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  1. #1
    Player
    Psyops's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Dirge Roguewind
    World
    Malboro
    Main Class
    Culinarian Lv 50

    Big-little Monk QoL suggestion

    Hello fellow Monks! Have a small but impactful suggestion for an easy to implement Monk change that would greatly improve the gameplay experiece for the people that play them.

    As it is, Fists of Fire is the go to Aura with Wind and Earth having VERY limited niche uses in all gameplay modes. I'd like to suggest the following changes to both Fists of Wind and Fists of Earth, to bring them into the Monk's core gameplay for more diverse scenarios.

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  2. #2
    Player
    Psyops's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Dirge Roguewind
    World
    Malboro
    Main Class
    Culinarian Lv 50
    1) Fists of Fire - remains unchanged. Still the go-to aura for standard group content in all applicable situations.

    2) Fists of Wind - Retains the same movement speed bonus and additionally causes all abilities and weaponskills to strike an additional nearby target for 25-50% of the damage done. This would allow the monk to stand out in a priority add cleave situation, and give them a tool that sets them apart from other melee.

    3) Fists of Earth - Retains the same damage reduction bonus and additionally removes the positioning requirement from all abilities, causing them to always strike with the positioning bonus at the cost of a 5% damage reduction. This change not only vastly improves the Monk's QoL for solo cntent, but also gives them a tool to perform well during situations when strict positioning requirements are needed on boss fights.

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  3. #3
    Player
    Psyops's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Dirge Roguewind
    World
    Malboro
    Main Class
    Culinarian Lv 50
    I think these two changes would really help expand upon the original concept of the Monk fist auras and bring them back into meta gameplay, further fleshing out the Monk's playstyle and allow for some situational adaptability. It also removes the heavy handicap that monks face in solo content as well as PotD when positioning is either impractical or impossible.

    Any feedback would be appreciated. Let's get talking! Please help this post get as many Up-votes as possible to try and get it noticed by SE!
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