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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Coglin View Post
    No offence, but if your having trouble mustering up 8 players in a linkshell, its much more reasonable to get a better linkshell over attempting to convinve SE they need to add 1/2 group content based on your LS limitations.
    It's 2:45 in the afternoon on Thursday. at this moment 15 people in your LS are on, 3 are AFK, 3 are new(low level), 4 are in a SH and the other 5 are gathering for Ifrit, or the Moogles, or for what ever else that REQUIRES 8/8.
    Why not just allow the 5/8 PT go and fight Ifrit, just scale the difficulty, or allow them to enter.

    I don't think anything in FFXI required a set number of members to enter just a minimum. Why do you need a requirement for XIV?
    (4)

  2. #2
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by ChiefCurrahee View Post
    It's 2:45 in the afternoon on Thursday. at this moment 15 people in your LS are on, 3 are AFK, 3 are new(low level), 4 are in a SH and the other 5 are gathering for Ifrit, or the Moogles, or for what ever else that REQUIRES 8/8.
    Why not just allow the 5/8 PT go and fight Ifrit, just scale the difficulty, or allow them to enter.

    I don't think anything in FFXI required a set number of members to enter just a minimum. Why do you need a requirement for XIV?
    To answer that, because the "endgame" content needs expanded, and they cannot add content and new loot if they are spending that time adjusting content to scale down and creating a scaled down loot table.

    Again, my stance is that you need to grow your LS and expand your friends list, or develope a friends list or join a LS with players more akin to your play schedule over diverting SE development resources to adjust the game around your issues as an individual. I can give 1000 reasons they could tailor the game to my personal needs as anyone can, it does not mean it feasable to brush off eveyone else to tailor to those needs.

    I have nothing against them removing the 8/8 limitation so folks can opt to go in shorthanded if they desire though.

    I mean, I could be wrong, but I would be willing to bet those wanting 1/2 group content is certainly a very small majority.
    (1)
    Last edited by Coglin; 12-13-2011 at 11:50 PM.

  3. #3
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    It's 2:45 in the afternoon on Thursday. at this moment 15 people in your LS are on, 3 are AFK, 3 are new(low level), 4 are in a SH and the other 5 are gathering for Ifrit, or the Moogles, or for what ever else that REQUIRES 8/8.
    Why not just allow the 5/8 PT go and fight Ifrit, just scale the difficulty, or allow them to enter.

    I don't think anything in FFXI required a set number of members to enter just a minimum. Why do you need a requirement for XIV?
    I agree! It is so frustrating hanging around trying to find the last person required for a group. There are so many times when I would have happily joined a group, but they only had some party members already and I knew I didn't really have enough playing time to hang around. I hate joining a group, wait around looking for someone for 30 minutes or longer, only to have to bow out because by the time we found enough people, either I or someone else had no time left to do the event.

    Scaling it to match the number of participants would be great, but I'd be ok with a partial party even if the difficulty were left alone. One thing I loved in FFXI was the ability to enter many instanced events that were designed for a group with just a few people (or solo) for the challenge of it. I really miss being able to do that here.
    (3)