

Ahh ok, ty





Everquest II have something called "heroic opportunities", combos performed by one or more players and the more participants the better the final effect. The problem was with PUGS the system never really worked, in FXIV even with something so simple people still waste a lot of good LB opportunities imagine with something more complex!
The LB Meta depends on the fight/content. The Meta has LB3 being saved for the healers in "deadly" fights like Scathach and Diablos Hollow only being used to Melee lb at low hp if everything else is fine. Caster and Ranged LBs get saved to quick kill add groups and Melee lbs are often used to instant kill single adds when they spawn and the bar is full.
Often delaying a melee lb until 10% when it charges just extends the fight for longer as you are just delaying the charge of the next lb. 10% of a targets hp is 10% of a targets hp no matter if the target has 10% left or 90% left.
Many raids have adds that will quick charge the lb when killed, and I've seen a fair number of times when these charge opportunities are wasted because of dps waiting for someone to tell them to use the lb.
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