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  1. #41
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by DaikiKiyoshi View Post
    You have just described a quick time event, and depending how they are done are the worst idea in gaming ever.


    I like the idea of skill chains building it up though.
    Because hitting certain buttons within a timer is so hard.
    (1)

  2. #42
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    949
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    Because hitting certain buttons within a timer is so hard.
    Dying Light end boss was hardest fight in the game.

    Had to press/hold certain buttons as they appeared on screen.

    "Press A", "Where's that?"
    (2)

  3. #43
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Jetstream_Fox View Post
    Because hitting certain buttons within a timer is so hard.
    That can be very hard, depending on how much time you have.

    A button a week, I wager everyone will manage. A button every 0,15 seconds and most will fail, people with high latency will do by default.
    (3)

  4. #44
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by dragonseth07 View Post
    Every job's LB3 is different. What are you talking about?
    Last i checked, smn and blm had the same lb..
    I have not played smn for ages so could be wrong.
    Mellee used to all have same lb also, now they had finally changed the animations
    (0)

  5. #45
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Maero View Post
    Last i checked, smn and blm had the same lb..
    I have not played smn for ages so could be wrong.
    Mellee used to all have same lb also, now they had finally changed the animations
    LB1 and LB2 are the same within a role, but LB3 is unique for each job.
    (0)

  6. #46
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Ahh ok, ty
    (0)

  7. #47
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Maero View Post
    Last i checked, smn and blm had the same lb..
    I have not played smn for ages so could be wrong.
    Mellee used to all have same lb also, now they had finally changed the animations
    Well to clarify each job has their own unique LB3 animation but the effect is still the same.
    (0)

  8. #48
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Everquest II have something called "heroic opportunities", combos performed by one or more players and the more participants the better the final effect. The problem was with PUGS the system never really worked, in FXIV even with something so simple people still waste a lot of good LB opportunities imagine with something more complex!
    (1)

  9. #49
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Dyvid View Post
    The meta is to save it for DPS at 10% with a few fights needing a tank def buff.
    The LB Meta depends on the fight/content. The Meta has LB3 being saved for the healers in "deadly" fights like Scathach and Diablos Hollow only being used to Melee lb at low hp if everything else is fine. Caster and Ranged LBs get saved to quick kill add groups and Melee lbs are often used to instant kill single adds when they spawn and the bar is full.

    Often delaying a melee lb until 10% when it charges just extends the fight for longer as you are just delaying the charge of the next lb. 10% of a targets hp is 10% of a targets hp no matter if the target has 10% left or 90% left.

    Many raids have adds that will quick charge the lb when killed, and I've seen a fair number of times when these charge opportunities are wasted because of dps waiting for someone to tell them to use the lb.
    (1)

  10. #50
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Many raids have adds that will quick charge the lb when killed, and I've seen a fair number of times when these charge opportunities are wasted because of dps waiting for someone to tell them to use the lb.
    DS is a good example of this with Proto Ultima.
    (0)

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