriaKnotfred View Post
    See that's a whole other story. Being concerned on how the job plays is a valid concern (SE can't please everyone though). The problem is that the vast majority of SMN's right now are just screaming about their lack of potency on abilities and how they are re-rolling because of it. Which to me personally, is absurdly premature and completely ridiculous.
    I mean I can understand the outcry of summoners too. With the changes we've seen, Summoner AOE has been hammered. I too did love the absolute deletion power the summoners had in dungeons. The MASSIVE bane nerf (rip scholars seriously like what the heck) followed by a deathflare nerf (this ability was probably overpowered but god damn it is so nice) and the fact that shadowflare is now once every 60s (pray the tank gathers it inside shadowflare). We also lose out on Blizzard 2 for our AOE and Miasma 2 (to be fair, I hardly used this shitty spell). The bane nerf by itself is massive but we have to remember that we have 2 dots with a total of 80 potency per sec which can't be extended by 15 seconds anymore vs. 110 potency per sec which can be extended on live. This means bane was already going to be doing less damage to mobs in general. This is taking into account contagion's 15 second dot extension - without it, the damage is relatively the same over 30 seconds with a slight nerf but over 18 seconds, its a full 30 potency per second difference due to the length of the Bio 1 Dot.This actually does mean something because it means the adds would be at a lower HP total after 18 seconds (or 18 + 15s from contagion) than it would be with the 4.0 changes and if they died before bio had worn off, it means that the adds died faster (due to the 110 potency/s vs. 4.0's 80 potency/s)

    THAT BEING SAID: Personally, I won't really care. Sure I will miss the insane summoner AOE but I was spamming BLM for dungeons before I found the power that summoners had in terms of AOE and as you said, its just a numbers game. If the nerfs are too harsh and summoners are vocal about it, I'm sure SE would do something. If people did really love the massive AOE damage and it was found that BLM's did more than SMN and significantly so, then I think those would be content playing BLM and accomplishing the same thing.... kinda ( Deathflare is too cool D: ). I was just hoping people were more vocal about the general play style of the summoner job becoming more boring than before due to its (in my opinion) oversimplification.
    (0)
    Last edited by CecMiller; 06-15-2017 at 03:28 PM.
    : d

  5. #5
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Silverquick View Post
    e.
    But blm doesnt have its own foes, no devotion nor a battle raise. The ability to weave these items are by and far smoother on smn as well.

    Devotion being single target has nothing to do with the interface and full on to do with it giving a dps increasing buff to whatever your teams favorite is. Blm cant do that and gets super clunky even when giving mana judging by the revised rotation.

    Movement isnt a problem for blm every 60-90s for 1.9-2.4 to 3 full gcds, raids have quite a few movement required mechanics more frequent than 60 to 90s.

    It was eased but will still remain blms biggest weakness.
    Between the lines only has use every 120s for 20s and most good players will make sure it never lines with mechanics as much as possible.

    Movement penalty has not been neutralized.
    (3)

  6. #6
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Movement rarely ever punished enochian beyond losing a GCD to 4 which will happen regardless especially if the times ratio of mechanics within a 60s gap are frequent which they will be.

    Enoch being pernanent is a boon but this was never about blm its about your utility, mobility and thr fact you want -NEAR BLM LEVEL DAMAGE - and gdlk aoe without paying for it.

    Mobile needs an edit button.
    (1)

  7. #7
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Psycofang View Post
    But blm doesnt have its own foes, no devotion nor a battle raise. The ability to weave these items are by and far smoother on smn as well.

    Devotion being single target has nothing to do with the interface and full on to do with it giving a dps increasing buff to whatever your teams favorite is. Blm cant do that and gets super clunky even when giving mana judging by the revised rotation..
    Yeah try using Devotion first... and fight the interface while giving pets commands... then tell me that...

    And.... No one ever invited me or com'd me for my Utility as a Summoner... nor are they likely to for a measley 10%

    Nor are they going to take me over a Bard who has much better ability to do all of that. And much more utility than that in every way shape and form....

    They Com'd me for my AoEs destroying Mobs all the time.

    Yet when I've raised half an alliance multiple times, no one even noticed or gave a damn.
    (1)

  8. #8
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Silverquick View Post
    .

    Youre not even reading any of this properly are you?

    - mouse overs are not hard, quick interface even on ps4 is not hard especially with its 30y range

    -you will be taken because of your bard like utility, your damage went down but usefulness went up. If damage was everything blm wouldnt have gotten benched. Smns are going to be wanted for comps with a blm/rdm in it because smn boosts magic damage for dps and healers.

    -ppl comm you for 0 reason, entirely rng or even just because you were a dps even if they never noticed you.

    -youre a - dps - who gives a flying F if you raised an alliance? I practically carried one on blm and guess what? No one cared.

    Ppl only notice buffs %s and bad dps and that\\'s what theyll notice on smn. Buff %s and speed.
    (4)

  9. #9
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Psycofang View Post
    Youre not even reading any of this properly are you?

    -you will be taken because of your bard like utility, your damage went down but usefulness went up. If damage was everything blm wouldnt have gotten benched. Smns are going to be wanted for comps with a blm/rdm in it because smn boosts magic damage for dps and healers..
    No we're not... that is simply wishful thinking...

    Not reality...

    I have 360 Coms on both BLM and SMN... not once other than way back in the early levels when I sometimes took over main healing for a bad or dead healer... did anyone ever give a damn about my "utility" as a SMN...

    Nor are they likely to for a measley 10%.... not when they can grab a Bard... and do sooo much more.

    They Com'd me or invited me for my DPS... either Single Target + AoE for BLM... or my AoE as a Summoner.

    EDIT: But don't worry... I highly doubt... if things don't change drastically prior to launch... you won't ever need to worry about a SMN showing you up in DPS again... there won't be any... nor are they going to stick around to be your personal Mana Battery... the days of FFXI are long gone...
    (0)
    Last edited by Silverquick; 06-15-2017 at 04:15 PM.

  10. #10
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Silverquick View Post
    ..
    Its not wishful thinking if meta comps exactly like what i described happened in creator. Which it did.

    I have 1500 comms big woop, most of them were from tanking and healing at bare minimal effort. Do a good job on dps, manage aggro, apply e4e etc zipp no comms.

    That measily 10% is exactly why ppl took ninja/bard etc definitely wasnt their monk like ST (it wasnt because they didnt have it).

    By that logic they shouldve taken monk over you but oh damn monk got meta bench too.

    Worry about what? Come to levi ill torch that piety build of yours. Its not about smn doing damage its about smn "mains" whining that they can no longer do almost blm level damage, god mode aoe, high mobility without having yo pay for it.

    Thats all this has been about but keep pretending its not.
    (2)

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