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  1. #1
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Xenosan View Post
    I remember years ago when HW was first advertised, one of the perks was the new, unique LBs to each Job. So interested in executing a DRK LB to see it in-game for myself.

    Still haven't seen it ; ;
    go to A12, the tank LB is kinda required for that fight both normal (kinda) and savage, so you will see it there if you beat the other tank who is also crying in joy for the chance.
    (1)

    Sometimes you just got to have Some fun

  2. #2
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    I would love more of a personal limit gauge. Yes the attacks may not be as visually amazing if they go that route, but be more interesting then now.
    (2)

  3. #3
    Player
    Saiah's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    205
    Character
    Saiah Brea
    World
    Moogle
    Main Class
    Paladin Lv 70
    Its a shame the tank and healer LB are so situational they barely ever see any use outside of scripted events such as Alexander Prime. Outside of that I only use the tank/healer LB to "remind" DPS that forget it by using it after the last boss of the dungeon is dead.

    How could they change the tank and healer LB so that it would be viable to use? What if the LB's were separate for each job? So the tanks and the healers could use theirs freely without sacrficing the damage potential of the DPS LB? Would it disturb the balance of the game too much if tanks were granted a 10 second damage reduction party buff once or twice per dungeon? And the healers be granted a party wide benediction once or twice?*

    *Note that im referring to lvl 1 and 2 LB's that you only get in 4 mans.
    (0)
    Last edited by Saiah; 06-11-2017 at 09:29 AM.

  4. #4
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    For MNK their limit break could have an extra, like: refill 3 stack of grease lightning at the end of casting :3
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Each player should have a separate LB gauge. The whole shared gauge thing is idiotic.
    (4)

  6. #6
    Player
    Xerxus___'s Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    85
    Character
    Taka Karasu
    World
    Odin
    Main Class
    Samurai Lv 70
    I would be happy if I could chose the colour of my lb that make me happy enough overall i like all lbs, the heals lb 3 is very beautiful, like a small hope in light in the stars, thus warrior bringing burning stone from the floor.
    (0)

  7. #7
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    I think individual limit breaks like in FFXI where you can chain them to give extra damage (for the dps) Healers could use theirs for big "oh crap" moments and tanks could use it as a great dmg reduction tool or something would be a good addition.
    (4)

  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zojha View Post
    And even LB3 is only used when things went seriously south. Similarly, tank LB is only used when the encounter says:"Raid wide damage that guarantees wipe without tank LB incoming".

    Since LB is a group resource, it pretty much falls under the DPS meta, which means tank and heal LB should never be used unless you absolutely need it and otherwise you just pick the one that does the most damage - Ranged for AoE, Melee for Single-Target.
    Be nice of the tank ones maybe had some enmity attached to them. Like a pretty huge enmity boost varying according to level. Or maybe had a raid wide convalescance style effect.. i dunno
    (0)

  9. #9
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Dzian View Post
    Be nice of the tank ones maybe had some enmity attached to them. Like a pretty huge enmity boost varying according to level. Or maybe had a raid wide convalescance style effect.. i dunno
    I don't think there's anything you could add to the healer or tank LB that would ever trump the DPS LB's damage... except even more damage. I think personal LB's in addition to the group one make the most sense. QTE's would just punish those who suck at them and end up discouraging use. Imagine blowing LB2 because you fat-fingered it during a hectic moment... you'd feel like crap and other players would make sure you did too. And even now, because the LB builds up so slowly and is shared, everyone is hesitant to use it outside of the last boss, even when it makes sense. There seems to a pervading fear of "using it wrong" in the player base, which is a huge sign of poor design.
    (0)
    Last edited by FaileExperiment; 06-10-2017 at 02:55 AM.

  10. #10
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    ALL jobs should also get their own unique lb, but they do not...
    (2)

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