History: Limit Break system came about in a response to the poorly implemented Battle Regiment, yea don't ask....

The key issue with FFXIV's Limit Break system is it punishes player for using it. The meta is to save it for DPS at 10% with a few fights needing a tank def buff.

The best use of a system like this would be to encourage teamwork without punishing individuals. The party is made up tank, healer, dps. Limit break have three bars. Every time a player uses a LB, it would consume one bar and place a LB buff to the party increasing the next LB used within 1 minute. The idea of this design would be chaining LB's together or uses them individually. So if you are doing a dungeon run with trash mobs you might want to use Tank LB for def buff or caster/ranger LB for quicker kills. Another example would be if things go south in a raid, the tank could use the def LB to defend the party while the healer uses their LB to save the raid.