Be nice of the tank ones maybe had some enmity attached to them. Like a pretty huge enmity boost varying according to level. Or maybe had a raid wide convalescance style effect.. i dunnoAnd even LB3 is only used when things went seriously south. Similarly, tank LB is only used when the encounter says:"Raid wide damage that guarantees wipe without tank LB incoming".
Since LB is a group resource, it pretty much falls under the DPS meta, which means tank and heal LB should never be used unless you absolutely need it and otherwise you just pick the one that does the most damage - Ranged for AoE, Melee for Single-Target.
ALL jobs should also get their own unique lb, but they do not...
No individual LBs. If they did that, it wouldn't be "extra", they would balance content around it, and thus it's just a button to press but with longer cooldown. We have individual LBs, they're usually level 50, 60 and 70 cooldowns with powerful or useful effects:
Holmgang, Hallowed Ground, Living Dead, Benediction, Flare, Gravity, Dragon Fire Dive, Perfect Form, etc..
I don't think there's anything you could add to the healer or tank LB that would ever trump the DPS LB's damage... except even more damage. I think personal LB's in addition to the group one make the most sense. QTE's would just punish those who suck at them and end up discouraging use. Imagine blowing LB2 because you fat-fingered it during a hectic moment... you'd feel like crap and other players would make sure you did too. And even now, because the LB builds up so slowly and is shared, everyone is hesitant to use it outside of the last boss, even when it makes sense. There seems to a pervading fear of "using it wrong" in the player base, which is a huge sign of poor design.
Last edited by FaileExperiment; 06-10-2017 at 02:55 AM.
I do agree on the idea of having our own LBs in dungeons, can't say I agree with the QTE as the only game that had it (to my knowledge) was FFVIII and FFX but if a QTE is what decided on our LB being used to the full potential, lag spike, latency and such may interfere. When it comes to A11, while it is a QTE, its a "press any key", even a toddler would pass it. I admit it was a nice flavor and change but ultimately pointless. If they wanted to make a QTE mini-game for Gold Saucer however, I would be all for it.
I can agree with this. Anytime I have thought of limit break it was always on an individual basis with my experience in other FF games. I think having it tied to a party LB is a bit limiting. Don't get me wrong, I think a group LB is a great concept but it is lack luster that its reserved really only to specific situations.
Some content has most certainly been balanced around LBs (in Savage raids) some intentional, some not.No individual LBs. If they did that, it wouldn't be "extra", they would balance content around it, and thus it's just a button to press but with longer cooldown. We have individual LBs, they're usually level 50, 60 and 70 cooldowns with powerful or useful effects:
Holmgang, Hallowed Ground, Living Dead, Benediction, Flare, Gravity, Dragon Fire Dive, Perfect Form, etc..
Healer LB3 isn't really 'extra', it doesn't cleanse Brink of Death/res sickness, so it doesn't delete mistakes, it just helps you hang on.
Some fights require Tank LB3 (Alexander Prime)
Gordias, namely A3S was so tightly tuned on progression, you're damn skippy they took LB3s from DPS into account (At low ilevels, you'd get 2 full ones, maybe more.)
Not on healers please.
> whole team dead
> counting on my LB3
> miss miss miss miss
> wipe
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