

i have writing disability so type on computer isn't my stronger suit. i have a habit form sentence in my mind and when come to put them on screen i skip words.
my view is that balance jobs can be quite hard in a mmo it good to find set system make more able to introduce jobs. armory need some tweak so it could be done.
And why are you making that point? Dont you think that the devs are well aware about jobs being difficult to balance? And that they're going to be very careful about which and how they introduce new jobs?
As already pointed out aswell: We're getting more armory-slots, so if you're whole point was "They cant make more jobs because there isnt space in the armory": They're way ahead of you and very well aware of that problem. So they're fixing it with SB.
I get why you are concerend, but whats the point behind all this? Asking SE not to introduce anymore new jobs? Because they cant possibly get the balance right and make more slots in our armory?


Well you're not completely wrong but honestly even in this game a lot of things.... that worked i previous games are not the same... and the Trinity was not always the trinity...
EXAMPLE: FFXIV vs FFXI
The entire base layer of the game is different... and how it plays... its why this game can NEVER and ever will be like FFXI.
Mobs in FFXI were so strong that it took a team of 6 just to bring ONE down... so you couldn't handle any more than ONE at a time. Basically it was like fighting back to back boss mobs chained togather... using skill chains and magic bursts to defeat them.
AoE Crowd control like Sleep and Mez were important... because the mobs were too strong for any one player, and the Tank could only hold one at a time anyway. And 3 mobs on the tank meant dead tank... regardless of how good the healing was. Forget any AoE damage, because even if you used it, the mobs were so strong it wouldn't even shave off a sliver of health, or rather could not and never would do enough damage to ever bring them down before the Tank died. Also... MP regen was incredibly slow. So it could take upwards of a good half hour or more before your MP would refill without some kind of MP regen... hence Bards and Red Mages had an MP regen buff allowing casters to regen their MP in 5 minutes vs the full 30 minutes it would have taken prior. THUS creating a NEED for those support classes that weren't healers. You needed crowd control, not AoE damage or you were screwed.
That is where the holy trinity came about is in games based on on this model of the SUPER STRONG trash mob ideal. This whole setup required the same kind of team play for EVERY mob that you only see in Boss Mobs in FFXIV.
FFXIV... totally different. Trash mobs are weak... the Tank can hold off a full horde of them... and keep agro on all of them. Only the boss mobs really have the capability of doing any real damage... (Much like the trash mobs of FFXI). So... AoE damage that was worthless and useless in FFXI now becomes the standard for Trash mobs... and AoE Sleep and AoE mez are relegated to second class status and unused or unneeded. AoE damage now becomes the de facto crowd control... and burning the mobs down fast is the way it works.
MP regen is extremely fast... so no more medding for a half hour to get it back... and no more need for MP regen either. So no more need for the Support class the way FFXI needed them. No more down time... meant no more need for support classes or jobs.
DPS now becomes important... and it gets divided into two different types... the Single Target damage for boss mobs and single target encounters (which in FFXI was your only damage)... and AoE DPS which now takes the place of the old versions of Crowd Control in FFXI.
In one turn...
What in the previous game was a serious need for Support Classes like the Red Mage and Bard... became no longer needed... so now the model which used to be Tank>Healer>Support>DPS.... becomes Tank>Healer>DPS... with no real need anymore for support classes.
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