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  1. #1
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Maero View Post
    ALL jobs should also get their own unique lb, but they do not...
    Every job's LB3 is different. What are you talking about?
    (1)

  2. #2
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by dragonseth07 View Post
    Every job's LB3 is different. What are you talking about?
    True tho I do agree, kinda odd for a Monk to pull out a big sword and go to town, wouldn't hurt for them to update the LB1 and 2 eventually.
    (2)
    Last edited by AlphaFox; 06-10-2017 at 03:20 AM.

  3. #3
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by dragonseth07 View Post
    Every job's LB3 is different. What are you talking about?
    Last i checked, smn and blm had the same lb..
    I have not played smn for ages so could be wrong.
    Mellee used to all have same lb also, now they had finally changed the animations
    (0)

  4. #4
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Maero View Post
    Last i checked, smn and blm had the same lb..
    I have not played smn for ages so could be wrong.
    Mellee used to all have same lb also, now they had finally changed the animations
    LB1 and LB2 are the same within a role, but LB3 is unique for each job.
    (0)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Maero View Post
    Last i checked, smn and blm had the same lb..
    I have not played smn for ages so could be wrong.
    Mellee used to all have same lb also, now they had finally changed the animations
    Well to clarify each job has their own unique LB3 animation but the effect is still the same.
    (0)

  6. #6
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    No individual LBs. If they did that, it wouldn't be "extra", they would balance content around it, and thus it's just a button to press but with longer cooldown. We have individual LBs, they're usually level 50, 60 and 70 cooldowns with powerful or useful effects:

    Holmgang, Hallowed Ground, Living Dead, Benediction, Flare, Gravity, Dragon Fire Dive, Perfect Form, etc..
    (3)

  7. #7
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    No individual LBs. If they did that, it wouldn't be "extra", they would balance content around it, and thus it's just a button to press but with longer cooldown. We have individual LBs, they're usually level 50, 60 and 70 cooldowns with powerful or useful effects:

    Holmgang, Hallowed Ground, Living Dead, Benediction, Flare, Gravity, Dragon Fire Dive, Perfect Form, etc..
    Some content has most certainly been balanced around LBs (in Savage raids) some intentional, some not.

    Healer LB3 isn't really 'extra', it doesn't cleanse Brink of Death/res sickness, so it doesn't delete mistakes, it just helps you hang on.
    Some fights require Tank LB3 (Alexander Prime)
    Gordias, namely A3S was so tightly tuned on progression, you're damn skippy they took LB3s from DPS into account (At low ilevels, you'd get 2 full ones, maybe more.)
    (0)

  8. #8
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I do agree on the idea of having our own LBs in dungeons, can't say I agree with the QTE as the only game that had it (to my knowledge) was FFVIII and FFX but if a QTE is what decided on our LB being used to the full potential, lag spike, latency and such may interfere. When it comes to A11, while it is a QTE, its a "press any key", even a toddler would pass it. I admit it was a nice flavor and change but ultimately pointless. If they wanted to make a QTE mini-game for Gold Saucer however, I would be all for it.
    (0)

  9. #9
    Player
    Zephanoa's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    301
    Character
    Vaeldus Lunarys
    World
    Ultros
    Main Class
    Warrior Lv 90
    I can agree with this. Anytime I have thought of limit break it was always on an individual basis with my experience in other FF games. I think having it tied to a party LB is a bit limiting. Don't get me wrong, I think a group LB is a great concept but it is lack luster that its reserved really only to specific situations.
    (2)

  10. #10
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MomoOG View Post
    Why not have some sort of meaningful party interaction to build (skill chains in ff11?) .
    This kind of skillchains existed at the beginning of v1.0 ff14 but they remooved it....maybe it asked too much cohesion in a group (we all know how it's difficult sometimes to play with others when no one wants to put some efforts in it). And the battle system speed has rised too at 2.0. so those skillchains vanished.

    Anyway i agree, LBs could be better.

    And imo each job should have an offensive and a defensive LB, as a main healer i'm so desperate sometimes to write 10 times in the tchatlog "LB" "plz use LB" come on plz use LB" "DPS LB???" and none DPS use it or at the worst moment.

    And if we follow there logic, we should have a LB4 once we will reach the lv70?
    (1)

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