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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    A lot of stuff is simply a case of:

    http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool

    and

    http://tvtropes.org/pmwiki/pmwiki.ph...orySegregation

    With that said, one of the biggest and most common story critiques of 2.0 and 3.0 was how little screen-time and development certain antagonists received. Often they'd show up, quest text would describe them as a 'formidable threat' and then the Warrior of Light would immediately destroy them.

    4.0, thankfully, appears to be putting a greater emphasis upon the expansion's antagonists and giving them some much needed love. I think it's going to be pretty great and shake things up whilst also laying the groundwork for 5.0 and 6.0.

    A story where the antagonists aren't a threat just isn't interesting. One of the best things that could be done at this point in time for the sake of a compelling story is not allowing the Warrior of Light to simply waltz in and solve every problem because 'he's teh best fiter ever lolz xD'. In fact, to mitigate that I believe we're going to see a lot more intrigue where the story is concerned. 3.0 certainly had a lot of twists that made things much more difficult to solve through brute force alone.
    (1)
    Last edited by Theodric; 06-13-2017 at 12:44 AM.

  2. #2
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Theodric View Post
    A story where the antagonists aren't a threat just isn't interesting. One of the best things that could be done at this point in time for the sake of a compelling story is not allowing the Warrior of Light to simply waltz in and solve every problem because 'he's teh best fiter ever lolz xD'. In fact, to mitigate that I believe we're going to see a lot more intrigue where the story is concerned. 3.0 certainly had a lot of twists that made things much more difficult to solve through brute force alone.
    Problem with intrigue is that this is an MMO, not a telltale series adventure game. Like in Diablo 3 where you take on the Lord of Lies by beating up every enemy you come across. All the intrigue needs to come in the form of fetch quests and kill quests. Instead we will fight against "teh best fiter ever lolz" on the Garlean side, who was some very high item level weapons.
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