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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    This topic keeps coming up, for some reason.

    In 3.x, the delirium combo has 227 average potency/gcd. The base SE combo has 220 average potency/gcd. The power slash combo has 223 average potency/gcd. As you can see, you never use the base SE combo. The reason why SE exists is so that you can, at one specific point in your combo cycle, use DA as a 120 potency oGCD. If you accidentally hit SE without activating SE, you just lose dps.

    In 4.0, the base SE combo potency has been boosted to 227 average potency/gcd, identical to your old delirium combo. The new base SE combo, which you never previously used, is now functionally identical to the delirium combo. The only thing that has changed is that you can use DA as a 140 potency oGCD combo at any point in your cycle. The reason that this is changed is because MP no longer drains in Darkside, so you will have to actively work significantly harder to burn off extra MP in order to ensure that you do not cap, especially when BW is up.

    Here's another point worth considering. In 3.x, PLD gains 5-6% extra average damage reduction in physical fights from block procs. DRK gains about the same in single target from Reprisal procs. WAR makes up with self-healing and baseline parry bonuses (because yeah, axe fencing is the vogue nowadays). With the change to block in 4.0, and the loss of the old Reprisal, you can expect DRK and WAR to take more damage on average. WAR's combo changes force more SP usage, offsetting this with more consistent self-healing. The DRK combo changes do something similar, as long as you're in Grit, as more SE combos give you more lifesteal. The one problem is that this doesn't help you out of Grit.

    Maybe if you ask the devs, they'll let you glamour Delirium's animation back in, like the SMN Egi-Glamours (I'd definitely glamour Scourge on to something if this happened). But functionally, it was a beneficial change on several levels.
    (6)
    Last edited by Lyth; 06-08-2017 at 09:23 PM.

  2. #2
    Player
    Decederes's Avatar
    Join Date
    Apr 2016
    Posts
    24
    Character
    Skaige Sanoske
    World
    Hyperion
    Main Class
    Culinarian Lv 60
    I don't think you're getting the base argument here. It is still, regardless, one combo now. Hard Slash combo is nearly never used, and now we don't even have to think between using DA SE and Delirium. It's one combo. They could have done it better, and given us incentive to use the Hard Slash combo (maybe add a mini version of Scourge to it). Anything to prevent the bore that is our rotation now. And if BN and BS remain GCD's then that creates even more issues and even more boredom.

    A year and a half to figure this out and having this be the end result is flat out lazy.
    (2)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Decederes View Post
    I don't think you're getting the base argument here. It is still, regardless, one combo now. Hard Slash combo is nearly never used
    That may be changing with the serious reduction in tank enmity generation relative to dps/healers. Just spamming the dps rotation might not be enough to hold hate even in tank stance. You may need to occasionally toss in a RoH/PS/BB combo in order to keep hate.

    Quote Originally Posted by Reynhart View Post
    To be clear, the issue is not really the number of combos, it's the number of purpose.
    WAR will use BB for enmity, Eye for Slashing debuff and Path from buiding Beast.
    PLD will use RoH for enmity, GB for DoT and RA for instant DPS
    DRK will use PS for enmity and every other combo for pure DPS
    I'd argue that the situation is slightly different than what you make it out to be.

    Paladin has "2" weaponskill combos: An Enmity combo (FB -> SB -> RoH) and a dps combo (FB -> RB -> GB/RA) that is modifiable based on current needs.
    Warrior has "2" weaponskill combos: An Enmity combo (HS -> SS -> BB) and a "dps" combo (HS -> Maim -> SE/SP) that is modifiable based on current needs.
    Dark Knight has "2" weaponskill combos: An Enmity combo (HS -> SpS -> PS) and a dps combo (HS -> SyS -> SE) both modifiable based on current needs.

    All 3 tanks have 6 buttons for their combos (Dark Art being considered part of the Dark Knight's combo suite for this purpose).
    (1)
    Last edited by Ultimatecalibur; 06-08-2017 at 02:49 PM.

  4. #4
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Lyth View Post
    Maybe if you ask the devs, they'll let you glamour Delirium's animation back in, like the SMN Egi-Glamours (I'd definitely glamour Scourge on to something if this happened). But functionally, it was a beneficial change on several levels.
    Could I glamour Reprisal onto SE instead ;3

    I have the suspicion that the new role-skill Reprisal is going to use the current cross-class Fracture animation (Same for Reprisal on PLD and WAR, recycling Fracture animation for those jobs). I've no explanation as to why, just feel that is what they're going to do..
    (2)

  5. #5
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Xenosan View Post
    Could I glamour Reprisal onto SE instead ;3

    I have the suspicion that the new role-skill Reprisal is going to use the current cross-class Fracture animation (Same for Reprisal on PLD and WAR, recycling Fracture animation for those jobs). I've no explanation as to why, just feel that is what they're going to do..
    We know from the job trailer something that isn't Souleater is using Reprisal's animation. I really hope it isn't new Reprisal because it would be wasted on that shell of the attack it used to be (it doesn't even do damage).

    My dream DRK combo would be Hard Slash (unchanged), Syphon with Scourge animation, Souleater with Reprisal animation. Would look amazing.
    (1)