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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    Suggestion: PUPPETMASTER JOB [Concept Idea] - please support

    Since i started a thread about PUPP i now come along with a small concept idea which you can see below. [B](Concept coming in few secs)

    First of all my idea around the PUPP is based on the job in Final Fantasy XI Online.
    For those who havent played FFXI some small videos here:
    PUPPETMASTER Solo - Final Fantasy XI [Video]
    PUPPETMASTER GROUP - Final Fantasy XI [Video]

    I am a hybrid and pet loving class, what i miss about the recent Pet classes is that they are quiet WoW'ish inspired. You summon your pets, they auto attack and have endless MP/TP so that they spam their skills endlessly (kind of "summon and forget" pets with small additional dmg). With PUPP i want to have a job where you have deep direct control over your pet and where your pet makes a huge amount of your total damage - the master and the puppet being closely interrelated with each other. So that even the emotes of the puppetmaster are being imitated by the puppet. And maybe a battle concept that is combined with the Puppetmasters melee attacks.

    This is just a concept idea from me personally and also relies slightly on the pupp in FFXI but made it more "FFXIV" alike, where the job has its own Interface and mechanic. The similarity which this concept shares is that if you spam your commands to your puppet in FFXI that the pet also fell into "stasis" (how i call it). While Stasis the pet was stunned/ or not able to use any abillity for a period of time.

    MY CONCEPT - SOME IDEAS (all numbers and skills are fictional - just some ideas to come up with)






    #Vote Up if you support PUPP to be implemented into Final Fantasy XIV

    See the videos above to have a look how FFXI "felt" in Final Fantasy XI.

    Thank you
    (16)
    Last edited by Tonkra; 06-10-2017 at 03:43 AM.

  2. #2
    Player
    Lengue's Avatar
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    Jan 2015
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    35
    Character
    Lengue Nairel
    World
    Hyperion
    Main Class
    Blacksmith Lv 80
    Another "FFXI Nostalgia" thread?...
    (15)

  3. #3
    Player
    akaneakki's Avatar
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    Apr 2017
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    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Lengue View Post
    Another "FFXI Nostalgia" thread?...
    The irony most people complain about players want things from older FF games, while FF14 has copied 90% of the mobs,jobs etc from other FF games. Especially that heavensward had a lot of monsters and names from FFXI lol, even the job DRK was from FFXI.
    (1)

  4. #4
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by akaneakki View Post
    even the job DRK was from FFXI.
    I can't...
    (1)

  5. #5
    Player
    Bacent's Avatar
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    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by akaneakki View Post
    even the job DRK was from FFXI.
    http://finalfantasy.wikia.com/wiki/Dark_Knight

    Reading material is nice.


    Anyways...

    I'm hating on this solely because it looks like a 'change' to the build in XI, for XI. Nothing really fits at all for XIV with anything the OP is actually saying, and it looks like a bit of a rip off of the stuff for MCH in 4.0 personally.
    (2)

  6. #6
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by MomomiMomi View Post
    I can't...
    Maybe they are a new ff fan but I did a mental facepalm too.


    Quote Originally Posted by Bacent View Post
    http://finalfantasy.wikia.com/wiki/Dark_Knight

    Reading material is nice.


    Anyways...

    I'm hating on this solely because it looks like a 'change' to the build in XI, for XI. Nothing really fits at all for XIV with anything the OP is actually saying, and it looks like a bit of a rip off of the stuff for MCH in 4.0 personally.
    That iss exactly why he is getting the criticizum and same thing happened the last time he tried this. The only thing I can advice is wait for SB a bit to see if they make adjustments to RDm,WHM etc and learn the true direction of FFXIV and fit a pup idea for ffxiv
    (1)

  7. #7
    Player
    Dreggit's Avatar
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    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    As much as it'd be cool for more jobs. Can we cool it for bow? We are getting 2 new ones in little time and asking for more at this time seems to be greedy
    (0)

  8. #8
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Dreggit View Post
    As much as it'd be cool for more jobs. Can we cool it for bow? We are getting 2 new ones in little time and asking for more at this time seems to be greedy
    Though i understand what you mean.

    I asked for it about 3 years ago But for now i come along with a concept idea.

    So it would be nice if you would support it if you find PUPP all in all interesting. Im not asking here for PUPP being implemented this year or whatsoever.

    So i would really appreciate if you would have to say anything around the job (concept) itself Even if it doesnt look like it, i spend some time on it


    Thank you and greetings
    (1)
    Last edited by Tonkra; 06-10-2017 at 03:38 AM.

  9. #9
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    To be honest, if they were to add this job, and I wouldn't really want them to, I would want it to be completely different from the XI version. So I don't like this idea at all.
    (7)

  10. #10
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by MomomiMomi View Post
    To be honest, if they were to add this job, and I wouldn't really want them to, I would want it to be completely different from the XI version. So I don't like this idea at all.
    This, and we do not exactly know how RDM is going to be played but I am fairly sure there is no en spells. Why not wait to see SB a bit before coming up with a pup concept? You have too much FFXI ideas and this isn't FFXI.

    (on a side note the noises they made in ffxi annoyed me, I really didn't like one in the party. Plus SE had a ton of trouble in FFXI, first it was off the wall gimp at release and I think it became op at some point? But because of the sigma, there was a significant part of the playerbase that did not want them in a party.)

    Quote Originally Posted by Bacent View Post
    The longest cooldown we have in game right now is Hallowed Ground, with an 8 minute timer. That ability you suggested is no where near as good as Hallowed, which doesn't make sense at all to have a quarter of an hour cooldown.

    Enkindle in XIV has a cooldown of only three minutes, lest you forget that this IS NOT FFXI, SE has stated this isn't XI, so I don't know why people keep using that as an argument for some of this stuff

    Tell me about Summoner's Titan-Egi provoke, please. I only see two skills is has that say 'Increase enmity'. None of them say ANYTHING about being put at the top of the aggro list, so I don't understand where you're getting any of this. All I know is that the Enkindle for Titan just drops a DoT puddle.

    And yes, a bard is a support DPS, but he can't do all the support at once that you're suggesting that Puppetmaster/whatever can do a lot more than just base support. Healing/Tanking/DPSing. It sounds like you want a class that can do everything all at once.

    All in all the way you're trying to suggest/explain things just looks like something thrown together kind of quickly.
    I agree with this post as well, esp bold. Again remember what I told you last time, it should be primarily DPS, and you may want to wait to see how RDM is handled before trying this again.
    (1)
    Last edited by Hamada; 06-10-2017 at 06:02 AM.

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