Quote Originally Posted by Ultimatecalibur View Post
Paladin has "2" weaponskill combos: An Enmity combo (FB -> SB -> RoH) and a dps combo (FB -> RB -> GB/RA) that is modifiable based on current needs.
Warrior has "2" weaponskill combos: An Enmity combo (HS -> SS -> BB) and a "dps" combo (HS -> Maim -> SE/SP) that is modifiable based on current needs.
Dark Knight has "2" weaponskill combos: An Enmity combo (HS -> SpS -> PS) and a dps combo (HS -> SyS -> SE) both modifiable based on current needs.
You can't count GB/RA or SE/SP as "one modifiable" combo because their difference has a huge impact on how you plan your rotation.
On the other hand DRK has basically no rotation at all. They just spam the same combo over and over.
Quote Originally Posted by Crater View Post
There are still only two viable combo options for HW DRK, compared to four for SB DRK, regardless of how many use cases there are for each of those combos, or how many reasons you can come up with to use one over another.
Counting Dark Arts increase as a whole new combo is like saying that PLD have new combos because they can FoF-GB, FoF-RA,FoF-RoH
Or worse, that WAR has a ridiculous number of combos depending on wether or not they use Berserk, or have Maim and/or Storm's Eye running.
Quote Originally Posted by Ultimatecalibur View Post
This is faulty math.
No, it's not. If you count the average potency, you'll end up higher with HS -> non-crit-SS -> crit-DA-SE than HS -> crit-DA-SS -> non-crit-SE.