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  1. #23
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    A lot of stuff is simply a case of:

    http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool

    and

    http://tvtropes.org/pmwiki/pmwiki.ph...orySegregation

    With that said, one of the biggest and most common story critiques of 2.0 and 3.0 was how little screen-time and development certain antagonists received. Often they'd show up, quest text would describe them as a 'formidable threat' and then the Warrior of Light would immediately destroy them.

    4.0, thankfully, appears to be putting a greater emphasis upon the expansion's antagonists and giving them some much needed love. I think it's going to be pretty great and shake things up whilst also laying the groundwork for 5.0 and 6.0.

    A story where the antagonists aren't a threat just isn't interesting. One of the best things that could be done at this point in time for the sake of a compelling story is not allowing the Warrior of Light to simply waltz in and solve every problem because 'he's teh best fiter ever lolz xD'. In fact, to mitigate that I believe we're going to see a lot more intrigue where the story is concerned. 3.0 certainly had a lot of twists that made things much more difficult to solve through brute force alone.
    (1)
    Last edited by Theodric; 06-13-2017 at 12:44 AM.