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  1. #1
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I say this as half a jest, as surely they would never do this, but what if they did add it but it was added on the mogstation?

    Because you asked me to give some criticism I have this to say.

    The job as a concept could work and I don't see why it couldn't happen in the game. The game play in theory is unique and would play differently from other DPS classes but more similarly Summoner and perhaps also Machinist.

    But I also feel that at some point there is such a thing as too much choice. I say this because when somebody like myself is presented with too many choices it can be really hard to decide on any one thing especially after having done something a particular way for so long as many of us have done with our ma in classes.

    One of the reasons I feel a new tank or healing class hasn't been introduced yet is due to the difficulty of making a new job for them that feels truely unique and not a reskins of another tank/healer.

    While it is true that the job you propose would operate and revolve around puppets is it going to play unique enough to not run ibto that issue? I can't say as I've never played this job in a fine fantasy game before.

    The more important question though is does the fame currently have the capability to perform all that you wish to do with the job?

    I do like the idea but I don't think now is the right time.
    (0)
    Last edited by Dreggit; 06-10-2017 at 06:50 AM.

  2. #2
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    loved pup in FFXI too bad it was released in so bad state and u needed to be rich in order to even start playing it at acceptable level ....and some were a must have

    anyway a dual axe beastmaster would be wayyyy cooler
    (0)

  3. #3
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Warlyx View Post
    loved pup in FFXI too bad it was released in so bad state and u needed to be rich in order to even start playing it at acceptable level ....and some were a must have

    anyway a dual axe beastmaster would be wayyyy cooler

    though taming monsters in FFXIV wouldnt be as satisfying as in FFXI i'd say ;D Since the monsters are more or less trash mobs ;D

    Quote Originally Posted by Hamada View Post

    I agree with this post as well, esp bold. Again remember what I told you last time, it should be primarily DPS, and you may want to wait to see how RDM is handled before trying this again.
    A class that can do everything? So Summoner can do everything, too. Because the SMN has a tanking pet? ;D

    Im quiet wondering from which MMorpgs most of you are coming from. But PUPP worked well in FFXI. and it wasnt like that that a PUPP could replace a RDM, BLM only because he had a small semi version of these.. ;XD And a PUPPET couldnt replace a healer either... it healed just frome time to time. and not spamming like an elios pet. primarly all puppets are there for adding damage to the puppet.

    You can pick a puppet concerning the current situation for small extra stuff.. with a WHM Pupp you would have a low damage magic pet, which from time to time could heal in tricky situations.. but therefore you have very low DPS, but still you would be a damage dealer. With a RNG pet out you would increase your damage and as for the party members drastically.. but you wont have support at the same time.

    i played so many MMorpgs with summoners that are damage dealer and had the possibility to summon a supporter pet (but therefore decreased their damage at the same time).. And no one ever would come to the conclusion that the enchanter in "Dark Age of Camelot" is a healer or can "do everything".

    just because the class had a caster, a tank and a healing pet... and damage spells..


    in FFXI you would never ever heard a person saying that PUPP is a class that "can do everything". its a matter of balancing out. How often can a puppet use an abillity, with which potency and with what casting speed etc.

    Its pretty said that we came the WoW way... that it seems out of imagination for people that a class has some variation in their reportoir. A Bard can also do damage and support the party with songs and nobody complains.
    (0)
    Last edited by Tonkra; 06-10-2017 at 09:35 PM.

  4. #4
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Tonkra View Post
    though taming monsters in FFXIV wouldnt be as satisfying as in FFXI i'd say ;D Since the monsters are more or less trash mobs ;D



    A class that can do everything? So Summoner can do everything, too. Because the SMN has a tanking pet? ;D

    Im quiet wondering from which MMorpgs most of you are coming from. But PUPP worked well in FFXI. and it wasnt like that that a PUPP could replace a RDM, BLM only because he had a small semi version of these.. ;XD And a PUPPET couldnt replace a healer either... it healed just frome time to time. and not spamming like an elios pet. primarly all puppets are there for adding damage to the puppet.

    You can pick a puppet concerning the current situation for small extra stuff.. with a WHM Pupp you would have a low damage magic pet, which from time to time could heal in tricky situations.. but therefore you have very low DPS, but still you would be a damage dealer. With a RNG pet out you would increase your damage and as for the party members drastically.. but you wont have support at the same time.

    i played so many MMorpgs with summoners that are damage dealer and had the possibility to summon a supporter pet (but therefore decreased their damage at the same time).. And no one ever would come to the conclusion that the enchanter in "Dark Age of Camelot" is a healer or can "do everything".

    just because the class had a caster, a tank and a healing pet... and damage spells..


    in FFXI you would never ever heard a person saying that PUPP is a class that "can do everything". its a matter of balancing out. How often can a puppet use an abillity, with which potency and with what casting speed etc.

    Its pretty said that we came the WoW way... that it seems out of imagination for people that a class has some variation in their reportoir. A Bard can also do damage and support the party with songs and nobody complains.
    Summoners can't heal outside triggering divine veil and some clutch moments in deep. Anything can "heal" 1-30 esp when on a class. For anything titan is able to "tank" so can any class, like 1-30 dfs, and other things. Like I said in other thread, I will bring it up here since you wanted to compare to summoner. When you try do all roles like this, something would be insanely useless (like SMN healing and taking) or be OP. Seeing they can't balance SCH and SMN, how you expect them to balance something this complex?

    For the rest of the post you missed my point FULLY! RDM is not getting en spells as far as we are shown and why would it even get aero II? This is not FFXI, this game works nothing like FFXI, you can't just throw a pure FFXI concept and hope it works. The way balance is dealt with is way differently.

    Again just wait for SB and wait and watch to see how RDM plays and maybe you can come up with something that can work in this game.

    Quote Originally Posted by Mycow8me View Post
    Kudos to the op for such a well thought out design and effort into your idea. Unfortunately, there is alot of anti-ffxi sentiments on these forums from what I've noticed. Probably WOW players that tried ffxi and didn't like it.

    I think pup would be a great addition to the pet classes in this game and the overheat mechanic/UI bar you created is neat but if a pet stops attacking completely that is a severe dps loss. If anything overheating would limit a puppet to auto attacks only for a certain duration and then the heat % deterioration can resume. Pup could use some different ability/skills reworking in regards to its ffxi counterpart though so that it doesn't seem so similar to monk in playstyle. We don't want the same problem that scholar and summoner had/still have. I'm sure the dev team will think of something when and if they do bring pup into the game.
    Uh.. i like ffxi.. and played it for 10 years? I am just able to see both games are different and making a clone from one to the other does not work...
    (1)
    Last edited by Hamada; 06-11-2017 at 03:37 AM.

  5. #5
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Why didn't you just edit the thread you made from a few days ago and remove the shared class stuff?
    (0)

  6. #6
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I would prefer to tame beasts and have them fight by my side. I think they are called Beastmasters in the FF series. Sorry no vote for Puppetmaster from me because I doubt we'd get both.
    (1)
    Graphics
    MSQ
    Viper

  7. #7
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Kudos to the op for such a well thought out design and effort into your idea. Unfortunately, there is alot of anti-ffxi sentiments on these forums from what I've noticed. Probably WOW players that tried ffxi and didn't like it.

    I think pup would be a great addition to the pet classes in this game and the overheat mechanic/UI bar you created is neat but if a pet stops attacking completely that is a severe dps loss. If anything overheating would limit a puppet to auto attacks only for a certain duration and then the heat % deterioration can resume. Pup could use some different ability/skills reworking in regards to its ffxi counterpart though so that it doesn't seem so similar to monk in playstyle. We don't want the same problem that scholar and summoner had/still have. I'm sure the dev team will think of something when and if they do bring pup into the game.
    (0)

  8. #8
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    FFXIs PUP was a new take on Mechanist. Essentially Mechanist with a pet. (Look at the automatons abilities copying prior FF Mechanists abilities)
    FFXIVs Mechanist is a Mechanist, with Musketeer mixed together. (We all know SE made Musketeer > MCH, and took out the class, same with AST going Time Mage, and taking out the time mage part)

    Also, the main appeal of PUP was its unique spin on "jack of all trades" compared to those like BLU or RDM. (To some extent SMN)

    It would just be done like RDM, and given a role within the trinity.
    (And honestly with how SMN is treated, it would just be a better playstyle of SMN, which should just go to SMN instead.)

    PUP should remain the unique Mechanist of FFXI, until we get a game that can properly use its pros, otherwise its just going to be PUP aesthetic. (Which if thats what you want, then by all means, keep pushing for it. I was in the same boat with RDM and BLU, give me the aesthetic, because they are FF jobs, not because I expect jack of all trades)

    (If I were to make a pet job, that isnt a DPS like SMN, and isnt a healer like SCH, then I'd vote BST for tank. Though BST is only in 2 main numbered FFs if I recall, so maybe there's another better suited job, more common within the FF series.)

    EDIT: forgot to mention, MCH will have this over heat bar, not sure why you suggest its different.
    if MCHs bar fills up too much, it hurts their DPS, but if its too low, they cant use certain attacks. Essentially its an MP bar that isnt allowed to fill up to max.
    (0)
    CLAIRE PENDRAGON

  9. #9
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    As a puppetmaster main from FFXI I have to say I don't want the job in this fashion. If this job is ever added I want SE to create it as a fresh concept similar to how RDM was created uniquely.

    PUP has so much potential and I feel like in FF11 they were alright but they weren't given justice. First off they were just a MNK with a jack of all trades pet so basically a RDM with the utility on the pet. And they weren't up to par with any of the other jobs making them unwanted. Now the only thing that FF11 did great for the job identity is give the PUP a lot of ways of controlling the PUP AI, and customization of the PUP.

    The only thing that I think a PUP job should have in FF14 is the following:
    1.) Make most actions used through the puppet instead of the master.
    2.) The master MUST be the support of the puppet (Ex. the master would cast spells to improve their puppets.)
    3.) Give them a lot of appearance customization options.
    (2)
    Last edited by Brightshadow; 06-10-2017 at 11:30 PM.

  10. #10
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I really disliked Puppetmaster. But we're all in this together and I won't knock an idea just because I don't want it. So here is your upvote.
    (0)

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