You are literally trying to argue that not trying to contribute everything you can for the sake of the group effort, and people calling you out due to your preference to not do so, is elitist.
You won't get very far in the real world.
Last edited by SaitoHikari; 06-08-2017 at 06:36 AM.
Time is definitely a thing to consider when someone is willingly choosing not to DPS. The common argument of "It's only going to take you 5 minutes more" doesn't end there. Do 12 dungeons with a healer who doesn't DPS and those 5 minutes just became 1 hour.
Do me a favor and watch this for an hour. https://www.youtube.com/watch?v=cEGlhNZuOPM
Congratulations, now you know what it feels like to have your time wasted over the course of 12 dungeons because "I'm a healer!!"
Item level sync
Have gear upgrade players enough to make content slightly easier, not faceroll easier.
I sort of agree though. No matter how much they tune up party damage, I'll expect healers to be able to DPS sometimes. Right now DPS uptime (in most content) is almost all the time and that's why these debates are so rampant.
(opinion)
As a tank I will never vote to remove a healer that keeps me alive. If a healer that has not let me die is removed, I will consider leaving the run. I will in fact vote to remove any healer that consistently "lets" party members die for any reason. I will give my commendation to a healer that is going above and beyond the minimum requirement of keeping people alive, if all they do is heal and someone else is using all of their toolkit then they will get my commendation.
(/opinion)
If the tank and/or party is in no danger of dying, why not DPS for a bit? Three well timed Holy's will actually give you and the tank a break for a bit during pulls.
Question: do you DPS during the beam struggle phase in Dun Scaith?
The most recent time I went into Dun Scaith, I was AST. My co-healer WHM would throw up a Medica2, sheath his staff, and stand there with his arms crossed. These are the kind of players you are excusing. Why bother logging in at all if you aren't going to play?
As a healer I always dps when I can and I enjoy keep folks alive and trying to do some decent dps. I'm so glad cleric stance is going away though, the number of times I've double toggled cleric stance and then prayed the tank/players would stay alive long enough for me to be able to get a real heal off...
That said there are lots of times I cant' dps as much as I would like in expert dungeons.
Tanks doing maximal pulls and are under geared.
Tanks staying in offensive stance and not using cooldowns.
DPS being lazy and not avoid aoe/mechanics.
DPS thinking they need to be at max range from the mob and also as far away from the other dps as possible. (Note: I have found when I play AST they tend to stay in aoe heal range so they get the dps buffs).
I'm out of mana and saving the last bit for heals while I wait for my mana regen to come off cooldown or the bard to actually plan the mana song.
I have found 24 mans can be healing intensive when I'm with a bad group which seems to be well over 1/2 the time. I also don't mind solo healing 24 mans if the other dps seems to REALLY want to dps as that makes it fun.
I suppose the equivalent statement of a healer not dpsing when over gearing content might be something like a dps class only doing enough dps to match the dps they had when they first started doing the content. This would mean by the end of the expansion they would be hitting about every other GCD or perhaps just fight the first 1/2 of the encounter.. Put that way it seems kind of silly healers don't at least dps a little.
I actually think the removal of cleric stance is going to get a lot more of those healers to dps. I think many just got tired of stance dancing or just never felt confident in that 6sec window where they couldn't heal for much.
For me, I love to be hitting mah buttonz so I imagine I will be dpsing even more now that I can simply weave in damage skills with heals.
Last edited by ElroyDrundan; 06-08-2017 at 06:35 AM. Reason: adding rest of text.
Alrighty
In the Lost City of Amdapor dungeon (patch 2.2) as well as Great Gubal Library there are Gremlin mobs. They put a debuff on a random player that increases their damage taken called "Misery". You remove this debuff by standing next to them and using /comfort (or a couple other emotes). There is no other way to remove this debuff and when doing large pulls (end to end) it can be rather troubling to leave on your tank. You also can not use /comfort on yourself, another person must use it on you. An often missed but rather fun mechanic that deviates from the normal hum drum just esuna it off![]()
In all honesty, would you really consider playing this game "work"? Seems like most people think the game is ez-mode enough as is... which doesn't exactly motivate people to try lol. Seems like people should be questioning the devs more on the meta than the way players understandably view the healer role. Optional is still optional, doesn't change the truth about it. Some do use it as an excuse, but that's no different than a DPS that is just spamming one action or a tank that doesn't properly tank since they would still fulfill their role.People like you use the word "optionnal" as an excuse to be lazy. To be carried. To do three to four times less work than the other members of the group.
Not doing jack in your group is worthy of a kick. Get that right in your head.
If you think that doing the bare minimum is fine, then be ready to have a surprise when other people think it's not.
But keep insulting everyone of being "idiots" and "morons" if you want. I mean, that's pretty much the only thing you can do anyway.
That's all stuff that is generally done by intent though, as it should be clear that there are three camps involved with healers on this subject. Healers that play optimally and DPS while healing, healers that only want to heal, and healers that usually know better but are intentionally looking to be carried. Obviously the last is the biggest problem and related to my reference to bad DPS and tanks. It's the other two though that should make you question the meta. If DPS is forever going to be it, with no intent to make healing a nearly full-time necessity, I'd seriously be in favor of automating most healing. As in most non-raid related content would be able to be healed through fine with secondary effects on healer DPS actions, akin to a SCH currently being able to have the fairy most of the healing.
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